PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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doesnt the sandmam sprinkle sand in your eyes to put you to sleep?

' bed' rock.

there seem to be a few cosmic clues to geology

 
Back to the important topic of immersion.
Would be great to a mode where there is no compass or a compass has to be found.

Would be great if there was hardcore mode where there is no overhead map(shocking!)

Or/AND a map where the player posistion is not auto GPS.

Would be great if there was enforced dead is dead.

Would be great if f1-cm and f1-dm could be disabled on game start.

Mostly would be great if there was no enemy HP bar.
Starting without a compass is something I'd like a lot aswell, having to find one in a campers backback, or craft one (it's not like it's hard to create a basic compass).

Recently started playing The Forest, and having no compass/map and being forced to navigate with the help of the sun really added immersion.

Wouldn't mind not having a watch either from the start. That would be really exciting to have to estimate time by position of the sun in the beginning.

 
Guaranteed there will be a zombie child mod available shortly after release (probably one already though I haven't looked).

409ae57b8b1b3991e01dfe308f5a3783--baby-costumes-zombie-costumes.jpg


 
Check out improved combat and terrain!

1-rst question:

Joel, Gazz or Roland, will the character visually charge 8 rounds per shotgun instead of 2x rounds, when you need to charge 8 rounds?

And if the hunting rifle has a modification of the increase of the clip to 5, then the animation will also show charging 1 cartridge and then juggling the shutter?

Have you thought about sharing the animation of charging and shutter work, as it was done with sound?

Thank you.

 
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Check out improved combat and terrain!

2-nd question:

Joel, Gazz or Roland, when the character makes a normal or strong blow, then at the end of the animation, he looks down.

Will the camera also respond in the first person game? Will the character on the impact look down when the beat animation is working and then return when the animation of the blow is over?

This will greatly add an aspect of immersion in the game?

Thank you.

 
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1-rst question:
Joel, Gazz or Roland, will the character visually charge 8 rounds per shotgun instead of 2x rounds, when you need to charge 8 rounds?

And if the hunting rifle has a modification of the increase of the clip to 5, then the animation will also show charging 1 cartridge and then juggling the shutter?

Have you thought about sharing the animation of charging and shutter work, as it was done with sound?

Thank you.
Agreed, hopefully the reloading count gets fixed indirectly by this improvement.

 
Different strokes for different folks. Every hint I gave had exactly to do with sticky arrows but it was a hype move so I knew that some of you would latch onto your own pet hopes for the game and think that Everdeen meant that. Others who are not like you guys who have been wanting sticky arrows will be thrilled.
Exactly! I love bows. And 7dtd achery is pretty fun. Love stealth+snipping Zs.

Sticky arrows would add more fun, now i will know how bad my first shot was ;) )))

Ps: i dont like modern bow, it covers up to much :/ can we have some advanced old school bow like an option. I know it will never happen.... gonna keep on dreaming.

Ps ps: Roland your hinting mechanics are broken :p :) at some point i was guessing it will be seasons....

 
...and the health bar...and the stamina bar

...and the toolbelt

...and the date and time

...and all text messages

...and all harvesting icons

...and all status popups

...and all block hp bars

...and the stealth eye

...and the crosshairs

...and the upgrade/downgrade arrow

...and all the crap you modded in to the HUD

and now you're playing like me. 100% perfect immersion. All you noobs with your whining about one little enemy hp bar don't go nearly far enough in my view.

#InvisibleHud4Life
No i know the secret behind the Everdeen!

It is not sticky arrows!

Compress all Rolands post in to one.

Extract all empty spaces.

Fillter defence mechanics.

Siphon random jokes.

By doing this mass will schrink to very tight dimensions. you will get one heavy nut.

I mean, Rolland secretly is a modder and he is making ultra realism mod. Just imagine...

No gui! Just clean view. About your health condition you will have to guess from sounds!

(Guts sounds)

Your moving ability will directly reflect on how you walk/drag your foot/craaaaawllll!

Ultra Realism!

 
realism.. hehe.. we will get a gyrocopter... next we will jump 5m high
We are doing this already xD

Wait a minute ill justduct tape my leg ;) ))

And fire the circus cannon

 
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Come on man... As a geologist, you gotta admit, it's a frikkin boring subject.
Oh man, I thought we were friends :(

..

You know that geologists make the bedrock?

- - - Updated - - -

Agreed. Thats why we need new AI, Bandits, and underground threats. A17 so far has none of this but hey...there can be more colors of toilets so its all good right?
Oh man, normally I'm supposed to be the grumbling grandpa around here. Looks like I'm having competition :)

 
Can you confirm if A18 is going to be focused on special infected and spawn code optimization? @Madmole I realize you guys have a lot going on but one thing you could do to get some people from nagging you is add an easy to use mod suite like forge for minecraft but I don't know maybe "Fire and Brimstone mod API for 7 days to die." you may even make faster headway by making the mod api Java XD

::Notes::

Please don't think me rude I know coding is far from easy. I was simply stating my thoughts but there is no doubt the game sorely lacks types of unique infected. Also its no secret the code used for infected right now is very un-optimized heavily limiting the number of Zeds a server can have at the same time. Also I guess the last gripe would be make the world loop to add a great feeling of realism.

 
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