PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I don't want to brag due to my advanced age, but I figured out the bar and now the release!!...(Stares intently at Roland) You add up all the kills of every zombie in every Alpha ever played (Roland keep these individual stats). Then you subtract the gravitational pull of the North Atlantic Ocean during a full moon, then you just add 1.71326 per grass blade in the game, that will convert into minutes per game cycle. Simple really. Took me awhile to count the grass without the Gyro, or I would have posted sooner...Have a good weekend. I think MM is going to give out Roland's cell if your confused by the equation...
You did not say which map you were using. The main one of all of the RG maps.

Also you forgot to take the number and multiply it by pi.

Then add in E=MC squared. I don't know what that has to do with it but it always looks cool when you add it in! :)

Finally do that while standing on your head singing sea shanty's. Then you have it!

Well... either that or you will get a really bad headache! ;)

 
...We are currently in alpha and as such...there are now two DLC's on the way that will cost money ...."Season Pass"...
SMH
This just in, according to Roland you can get the DLC that's on the way by purchasing the season pass. Don't worry about the rest of the text I omitted that was just filler. RABBLE!

 
If they do a season pass I'd get one for sure.
Id buy the season pass if it contains emotionally stirring content such as

-Wainscotting Blocks

-New Main Menu

-Additional Deer Skins

-Climbable Trellaces

-Sticky arrows that u cant pick up

-Shoehorned "dungeon" POI's with expected paths which defeat the purpose of open worlds

and etc, you know, awesome stuff like those

 
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-Shoehorned "dungeon" POI's with expected paths which defeat the purpose of open worlds
Seeing as how any of the dungeon pathways can be bypassed in a number of creative ways and also given that there is freedom to enter any POI at any player created entry point I’m going to have to call you out on this ridiculous statement.

I don’t think “shoehorned” means what you think it means....

 
Seeing as how any of the dungeon pathways can be bypassed in a number of creative ways and also given that there is freedom to enter any POI at any player created entry point I’m going to have to call you out on this ridiculous statement.
I don’t think “shoehorned” means what you think it means....
Shoehorned: Forced into an unnatural space.

Open world games = no set path

Dungeon Style POI's have "expected paths"

Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.

Edit, I can see the allure for a person who plays thru Navegane once and never plays again, but i think people who play alot are gonna find these POIs pretty boring/annoying after seeing them once

 
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That's a shoehorn.

shoe-horn.jpg


Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.
If you don't want to come up with creative ways around / outside the "normal" path... that really is on you. =P

 
Shoehorned: Forced into an unnatural space.
Open world games = no set path

Dungeon Style POI's "expected paths"

Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.
I don't know. If there are zombies in the house they had to get in there some way, so a path isn't that inconceivable. Also, the people using the home as a base would have a way in and out. Seems more natural if the doors are bared and blockaded. I mean it doesn't make sense for every house or building, but some would. With signs of looting from other (no longer) survivors, they would make paths getting things from the buildings they searched.

 
Shoehorned: Forced into an unnatural space.
Open world games = no set path

Dungeon Style POI's have "expected paths"

Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.

Edit, I can see the allure for a person who plays thru Navegane once and never plays again, but i think people who play alot are gonna find these POIs pretty boring/annoying after seeing them once
Have to completely disagree with you. POIS NOW are completely boring. This will bring some flavor, especially if they are gamestaged and can be different each time.

Are you saying the effort shouldn't have been made? Do the POIs the way you like. The rest of us will enjoy NOT blazing through a POI in 20 seconds and ENJOY the game for once.

I simply can not see the complaint here.

 
That's a shoehorn.
shoe-horn.jpg


If you don't want to come up with creative ways around / outside the "normal" path... that really is on you. =P
Oh I will get around the intended path, What would be better is to have it randomized. and when i see a house exterior I dont say, ok there is a loose floorboard in the bedroom on level 2.. and a toxic gas trap when i enter tbe basement and turn left.

