Awesome!Yes, both will be moddable through their xmls.
Can't wait!Hah! I'm just babbling because honestly, there is so much new stuff under the hood I wouldn't know where to begin.Those were completely random and all over the place examples...
IMO, compared to A17 the previous alphas were tech demos.
They showcased a lot of individual features... which are now getting tied into something more game-like.
Thanks... but I'm the cat.THAT is a super nice family photo! Thanks for sharing.You look so dapper....
Love your videos![]()
We could talk about doors. I'm hoping that we'll be able to paint them in A17![]()
lol True! ... Quests!Love your videos![]()
And that applies to A17 because collecting human feces might become more valuable.
.. And it feels like a completely new game?Hah! I'm just babbling because honestly, there is so much new stuff under the hood I wouldn't know where to begin.Those were completely random and all over the place examples...
IMO, compared to A17 the previous alphas were tech demos.
They showcased a lot of individual features... which are now getting tied into something more game-like.
booby trapped doors! yes!how about doors that can be opened from one side but not the other. and that close after so long on their own.could make traps with those
That could be awesome as long as its not done to too many interior doors and some sort of perk can help to detect traps. I could see team missions being popular: Have a couple of tanks, a techno and a safe cracker type.booby trapped doors! yes!
Multiplayer missions ? Yes ! Getting a quest to clear few infected POIs for limited time a few km/miles away to avoid getting in a trap surrounded by hell of a hordes constantly. And thausands more scenarios, both vanilla or mods. Don`t hype us like that man, it sounds brilliant and can`t wait.That could be awesome as long as its not done to too many interior doors and some sort of perk can help to detect traps. I could see team missions being popular: Have a couple of tanks, a techno and a safe cracker type.![]()
If the server detects more than one player is online, then multi-player missions become active?
If we have doors that can close to trap people then we also need to be able to add hydraulics so we can make a "Star Wars garbage disposal" type trap. One wall being bulletproof glass of course so you can see your enemies being squashed like little bugs.how about doors that can be opened from one side but not the other. and that close after so long on their own.could make traps with those