PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Hey Gazz, when madmole showed us the effect of a broken arm, would we still use a splint for our arm or will a sling or arm brace be added to the game should this take effect?
does it really matter ? I mean of course they add some way of fixing broken arm.

 
A bit of Very Important Progress... that only modders have a real chance of understanding. ;)
Code:
<block name="cntToilet02">
   <property name="Extends" value="cntToilet01"/>
   <property name="Model" value="Plumbing/toilet02" param1="main_mesh"/>
</block>

<block name="cntToilet03">
   <property name="Extends" value="cntToilet01"/>
   <property name="Model" value="Plumbing/toilet03" param1="main_mesh"/>
</block>



<item name="tshirtBrown">
<property name="Extends" value="tshirtWhite"/>
<property name="CustomIcon" value="tshirtWhite"/>
<property name="CustomIconTint" value="132,105,84"/>
<property class="UMA">
	<property name="Overlay1Tint" value="132,105,84"/>
</property>
</item>

<item name="tshirtGreen">
<property name="Extends" value="tshirtWhite"/>
<property name="CustomIcon" value="tshirtWhite"/>
<property name="CustomIconTint" value="51,92,65"/>
<property class="UMA">
	<property name="Overlay1Tint" value="51,92,65"/>
</property>
</item>
Oh my dear god. Yes. Thank you. I think I just went to a happy place.

 
There are plenty of bugs and unfinished features in A17. You would not want to play it yet.
Though I love game in it's current state, but A16 is no different mate and we still play it, and love it :) Don't underestimate us, we can play all bugs out.. try us .. :D

 
Go back and watch the video. Joel talked about picking up arrows. He said he would love to be able to retrieve arrows. He literally said that what he showed is the starting place.
Everdeen is sticky arrows. Sorry if it is underwhelming compared to expectations but that is what hype is all about :) Trust me that playing with it is far more enjoyable than watching it. I probably ran around for 45 minutes just shooting zombies and deer and boars trying to stick as many arrows in them before their....ahem...huge red HP bar depleted completely. Sticky arrows adds more than you would guess to the archery part of the game-- even if you can't retrieve them yet.
I do hope you are joking. Because if you are, I'm still curious what big feature is still hidden.

If you are not joking, holy hell. Underwhelming man. I figured it was something big. I guess the (health) bar has been drastically lowered in A17..

 
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n the United States and throughout the oil industry world-wide, an oil barrel is defined as 42 US gallons, which is about 159 litres or 35 imperial gallons.
so if we are the US system. we would have quarts of Oil and 5 gal cans of gas and 42 gallon barrels. why not use standards?

XX Shale Oil makes a gallon stored in 5 gallon cans or partial barrels maybe?
Oh hell no. I'm a petroleum geologist, so I know a lot about the horror in working with the imperial system. Barrel per acre-foot square. Yaiks.

 
The silly micromanagement would be having to craft gas, fill it into containers, then lug around unstackable containers with varying degrees of "filled".You's also have to fill up your inventory slots with empties before you'd go out to look for gas and have yet another special action to siphon gas from cars.

Right now, when you find, craft or harvest gas, you get gas. Done. Moving on.

That's why you design the hell out of any such change before you touch anything.

Find out 99% of the breakage ahead of time. =)

Granted, the last 1% stillt akes 99% of the time but that's what you get paid for. =)
Meh, you call it micromanagement, I call it part of a fun game. As modders we are each inclined to like what we like. Difference between you and me is you have a say on what goes in officially, and I don't receive a paycheck for my beliefs.

Does not make one of us right OR wrong. Just makes one of us a decision maker.

 
I love it when we get an experimental build and then the same folks that were begging for it start complaining about the bugs, but they don't want to submit bug reports. Just complain and expect it to be fixed.
but it's all about getting early access to early access just so they can say they got it earlier then everyone else.

if most people got their way, they would have the fixes taken straight from the devs compiler and never sent to steam and then complain because it didn't fix what they deemed was game breaking.

it's a mad mad mad mad mad world "yep I seen and loved that movie" :) thanks to all who really understand and have the patience. "you know who you are"

 
Meh, you call it micromanagement, I call it part of a fun game. As modders we are each inclined to like what we like. Difference between you and me is you have a say on what goes in officially, and I don't receive a paycheck for my beliefs.
It's also that we're working on features that actually change the gameplay instead of doing the exact same thing with more clicking.

Yes, what you suggest is more of a roleplaying feature but should that be done instead of mountable scopes on rifles or working silencer attachments or...

