PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It would be good idea for them to Apply a "randomizer" to the code to Spawn Z's with random clothes....but from my understanding these Z's they are using now are Default and cannot be changed..or i could be Wrong.
Since players can wear clothing that can now be tinted (based on XML changes Gazz pointed to earlier) it might be possible to add clothing variations to at least some zombies without soaking up too many resources. I remain hopeful, at least.

 
You didn't shoot back at all. The reasonableness of your reply is what made me think I misread the first one.
I really don't know how you modders do it. I can program but have done barely any game design and zero modding. From the sidelines it looks like Early Access is both a modder's dream AND their nightmare at the same time. Every alpha seems like it would be, "OMG look at all the new stuff to play with." and "OMFG, look at ALL the new stuff I have to fit my mod into."

That isn't even mentioning the work to fix the already "finished" mod stuff. You can load a save from couple alphas ago into A16 to see what kind of mess a new alpha can do to previous work. And that's just a map basically.
(Sorry for late post... re-catching back up...)

+1+1+1. I also can program in several languages, and have 3000 hours in 7D2D. And am extremely impressed with the things that Jax, Val, and guppy and all the others are doing (trains!). Hoping to get there someday myself. (Maybe when 72D2 has stabilized a little more...)

Oh, and Roland, I NEVER plan on purchasing Story mode for MineCraft. But to even be considered as a contender vs 7D2D - they WOULD have to PAY me... ; - )

 
Yes slightly, he should of codenamed it "Arrow." Enough for people to know its about arrows, but too generic to spill the beans. :p

Maybe Green Arrow....'cause you know it's arrows that you retrieve....so you are saving resources....which is good for the environment....right?

Now all you need is Dual wield so we can Make shields with Road signs to "power attack" with or Block.
That's just silly and would never wor.....oh wait.....

On7dNdt.jpg


 
Maybe Green Arrow....'cause you know it's arrows that you retrieve....so you are saving resources....which is good for the environment....right?



That's just silly and would never wor.....oh wait.....

On7dNdt.jpg

Yup....Totally.....I would bash any Z's with anything i could Find.

that is what this game should be Aiming Towards...thats just me anyways

 
Yup....Totally.....I would bash any Z's with anything i could Find.that is what this game should be Aiming Towards...thats just me anyways
I've considered making a scrap weapon tier since, in my world view, people would head that direction long before they make a forge and craft their own weapons. For example, why not allow a scrap iron knife that sits halfway between a shiv and a hunting knife (1 duct tape, 2 wood, plus 10 scrap iron or something like that)?

 
I've considered making a scrap weapon tier since, in my world view, people would head that direction long before they make a forge and craft their own weapons. For example, why not allow a scrap iron knife that sits halfway between a shiv and a hunting knife (1 duct tape, 2 wood, plus 10 scrap iron or something like that)?
Yeah...I have built all those types of Mods in the Past

I'm pretty Sure Valmar has a "Scrap Metal" Mod also....Makes more sense to me...

Thank god for the Modding...

 
Hi my name is Jax, I am a new forum user. I have 2 hours in game experience. There seems to be a glitch with the forum posting system? It says I have over 3000?
Anyway, I would like to share my new player experience, if you ever wish to hear about them. :D

Snip...

New user? ok...

What do you think about that new yellowish eye icon that goes up and down during Madmole's play though videos?

- - - Updated - - -

JAX-"YES! It looks like anything that extends from a certain block MAY not need a unique id # anymore, which opens up a LOT of possibilities for all kinds of goodies"

Like what kind of possibility's?
Your quotes button is broken. May want to use a repair kit on it ;)

Almost limitless possibilities in creating alternate and unique model variations on say that toilet. Color schemes. With block ID numbers not specifically identifying the block I also assume this means we can move blocks around and they are no longer "bound" to that id number. Meaning if i wanted to add 6 more toilet variations i can extend it from one single id but not be limited in my choice of HOW many variations. For things like SDX modders this is amazing, and very welcome.

Also this most likely means replacing models in POIs and can be accomplished with no longer breaking the world. Not being bound to a specific id may have more uses, like being able to add more random loot container appearances in houses as well.

Not to mention it cleans up the XMLS VERY nicely, something my old tired eyes will be most welcome to seeing.

As for the icon... well the original UI is very basic anyway so it fits. I am sure that is your sneak level or visibility level to enemies. It seems to go up or down when MM was "next" to things like a car. Or it can be sun light? Not sure though, there IS sun blocker in the xmls its just not in the game itself.

Im betting on the stealth though.

*New Player Jax* : OOOHHH that yellow looks REALLY pretty, as does that very easy to read HP Bar at the top. Me likes! How do i craft a forge guys"?
 
