PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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To turn it off you have multiple options like 9mm, 7.62mm, clubs... =)
i hear looking at the sky works too lol....
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Hey thanks man. You just made a lot of people happy here. :)
You are mistaken. All Roland did was pass along the message lol..

 
Is it possible to (group) voxels together. Soil for example could be grouped in a 3x3x3 cube making it one big voxel. So if something damages it then it starts to buckle but only in the direction of the damage. So if one voxel gets hit then it caves and the other voxels shape around the first one. Much the same as digging a hole in real life.
Yes, but that's something that would have to be baked in from the start, but it wasn't (sub-voxels, so to speak). Wait for beta, they'll get clever and optimize the hell out of things, then we'll see what's possible.

 
Yes, but that's something that would have to be baked in from the start, but it wasn't (sub-voxels, so to speak). Wait for beta, they'll get clever and optimize the hell out of things, then we'll see what's possible.
I think I already have.

I seen other games that appear to use this.

The results are that it makes the game look less clunky and more smooth.

It might be possible for TFP's to group them but it will take some reworking of the code. It really depends on what they want to do and what they can afford to do.

 
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funny reading this thread, half of time TFP team is telling they are just "in production video" and can be final or not. Why is it hard for new user to understand.

I can feel TFP team sometime thing of closing this thread due to frustration of same thing been asked again and again.

For red bar, I really don't care, I am sure some modder (counting on SMX) will remove it or make it thin, if TFP leave it. I don't see an issue with thin bar, The fun of game is to Build and protect for horde. So yes, I do love to see bigger horde not 50 alive at time, but instead of 1-2 coming it keep coming 7-8 at time and when you left with 4-5 alive more will come, so it swing between say 4 - 12 at a time after initial rush.

 
Don't remove guns parts please!

Sorry my English is not so great.

(i don't really know about this website but i do know i live for this game and i never gave up on it or you guys who create it)

This game is so incredible good i didn't put my money S.A.D or any other zombie games because this game is one of a kind

the guns parts are great and its fun to learn how to make guns and switching them with other parts.

Please, Please don't remove the guns parts and other feature this game already has this is perfect and its only game that put me in apocalypse world.

Me one won't convince you guys but i have to try to to tell you guys to keep it in.

By the way 10 out of 10 with the bike,bicycle,off road car and the helicopter pulse animations guys those feature were required from long time and i am glad you put it in and i hoping you guys add in more in the game.

I am with this game for 100% like my bible. :peace:

 
I added the numbers to test damage amounts without having to use Debug Logs. That's not something meant for players.
Also, stop with the health bar stuff. Regardless of if it goes to public, it helps me with testing.

I could just not show any update videos then you guys won't have to look at it as often. :)
Hey man, my critique was about the numbers present/visible on the health bars, not on the video itself :) Good to hear those values will not show up in the player version.

 
So 25 hardcore players signed up on the forums with 1000's of hours of gameplay hate the health bars, so that MUST mean that everyone hates them right?
#vocalminority
I don't like the health bar as well, even though I'm usually very critical of the game, and I don't have 1000's of hours. That makes me a super-special minority! :D

 
Speaking of minorities..

Is there anyone else here on the forum who regards him/her-self as being active on the forum, even though he/she hasn't played the game since September/October (more-or-less)?

 
Most of it has to do with optimization of the code, this thing is still an Alpha so there is a lot of work that can still be done to improve it.

If the workload is properly and efficiently distributed to all 14-16 cores and you are running at least 2 flagship Nvidia graphics cards in SLI not only is it possible but it would most likely surprise you how well it would run.

Again we are talking about a rig that most people can't afford so it's a near certainty that they would never go to all the trouble to make the code that robust and efficient for the sake of the top 1% of gamers so we will never find out.

I plan on building a rig at the end of this year with the Intel 14-core X series CPU and Dual 1080 ti (or 2080) running in SLI so in theory I could be a crash test dummy to test the optimizations but sadly it is highly unlikely they will even attempt to optimize the code to that extent so we will never find out.

 
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how about being super active in the game and reading the forums regularly but not participating often? is that another minority?

 
how about being super active in the game and reading the forums regularly but not participating often? is that another minority?
The minority that is around ten times the number of logged on people? I often wonder what they would like to see in the game. Some ideas would probably be awesome.

 
The minority that is around ten times the number of logged on people? I often wonder what they would like to see in the game. Some ideas would probably be awesome.
some of them using steam forums. btw im pretty sure tfp already have a lot of ideas since the development started, so gathering ideas is 95% done.

hope we can see the results in apr/may in experimental

 
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some of them using steam forums. btw im pretty sure tfp already have a lot of ideas since the development started, so gathering ideas is 95% done.hope we can see the results in apr/may in experimental
Id rather them take longer on A17 and add compelling content/features like bandits, revamped AI, & underground Zeds/threats

All this time for even the best announced features...like gun mods and more vehicles is meh

 
Id rather them take longer on A17 and add compelling content/features like bandits, revamped AI, & underground Zeds/threats
All this time for even the best announced features...like gun mods and more vehicles is meh
Don't forget the stag/doe split and the sticking arrows!!!

#completelynewgame

 
7D2D is probably the best game i've played in many years so here are my thoughts regarding a17:

In any game most important is core gameplay, not some thing that you like to see in your HUD or not, especially with game as highly modable as this one, it's way too early to make any conclusions about final game HUD and it's not needed at this stage, also making most if not all HUD elements optional is quite easy for devs, i wouldn't worry about those health bars at all. Add here that people get used to anything really quickly, add the ugliest possible HUD to your top game and after several days you wont even notice it.

To me core gameplay is surviving, exploring, fighting, building, so what i personally am looking forward is harder to find basic resources like water, food, ammo, fuel, more zombie types and random events, more weapons and items to play with, more traps and options for base building, more POI, NPC factions, stories, quests, especially for stuff that can be done together with friends. And so far a17 looks very promising. Weapon system change is good and mod system sounds very interesting, also its better to find complete guns that can be used immediately instead of finding gun parts all over the place, at some point gun parts become completely useless.

NPC, especially if they are dangerous and will have good AI behind them, will be a great addition to the game and not only for PVE players. It will be hard to balance them but there are many ways to do that and i am curious to see which way will devs choose. Anyway NPC with toothpicks attacking players will bring only frustration and annoyance - they need to be really strong and killing them rewarding. NPCs can bring the most interesting new aspect to the game - a very dangerous and powerful 3rd party with their own lore and agenda, factions, missions, quests, items, skills, all depends how they are implemented. Raiding NPC base with your friends might be very thrilling experience.

Vehicles i don't care at all, for me 2 seat minibike would be enough, gyrocopter is very beautiful way to travel around and enjoy the scenery, jeep makes sense only if my friend can shoot while i am driving it - nice to have but that doesn't add anything unique to gameplay. Maybe NPC pair driving jeep and shooting us can become a players nightmare :)

3rd person view is a cancer for any game, but that's just my preference - 1st person view gives me much better and deeper experience while playing. Both options are valid and is pure player preference so i don't mind if both are possible, i just try to avoid playing PvP if both options are enabled not to be forced to switch to 3rd person.

 
Id rather them take longer on A17 and add compelling content/features like bandits, revamped AI, & underground Zeds/threats
All this time for even the best announced features...like gun mods and more vehicles is meh
Seeing more forward momentum in subsistence - developer count: 1

 
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