PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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...Maybe zombie dogs should ‘lead’ the homing hords- or *shudder* summon more dogs with a howl...

Great idea! They could also have enhanced digging ability including downward... :miserable:

 
Mod compatibility is going to be one of the largest value adds, aside from the obvious of having a crapton of new blocks to be able to include. My /guess/ is ravenherst uses the most block id's, how many do you have free jax?
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I think it'll be neat for targeting.
+1

Right now I know I hit zombie flesh but I may have no clear idea where. With sticky arrows I think it will be easier to tune your aim.

 
+1
Right now I know I hit zombie flesh but I may have no clear idea where. With sticky arrows I think it will be easier to tune your aim.
Yes, although it does appear the aim is sort of random regardless of your abilities, especially noticeable from far out, but I kind of like that anyway.

 
Yes, although it does appear the aim is sort of random regardless of your abilities, especially noticeable from far out, but I kind of like that anyway.
In A17 the aim is random within the area of the crosshairs. So running and firing spread the crosshairs out and your arrows will fly randomly anywhere within that cone. Stopping and aiming shrinks the crosshairs. Skills, Perks, Attributes, Buffs, and weapon mods will have an effect on that as well.

Took me by surprise the first time as I walked backwards firing at zeds as I normally used to do and only a fraction of my arrows found the target. To be as accurate as A16 and below I was forced to stop and aim for each zombie or waste a lot of ammo. Of course this was me with no skills, perks, or mods on my bow. I assume that once fully progressed and with an upgraded weapon I could eventually fire while running and put it through an eye every time.

 
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The aim is random within the area of the crosshairs. So running and firing spread the crosshairs out and your arrows will fly randomly anywhere within that cone. Stopping and aiming shrinks the crosshairs. Skills, Perks, Attributes, Buffs, and weapon mods will have an effect on that as well.
You talking 16 or 17?

:)

 
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Please, Please, Please, Please, Please. GET RID OF THAT STUPID ENEMY HEALTH BAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 
Please, Please, Please, Please, Please. GET RID OF THAT STUPID ENEMY HEALTH BAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But...its RED. And red = Bad. So it tells me if its friendly or not. Also it lets me know if i can kill something. Which is very important as I have been struggling with taking on enemies I can't beat on Day 1, like those green cops and that tall white alien. I say keep it.

 


Only weirdos would prefer information like that or food and water to not be on their UI at all times.


/NewbJax

 
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HaHa NewbJax... i thought you were lying all these years about your experience.

geesh cant trust no one anymore. :(

but seriously tho... if this game was completely done (WARNING this is only HYPOTHETICALLY SPEAKING - I am NOT say the game is done!), and a person never heard of it much less played and he/she bought it and tried it out... they would fall in love with it.

now many of you will argue about and try to spit out sales numbers and all... but... keep to yourself because you know i am right... this time.. and if... just if... i may be mistaken... then i still insist that i am right.

changes are only objectionable to those of us who have become too used to the old ways (age has nothing to do with it either)... as much as it hurts... we must move on.

and i still think i am right and thats my 6 cents because of inflation

 
Please, Please, Please, Please, Please. GET RID OF THAT STUPID ENEMY HEALTH BAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I know right. Total immersion killer that bar is

My immersion and feeling of realism without the bar is so much higher. Because...

1. I can carry around 40,000 tons of cement in a backpack.

2. I can rip a working engine out of a car in 3 seconds with a wrench.

3. i can grow a forest in less than a week

So many other immersive things in this gane like the above 3 examples. Having a health bar on screen to see what kind of damage im doing would ruin the realistic nature of slaying zombies.

 
I know right. Total immersion killer that bar is
My immersion and feeling of realism without the bar is so much higher. Because...

1. I can carry around 40,000 tons of cement in a backpack.

2. I can rip a working engine out of a car in 3 seconds with a wrench.

3. i can grow a forest in less than a week

So many other mmersive things in this gane like the above 3 examples. Having a health bar on screen to see what kind of damage im doing would ruin the realistic nature of slaying zombies.
and they can do all that while flying around in god mode on too :)

 
None taken. When I experienced it for the first time I thought it was awesome and still do. Not everyone is going to feel excited by everything in the game. Tons of people are on the edge of their seats for vehicles but not Ouch. I think sticky arrows are a blast to play with and just love it for its own merits but you could care less about it and Snowdog apparently hates it if doesn't come with retrieval at exactly the same moment in the development process. :)
Different strokes for different folks. Every hint I gave had exactly to do with sticky arrows but it was a hype move so I knew that some of you would latch onto your own pet hopes for the game and think that Everdeen meant that. Others who are not like you guys who have been wanting sticky arrows will be thrilled.
It's exciting to me. I love turning enemies into a pincushion and it feels more realistic to me. In Skyrim I download more mods for bows than anything else that messes with decals, sounds, textures and adds new items etc.

 
I know right. Total immersion killer that bar is
My immersion and feeling of realism without the bar is so much higher. Because...

1. I can carry around 40,000 tons of cement in a backpack.

2. I can rip a working engine out of a car in 3 seconds with a wrench.

3. i can grow a forest in less than a week

So many other immersive things in this gane like the above 3 examples. Having a health bar on screen to see what kind of damage im doing would ruin the realistic nature of slaying zombies.
I don't see anywhere in Cro666ie's post that they mention immersion as the reason to get rid of it.

But, just because some features break immersion doesn't mean it is not a valid argument for other features. None of your list are on screen non-stop. So, yes a HP bar is more immersion breaking than wrenching motor out of a car.

Immersion does not have to equate 100% realism. Actually it can't.

 
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I don't see anywhere in Cro666ie's post that they mention immersion as the reason to get rid of it.
Well maybe if he you know...explained why.

Since he didnt... I went to the common buzzword that many use as the reason to argue anything in this game...

 
Well maybe if he you know...explained why.
Since he didnt... I went to the common buzzword that many use as the reason to argue anything in this game...
You caught me editing my post. I hit submit too early. Lol

Here is the rest---

But, just because some features break immersion doesn't mean it is not a valid argument for other features. None of your list are on screen non-stop. So, yes a HP bar is more immersion breaking than wrenching motor out of a car.

Immersion does not have to equate 100% realism. Actually it can't.

 
You caught me editing my post. I hit submit too early. Lol
Here is the rest---

But, just because some features break immersion doesn't mean it is not a valid argument for other features. None of your list are on screen non-stop. So, yes a HP bar is more immersion breaking than wrenching motor out of a car.

Immersion does not have to equate 100% realism. Actually it can't.
in that case.. GET RID OF THE STUPID COMPASS OMG MY IMMERSION IS DYING

 
Well maybe if he you know...explained why.
Since he didnt... I went to the common buzzword that many use as the reason to argue anything in this game...
Ok then. I'll explain why. With every Alpha release they just seem intent on making the game easier and easier. I play for the challenge. And this game is no longer challenging.

 
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