PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yes, and your opinion was that late game was the biggest problem. Sorry, your opinion is wrong. If we were Gold? Sure, you would be 100% correct. Even just Beta you would be correct. But, while still in Alpha not only is missing end game NOT the biggest problem but if the end game was there at this point THAT would be a problem because it would constrain any radical changes to some underlying systems to try to fix actual issues.
Looks like the apologist is strong in this one. His opinion on missing late-game content is wrong? Sure.. Let's talk again in a year when we are in Beta and many of the necessary late-game features are not in.

 
Can @roland remove that BIG RED bar? I hate it at that level, whenever I was downloading and it reach that point my download always restart :p Just saying count to 99 and then forget something to recount...
The bar is reminder to keep us behave. If he counted I bet would be 442..441..3,2,1,2,3,4,...559 ;)

Just don`t look at it longer, or you will become stone.

 
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The bar is reminder to keep us behave. If he counted I bet would be 442..441..3,2,1,2,3,4,...559 ;)
Just don`t look at it longer, or you will become stone.
Well if he count we are 808 page long forum thread now, where we discuss all issue since big bang theory, evolution to A18-maybe A20..

 
Yes a lack of end game goals and purpose is strong ..

All the lvling up, gathering stuff and building your base is very fun for some time, but it soon gets to the point where u starting to think ''and now what ..?'' Base is fortified, main skills and perks are maxed, got all necessary weapons and all the supplies and fighting with screamer hordes got booring because its stuck in endless loop - fight/repair, fight/repair .. Only think that saves that kind of situation is MP server where u simply helping other ppl or building stuff just to show off :)

I think that one of the must is new challenges for late game, with long term conditions like killing 5k zombies or even better go with 10k (having 6k+ kills on one server, I would go for more but dont see any point/reward for doing that) It would also be nice to have like some sort of trophy reward (maybe an actual trophy or some sort of diploma that u can place in your base and make a ''trophy room'' Maybe some sort of buff system would be nice, like temporary/or perma buff for completing quests or challenges or trophy slot with ability to switch different trophies for different buffs or skills/perks.

Another idea would be to have some sort of npc settlements to defend. For example build a settlement from scratch, repair pebuilded settlement, build wall/defenses around it or simply donating stuff to it like wood, steel, concrite, etc. in exchange for different stuff or some sort of buffs or skills/perks. Same can be for traders. And settlements can have like lvls of safety, durability or smth meaning they can be destoyed and then u need to start over :)

Maybe quests like going to random place/pefab building reinforcing it and then defending it and trying to survive the horde night or zombie horde waves would be interesting. Or simply going to some sort of location to clear out zombie horde to reduce heat on your base or settlement.

Nothing fancy but at least better then simple forum rambling :tickled_pink:

I´d like to see in alpha 17 that they would unify the building block system, make it one block per material type and make the block shapes in a catalog similarly as how you select paint materials now. That would help reduce clutter in the crafting menus immensely and make easier to provide all the different block shapes available, also you could easily add more shapes in there, or make some shapes unlockable like paint styles. I´d like to see those 30° wedges and 3m arches and more complex shapes... :p
Not a bad idea sir :fat:

I also would like to see more new block types, some round shapes, some cupolas maybe

And it would be nice to have variable drawbridge sizes so we can center them ^^

 
Yes a lack of end game goals and purpose is strong ..All the lvling up, gathering stuff and building your base is very fun for some time, but it soon gets to the point where u starting to think ''and now what ..?'' Base is fortified, main skills and perks are maxed, got all necessary weapons and all the supplies and fighting with screamer hordes got booring because its stuck in endless loop - fight/repair, fight/repair .. Only think that saves that kind of situation is MP server where u simply helping other ppl or building stuff just to show off :)

I think that one of the must is new challenges for late game, with long term conditions like killing 5k zombies or even better go with 10k (having 6k+ kills on one server, I would go for more but dont see any point/reward for doing that) It would also be nice to have like some sort of trophy reward (maybe an actual trophy or some sort of diploma that u can place in your base and make a ''trophy room'' Maybe some sort of buff system would be nice, like temporary/or perma buff for completing quests or challenges or trophy slot with ability to switch different trophies for different buffs or skills/perks.

Another idea would be to have some sort of npc settlements to defend. For example build a settlement from scratch, repair pebuilded settlement, build wall/defenses around it or simply donating stuff to it like wood, steel, concrite, etc. in exchange for different stuff or some sort of buffs or skills/perks. Same can be for traders. And settlements can have like lvls of safety, durability or smth meaning they can be destoyed and then u need to start over :)

Maybe quests like going to random place/pefab building reinforcing it and then defending it and trying to survive the horde night or zombie horde waves would be interesting. Or simply going to some sort of location to clear out zombie horde to reduce heat on your base or settlement.

