PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Im a bit sad that we will lose some regular pois because it sounds like a conversion, not new.
You could just back up the current prefabs folder, and find the ones that get replaced, rename the old version, and then add them back in to the mix. This would be quite easy for Random Gen usage.

UNLESS, block changes make them incompatible (must take that into account).

 
I'm not telling people what to do, I'm saying they don't have to do it.
Can't have the argument work for ONE thing (skyscraper parkouring) and not another (living underground). It just doesn't work that way.
Those are not the same arguments at all so of course you can have it work with one and not the other.

 
I've never seen the new dungeon POI's as having a set way to tackle them. Most of the rest of the building is locked down, but you can break thru the emergency gates if you want to. Following the torches gives me a sense that other survivors once used the building and had a set way to get to their top of the building lair. So, you could reinvent the wheel by breaking your own way up, or you can follow the path laid down by past survivors. It gives the feeling that there are others out there like yourself, just scraping by in this dangerous new world.

 
Those are not the same arguments at all so of course you can have it work with one and not the other.
Do the parkour path. It's the way the devs want it played. Using other methods to bypass the dangers is an exploit.

...sound familiar? Same argument.

 
Do the parkour path. It's the way the devs want it played. Using other methods to bypass the dangers is an exploit.
...sound familiar? Same argument.
No. At least my argument isn't similar to that. I know that isn't Roland's argument. I want underground dangers for MY gameplay not to stop others from the way they play. I don't care how other people play. BUT, no danger underground leaves a LOT of the world with no dangers and therefore boring. Water is the same. Danger there would be a good addition also.

Parkour the skyscrapers, don't parkour them, I don't really care but BOTH of those options are in the game right now. That isn't true for having a fun underground threat.

 
Following the torches gives me a sense that other survivors once used the building and had a set way to get to their top of the building lair.
Actually not a bad rationalization. I'll try to remember it the next time I raid the book tower.

 
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No. At least my argument isn't similar to that. I know that isn't Roland's argument. I want underground dangers for MY gameplay not to stop others from the way they play. I don't care how other people play. BUT, no danger underground leaves a LOT of the world with no dangers and therefore boring. Water is the same. Danger there would be a good addition also.
Parkour the skyscrapers, don't parkour them, I don't really care but BOTH of those options are in the game right now. That isn't true for having a fun underground threat.
And I want the parkour for MY gameplay.

See? :)

 
For me the skyscrapers are a bit underwhelming because there is only ONE path. Notice the difference to paths in a city, i.e. many paths leading to the same place.
This isn't noticable in small houses most of the time, but in the skyscrapers I see three disadvantages:

1) No possibility to get lost. You want to get out? Just go back, you are on a one-way street. Luckily there are a few dead-ends, maybe there should be more. I would prefer real labyrinths, and real labyrinths have lots of dead-ends and loops (to defeat right-hand rule)

2) Loss of immersion. The longer the funnel, the more you are aware of the artificiality of it.

3) As long as there are no dead ends you forgot to clear or respawns happening the chance of zombies in your back is pretty minimal. Longer dead-end and especially more loops please.
if you follow the skyscrapers path, yeah... 1 way, you could always just go straight up by nerd poling, you could just axe your way through a different route but the destination is still the same because its a tower. i would love a basement or sub basement where theres the real nasty zombies spawn regardless of your game stage (gated somehow, of course)

There are different routes to take to get to your destination, be creative if you dont want to follow the normal path. think everyone here has done it with most/all pois

i would love real labyrinths... walls you cant break either... or some sort of puzzle to figure out to get the big loot stash

 
And I want the parkour for MY gameplay.
See? :)
No, because I don't recall anyone asking to have parkour removed or to force you to use it? The current game status is that BOTH of those work. That is not true for those of us that want underground threats. We have no option to play underground without ignoring the survival aspect of the game the entire time we are there. In your argument both ways to play the skyscrapers are currently in game. Do you see the difference?

 
There are an estimated 53 or 54 unique level designed POI's coming to A17 with randomized containers and sleepers. I think that it will take a bit of time to memorize all of those.
53 or 54 unique pois? that is just plain awesome, cannot wait for a17

would love the option to shoot / throw things while driving, drop mollies down on the gyrocopter would be hysterical

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No. At least my argument isn't similar to that. I know that isn't Roland's argument. I want underground dangers for MY gameplay not to stop others from the way they play. I don't care how other people play. BUT, no danger underground leaves a LOT of the world with no dangers and therefore boring. Water is the same. Danger there would be a good addition also.
Parkour the skyscrapers, don't parkour them, I don't really care but BOTH of those options are in the game right now. That isn't true for having a fun underground threat.
underground threats would be amazing, but how would you defend against it? just wondering if you've thought about ways to defend against some zombie gophers or some such

 
No, because I don't recall anyone asking to have parkour removed or to force you to use it? The current game status is that BOTH of those work. That is not true for those of us that want underground threats. We have no option to play underground without ignoring the survival aspect of the game the entire time we are there. In your argument both ways to play the skyscrapers are currently in game. Do you see the difference?
I'm merely pointing out the parallels in arguments. There are many. See the snowdog fellow for the complaint about parkour prefabs.

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Balance is TFP's problem. :)
Ain't that the truth. =)

 
If anyone wants more danger underground just stand under your entrance shaft with the hatch open on horde night... :D

 
If anyone wants more danger underground just stand under your entrance shaft with the hatch open on horde night... :D
I actually did that once...by accident. Still no danger. All they did was go up and down the ladder. They couldn't seem to find the will to actually attack me.

 
I actually did that once...by accident. Still no danger. All they did was go up and down the ladder. They couldn't seem to find the will to actually attack me.
lol, can see it now...horde of zombies just climbing up and down a ladder. I guess you could have just started picking them off like those revolving duck targets you see so much in movies and cartoons.

 
If oxygen supply was a survival issue, it might not be so easy to camp out underground (especially with campfires, forges, and chem stations). Players could be given the option to build ventilation to compensate, and *could* run into issues such as zombies getting clogged inside of it, thus encouraging the player to visit the surface from time to time.

 
The radiation , combined with the virus , mutate underground fungus into killing machines...

Alice_finds_the_Mushroom_King_by_Davesrightmind.jpg

Or...simpler but not nearly as fun...the radiated virus infested fungus generate toxic spores that have to be filtered or eventually will kill an underground living player...unless they head to the surface for a certain amount of time to recover...

 
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