After one time seeing each POI...its back to a boring old POI. Wasted dev effort

 
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Oh I will get around the intended path, What would be better is to it randomized. and when i see a house exterior I dont say, ok there is a loose floorboard in the bedroom on level 2.. and a toxic gas trap when i enter tbe basement and turn left.
But what if the layout and zombies are so tough that it takes several attempts to go through it. Then they take longer, and if there are 20 plus new ones it adds to the life of the update. Everything become passe at some point of course. The people that want to just nerd pole to the attic still can if they like.

That is, if the zombies don't magically despawn when you die. Then maybe I will agree with you. Can we get zombies to NOT despawn when you die? That would be really cool.

 
Shoehorned: Forced into an unnatural space.
Open world games = no set path

Dungeon Style POI's "expected paths"

Im not claiming we will be forced to use the nice little tunnel sitting there waiting for us to enter with the pipe gas trap .I just think the concept is stupid for an open world game to have intended paths anywhere. These are gonna get old quick.
See that operative word up there? It was the first word in your definition that invalidates your whole point. I highlighted it for you so you wouldn't miss it on your re-read. I'm glad you were able to look up the definition of "shoehorned" so you can abandon it as your metaphor. As I already pointed out there is nothing "forced" about them. How exactly will they "get old fast" if you can use crafted ladders, frame blocks, and/or chop your way around them at your whim? You really prefer bare rooms in which every sleeper is immediately noticeable? This is your definition of creepy and scary? If nothing else the added clutter and blind corners will make the sleepers a bit more of a scary experience.

If the dungeon pathways actually were forced upon us then I would agree with you 100%. But they aren't and your hyperbole only serves to confuse. I get that you are underwhelmed by a lot of A17. Its impossible to miss as you post about it every opportunity you get. But your pessimism is blinding you to something that is an improvement over the old empty POI's and your claims that the style of the POI layout prevents open world gameplay or forces any player to do anything they don't want to do is just plain wrong.

 
See that operative word up there? It was the first word in your definition that invalidates your whole point. I highlighted it for you so you wouldn't miss it on your re-read. I'm glad you were able to look up the definition of "shoehorned" so you can abandon it as your metaphor. As I already pointed out there is nothing "forced" about them. How exactly will they "get old fast" if you can use crafted ladders, frame blocks, and/or chop your way around them at your whim? You really prefer bare rooms in which every sleeper is immediately noticeable? This is your definition of creepy and scary? If nothing else the added clutter and blind corners will make the sleepers a bit more of a scary experience.

If the dungeon pathways actually were forced upon us then I would agree with you 100%. But they aren't and your hyperbole only serves to confuse. I get that you are underwhelmed by a lot of A17. Its impossible to miss as you post about it every opportunity you get. But your pessimism is blinding you to something that is an improvement over the old empty POI's and your claims that the style of the POI layout prevents open world gameplay or forces any player to do anything they don't want to do is just plain wrong.
I dont think im blind. pessimistic, yes. Your post and several of the others have some good points. I hope I am wrong, honestly. I guess i wouldnt waste dev effort on creating these intended paths thru POIs. Id rather the effort was on more more more pois, with random traps that add to a scary experience instead of adding to predictibility

By forced i meant putting pois with intended paths in an open game, they dont fit together.

I did not mean the path was forced onto me

 
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Some people want POI even more randomised like every POI being glued together from parts of random rooms. I know.

That, however is super-unlikely to happen. Sounds nice in theory but may actually make POI more generic because you have to balance parts to be largely similar.

It's also a huge effort creating every single POI 3 or 4 times in total.

What y'all are more likely to get: Mod support to plug in tons of user-prefabs... that hopefully meet similar quality standards.

 
I miss the lonely POI, like a single gas station on a road in the middle of nowhere. It made them special. Can't remember the Alpha this used to occur but I do miss it.

Not talking about the random houses with the gravel trails either.

 
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