PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Ppl will then just use the graphics card settings itself to counter it, instead of the games settings. Quite a few monitors also allow you to set it's gamma settings even before you turn on the computer. This is a no win situation you're purposing and cannot be controlled.
And that's why it's pointless to cap the gamma setting.

The only ones asking for that would be the ones ready to adjust their monitor or gfx driver. LOL

 
i mentioned it already 300 pages or so before but please make gamma setting max to 100%. someone will say "then dont use 200% use 100%", but i use 200% to take adventage because i can. and i play pvp servers so it would be nice to have it max 100% not 200%. solution could be serverside setting
tbf the nvg are finally good enough to negate the cheesiness of increasing your gamma

 
As a coder: 98% of the things people suggest are easy to implement, especially toggles, and especially when there is no asset creation involved. If Fun Pimps disagree, they can hire me, and I can prove them wrong. ;) Also for some reason, people have a hard time with the concept of toggles. There is something in their subconscious that tells them that even though it is an option, it is going to ruin their game. Even if they are the one running the server and choosing which toggles to use.
Toggles can absolutely ruin a game.

Take state of decay's permadeath for example. Giving the player the option to have their character perma dead or toggle on a second life would ruin the entire concept of the game.

 
Toggles can absolutely ruin a game.
Take state of decay's permadeath for example. Giving the player the option to have their character perma dead or toggle on a second life would ruin the entire concept of the game.
I get what you're saying. Sure, if it undermines the entire point of the game, yea, that would easily ruin the game concept, maybe not the game, but the concept. As a developer I'd understand why not to give an option in that case, for sure. I don't think something like respawning cars would exactly ruin the game concept. Personally I'd like no loot to ever respawn, which is in the same spirit as cars not respawning. I personally would not have cars respawn, but the option would be nice. I could see loot respawning in places like camps, and abandoned bases if there were npc humans running around trying to survive, leaving loot and bodies behind and whatnot. If there were changes made to bring loot to new players in semi-realistic ways even after all the structures have been looted, then you wouldn't even need to consider such toggles. For example, schematics could be read-only, non-consumable in a no-loot-respawn world. Think of the pvp raids. :)

On the subject of underground danger as a toggle: You'd think the spirit of the game would leave no space safe, right? But at the current state, underground is safe, and some people don't want that to change, even though the game concept is to face actual danger every 7th night (which you can hack off in the xml files anyway).

 
the sight moves farther away from the eye/camera. Was that an action the player triggers manually, or something else?
The other thing I notice is that the firing sound is different. Are you doing some new post-processing we haven't heard before?

 
Kinyajuu it has probably been mentioned before a million times but I don't follow the forums close enough to know the answer, are we going to get a night vision version of the sniper rifle scope so that we can actually use the sniper rifle at night?

 
Maybe? :p
A few more little screens, this is of the zoomed one. Also was easily able to attach our night vision shader script to it. Just wasn't sure what the settings were supposed to be on it and didn't bug anyone about it since it was just a fun sunday thing. The final version will likely look different but I would imagine the function will be the same.

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I realize it's rough so don't take this as anything but a question.

But, are you planning on removing the cross hairs when zoomed in with a red dot? They kind of detract from a nice looking scope.

I just realized I quoted a different post. I was referring to the video.

 
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