Nothing fancy but at least better then simple forum rambling :tickled_pink:

Not a bad idea sir :fat:

I also would like to see more new block types, some round shapes, some cupolas maybe

And it would be nice to have variable drawbridge sizes so we can center them ^^

Nah. They will introduce a stag and a doe though, instead of a normal deer. So there's that.

 
so we dont need endgame content, becouse we can do our content ourself. with mods. nice. its like the book's last 100 page is empty, becouse you can write your own ending. what an amazing theory guys. your high expectations motivate the devs so much, i bet.

 
so we dont need endgame content, becouse we can do our content ourself. with mods. nice. its like the book's last 100 page is empty, becouse you can write your own ending. what an amazing theory guys. your high expectations motivate the devs so much, i bet.
motivating-your-employees-750x400.jpg


 
I think it makes sense that end game content comes closer to the end of development, and we also don't truly know what they are working on behind the scenes. It's possible that we haven't seen half of what's coming with alpha 17, but even if we have seen all of it already, I appreciate the framework changes, which should make it easier and faster for them to develop end game content in the next update. I'm not gonna go on a big rant here about the rest of my thoughts, but I think a lot of people are having knee-jerk reactions to their own lack of knowledge about what's coming in the future. The game's not done, but I already love it. I trust that TFP will make a great final product no matter how long it takes them.

 
Yes a lack of end game goals and purpose is strong ..All the lvling up, gathering stuff and building your base is very fun for some time, but it soon gets to the point where u starting to think ''and now what ..?'' Base is fortified, main skills and perks are maxed, got all necessary weapons and all the supplies and fighting with screamer hordes got booring because its stuck in endless loop - fight/repair, fight/repair .. Only think that saves that kind of situation is MP server where u simply helping other ppl or building stuff just to show off :)

I do understand that Endgame Polishing is not priority, because the Features that will support that are not fully in right now.

Just want to push that, because it describes very well what we all experience after some time.

Especially now, that A16 is out sometimes we see on our Server how the Player Numbers go back and back and back because of Lack of Content for Lategame.

I doesnt have to be now or soon, but Late/Endgame does needs some more Content at somepoint :)

And no, Mods are not the answer to anything, as MP Servers are mostly Vanilla, and need to stay that way to approach the max amount of interested players.

 
So... if the HP bar is 7 7/8 in long and it's missing 1 1/4 inch... so as a percentage it's just over 16% complete.

Alpha 16 was released mid July or 235 days ago to be exact so... assuming a constant rate of development... that's a total development outlook of 1468 days with 235 days elapsed already...

According to my calculations the release date is July 20th 2021 guys!!

Start the hypetrain! It's confirmed!

Lol jkjk just trolling for the lols. But really please don't ban me ^.^

 
Joel has shown some of the flashy bits.

The framework and tool changes are more important to both TFP and the game like how animations have events or sounds attached at specific spots during the anim or how prefabs carry individual conversion tables for block name and ID or how one could extend selected and otherwise dormant effect groups from one item to another or the changes to the server browser or level editor.

All of that would have been a monumental waste of video time because it would have meant something to a very small handful of players.

Without the boring tech gibberish features the cool flashy features are not happening.

Does that mean that nothing useful is produced? Where do I even begin...

 
Looks like the apologist is strong in this one. His opinion on missing late-game content is wrong? Sure.. Let's talk again in a year when we are in Beta and many of the necessary late-game features are not in.
If that happens, it will be a valid complaint. In Alpha? Sorry, it's not.

 
Hear, hear! It's good to see that I'm not the only one who thinks this way. Apparently many long-time players are underwhelmed with the content of A17. It's time to change this TFP!
Since they only show finished, or pretty close to finished, content now, how would anyone, long-time player or brand new, have ANY basis for deciding whether A17 content is underwhelming?

 
If that happens, it will be a valid complaint. In Alpha? Sorry, it's not.
So when is the appropriate time to implement late-game content in the Alpha development phase? At the end of it, I presume?

 
so we dont need endgame content, becouse we can do our content ourself. with mods. nice. its like the book's last 100 page is empty, becouse you can write your own ending. what an amazing theory guys. your high expectations motivate the devs so much, i bet.
I pay pretty close attention to this thread and I don't recall anyone saying we don't need endgame content. It is a big thread so maybe I missed it but I think that would have started #gate of biblical proportions.

- - - Updated - - -

So when is the appropriate time to implement late-game content in the Alpha development phase? At the end of it, I presume?
When you are pretty ■■■■ sure all the underlying features are complete, or near complete at least.

Edit: In reality it will be when the lead developer says it is time. Sometimes that matches what I've been saying and sometimes it doesn't.

 
To make mid-late-end game content replay-able, TFP would need an intelligent and interactive content builder. Something that reacts to the player actions.

For example, if you shot one guy from the faction: "Puken Dogs". It shouldn't mean that a huge army of Puken Dogs will be charging over the hill that night and will fight to the last man to kill you.

The computer should calculate: (just some ideas)

-If anyone saw you.

-What is your reputation (are you a Badass?). This is very important to a believable world, the player has worked hard to become strong, reward them!

-Has the player ever helped them or one of their enemies.

After that a weighted percent chance between:

-Doing nothing.

-Sending someone to negotiate a settlement. (you pay some money or even they pay you some money, if you're a Badass)

-Sending a "message" (this could get "interesting" any NPC's you fond of?)

-Up to an army coming over the hill and fight to the last man to kill you.

So, content doesn't have to be mindless or repetitive.

 
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