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Anyone else feeling somewhat disappointed that Roland's Everdeen is arrows sticking to enemies?
No offence intended..
None taken. When I experienced it for the first time I thought it was awesome and still do. Not everyone is going to feel excited by everything in the game. Tons of people are on the edge of their seats for vehicles but not Ouch. I think sticky arrows are a blast to play with and just love it for its own merits but you could care less about it and Snowdog apparently hates it if doesn't come with retrieval at exactly the same moment in the development process. :)

Different strokes for different folks. Every hint I gave had exactly to do with sticky arrows but it was a hype move so I knew that some of you would latch onto your own pet hopes for the game and think that Everdeen meant that. Others who are not like you guys who have been wanting sticky arrows will be thrilled.

 
Since players can wear clothing that can now be tinted (based on XML changes Gazz pointed to earlier) it might be possible to add clothing variations to at least some zombies without soaking up too many resources. I remain hopeful, at least.
I had to go back and compare this to the current xml and everything looks the same except for there isn't a block or item ID but rather just a name. So maybe that's what he was talking about, names are the new ID system? Or was the xml that Gazz showed pointing out that just extended items and blocks do not require their own ID now?

 
Mod compatibility is going to be one of the largest value adds, aside from the obvious of having a crapton of new blocks to be able to include. My /guess/ is ravenherst uses the most block id's, how many do you have free jax?

- - - Updated - - -

None taken. When I experienced it for the first time I thought it was awesome and still do. Not everyone is going to feel excited by everything in the game. Tons of people are on the edge of their seats for vehicles but not Ouch. I think sticky arrows are a blast to play with and just love it for its own merits but you could care less about it and Snowdog apparently hates it if doesn't come with retrieval at exactly the same moment in the development process. :)
I think it'll be neat for targeting.

 
I am not a modder but from what I saw it is more toilets for everyone. :)
As long as there's plenty of toilet paper, I'll be happy. A bidet if I have too, but somethings not right with the French, so... Wait a second, can I use toilet paper to roll up some shot gun shells? No, it will not fire buckshot, but the spelling is close. :)

 
As long as there's plenty of toilet paper, I'll be happy. A bidet if I have too, but somethings not right with the French, so... Wait a second, can I use toilet paper to roll up some shot gun shells? No, it will not fire buckshot, but the spelling is close. :)
Something tells me that using non-purified water in a bidet will lead to unpleasant side effects. :p

 
I had to go back and compare this to the current xml and everything looks the same except for there isn't a block or item ID but rather just a name. So maybe that's what he was talking about, names are the new ID system? Or was the xml that Gazz showed pointing out that just extended items and blocks do not require their own ID now?
I'm once again bitten by not doing much modding in the A16 era. Or maybe I never payed that close attention to items in general. Was the white+tint thing in A15?

 
Mod compatibility is going to be one of the largest value adds, aside from the obvious of having a crapton of new blocks to be able to include. My /guess/ is ravenherst uses the most block id's, how many do you have free jax?
- - - Updated - - -

I think it'll be neat for targeting.
Currently sitting at about 60 or so block id's left last i checked it. And that was AFTER removing a dozen or more items to "consolidate" AND sitting on about 40 unused asset packs I own, with 30 more in my wishlist. We are in pick and choose mode and a lot of requests are going to get left unfulfilled unfortunately due to it. I like to keep 20-30 or so free for "emergency" additions.

The A17 update has me excited for this reason alone. Not to mention all the other little additions and things I have noticed for modders or what us modders can utilize over the past three videos.

 
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You'll need to be more specific I believe...
So: "Like what kind of possibility's are you thinking about Jax?"...

Otherwise there are too many possibility's... Infinite in fact...

I am not a modder but from what I saw it is more toilets for everyone. :)

Your quotes button is broken. May want to use a repair kit on it ;)

Almost limitless possibilities in creating alternate and unique model variations on say that toilet. Color schemes. With block ID numbers not specifically identifying the block I also assume this means we can move blocks around and they are no longer "bound" to that id number. Meaning if i wanted to add 6 more toilet variations i can extend it from one single id but not be limited in my choice of HOW many variations. For things like SDX modders this is amazing, and very welcome.

Also this most likely means replacing models in POIs and can be accomplished with no longer breaking the world. Not being bound to a specific id may have more uses, like being able to add more random loot container appearances in houses as well.

Not to mention it cleans up the XMLS VERY nicely, something my old tired eyes will be most welcome to seeing.

As for the icon... well the original UI is very basic anyway so it fits. I am sure that is your sneak level or visibility level to enemies. It seems to go up or down when MM was "next" to things like a car. Or it can be sun light? Not sure though, there IS sun blocker in the xmls its just not in the game itself.

Im betting on the stealth though.

*New Player Jax* : OOOHHH that yellow looks REALLY pretty, as does that very easy to read HP Bar at the top. Me likes! How do i craft a forge guys"?
Dear noob :)

It sounds like you are looking at group blocks. If that is the case, I would suggest this game to you. (Empyrion galactic survival)

I recommend that you down load the experimental version off of Steam. Then access the item menu and you can see all sorts of group blocks for you to play with. You are going to love it.

I see the problem with the quotes. I will get a repair kit right on it. ;)
 
Modders in A17 will be mostly like

. There are just too many new toys and features added and limitations removed.
 
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