...and is such a hot mess (IMO) I couldn't stand to be in it for more than a few minutes. I prefer TFP's approach.
Honestly, as long as I have a mostly working game to play I don't care if its early access, and TFP meets this easly, I have very little issues with the game, if anything I do wish foir a few things.
1: Randomized zombies with looks/stats randomized, for example nurse zombie can have between 70-130 health, do 8-18 damage, but have pretty much infinite looks for physical looks as the only thing thats static is either a male or female nurse outfit. Zombies should not be carbon copies of each other, its lore/immersion breaking for me.
2: Since Navez got nuked, we need more mutated enemies, we got dogs, then bears, and some wolves, but we need more things, I myself want those hornets back, I loved killing those things. If not more monster-like enemies more zombies or rare spawn variations that have abilitys, like the ability to jump, climb, run, shoot things, or even use melee weapons.
3: Bigger inventory space, please, this is needed badly as more and more clutter gets added to the game yet we never get any bag space increases. I'd even be fine if the bike/motorbike/minibike/jeep have alot bigger storage.
4: Stuff to do after you get established, in A16, once your established with food/water there is almost no point to keep playing anymore, as there is just a lack of things to actually ya know.. do. I love killing zombies, but it gets boring fast in small numbers and with them all looking the same.
5: I know this is EA but some optimization needs to be done, having alot of items in the recipie window shouldn't cause the game to soft lock for a few seconds when any inventory window is opened. The reflections also need a overhaul, as there are many sufaces that have reflections on them, that aren't reflective. They seem to use a global thing for it, if you shut reflections off you'll notice the world suddendly is alot darker. The game has been in EA for a while, so it would be nice if it in A17 some work was done on this aspect. 7dtd should have alot better performance than it does when you consider how its not all that great graphically. Shadows also need some work done, and so does Structral intergrity, I notice when it caculates it, the game sometimes locks up pretty hard depending how big the structure is. I notice this mostly when a horde of zombies with like 6+ are all beating on a building, it lags the entire game.
6: More weapons, we need a blade equivlent to the sledghammer, maybe a Sword of some kind, complete with gore that lets you cut off limbs, heads, or even slice them in half.
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Yep, I agree with all that. I was just saying that the average gamer who gives it a quick try, could make a wrong judgement, not realising it's a voxel game.
it would be nice (not sure if I requested this before or not) if the Nav map could be placed into a random world. I appreciate the difficulty of where Nav meets the random world, but I think if it could be achieved, it could be awesome.
I will give it another go when A17 releases, I'm already up to 953 hours on this, more than any other game ever (well maybe EQ2 or LOTRO was played more, but I'm not counting mmos) that's a good indication to the games staying and replay value.
1269 hours here, its easly my most played on steam, I also play dead is dead so I do alot of restarting at times lol.