Another issue is that this is a very complex game already. There's tons of things to learn which is usually overlooked by the people with 1000+ hours played... but it's something a developer must keep an eye on.

 
It's also that we're working on features that actually change the gameplay instead of doing the exact same thing with more clicking.
Yes, what you suggest is more of a roleplaying feature but should that be done instead of mountable scopes on rifles or working silencer attachments or...

Another issue is that this is a very complex game already. There's tons of things to learn which is usually overlooked by the people with 1000+ hours played... but it's something a developer must keep an eye on.
Ill have to reluctantly agree with you on that. With your position, comes great responsibility. A responsibility I do not envy. I'm biased torwards the more complicated. And yes, I would choose more complex recipes/crafting over scopes and silencers. Im THAT guy. I'm not here to play a FPS, I can play Just Survive or Rust for that thrill. What initially attracted me to the game was its complexity, much of which has been lost to what is now called micromanagement.

Mind you I wasn't disagreeing. I would HATE to see the reaction a game I helped balance would get from new players. It would most likely tank. The rage quit would be HIGH. Thankfully I'm not in your position so while you bear the responsibility of keeping the game accessible to newer players I can sit in my lawn chair and yell at those same new players to get off my lawn without fear of losing the game any money :D

 
It's also that we're working on features that actually change the gameplay instead of doing the exact same thing with more clicking.
Yes, what you suggest is more of a roleplaying feature but should that be done instead of mountable scopes on rifles or working silencer attachments or...

Another issue is that this is a very complex game already. There's tons of things to learn which is usually overlooked by the people with 1000+ hours played... but it's something a developer must keep an eye on.
Could always expand the tutorial into 1 or more new tutorial quest(s). The starter tutorial and an end game tutorial. A suggestion for this would be:

1) Build a forge

2) Place a Forge

3) Build a Workbench

4) Place a Workbench

5) Build an iron pickaxe

6) Build a steel pickaxe

So people can have their hand held if they so choose but at the same time they could just disable the quest if they are veterans. Those are just suggestions but I'm sure something better could be invented by you guys

Edit: In my opinion offering players more options and alternatives on how to play a game in general will appeal to a larger player base. Thereby drawing in a wider range of players overall. This is coming from someone with 4,500 + hours as well if that means anything. I do love your game, I just want to see it loved by even more. Full servers are happy servers

 
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Why not just make a clear statement on this point? I mean this is the official forum....
From the XML it looks like colored clothing items are now single items with tints instead of a separate item ID for each color.

 
Mind you I wasn't disagreeing. I would HATE to see the reaction a game I helped balance would get from new players. It would most likely tank. The rage quit would be HIGH. Thankfully I'm not in your position so while you bear the responsibility of keeping the game accessible to newer players I can sit in my lawn chair and yell at those same new players to get off my lawn without fear of losing the game any money :D
We constantly add new stuff. New types of quests, NPC interactions, items and item effects... but at some point you have to be critical about how many wiggely pokelies a new player has to deal with.

There's a reason why Dwarf Fortress isn't a smash hit. ;)

And it's not just about money. Is the game fun when you die over and over because you're missing out on that one cryptic action that every experienced player takes for granted?

Of course you have to hop on your left foot while crafting! Everyone knows that!

And then we get complaints about dumbing down the game like back when we took out the hopping on your left foot crafting bonus.

Could always expand the tutorial into 1 or more new tutorial quest(s). The starter tutorial and an end game tutorial. A suggestion for this would be:
The tutorial isn't even finished. It's sort of a placeholder because there is no way to do a reasonable tutorial without the finished game that the tutorial is about.

And even then it's hard to ask the right questions. What IS hard to understand? That's why "new player experiences" posts get a lot more attention than people might think. =)

Why not just make a clear statement on this point? I mean this is the official forum....
Because to a modder it's duh-level obvious and to everyone else it's meaningless. ;)

 
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From the XML it looks like colored clothing items are now single items with tints instead of a separate item ID for each color.
Yeah I know but what about the first two entries:

<block name="cntToilet02"><property name="Extends" value="cntToilet01"/>

<property name="Model" value="Plumbing/toilet02" param1="main_mesh"/>

</block>

<block name="cntToilet03">

<property name="Extends" value="cntToilet01"/>

<property name="Model" value="Plumbing/toilet03" param1="main_mesh"/>

</block>
No clue what that means. Did they remove the block id system or what? It is still used internally, e.g. in the tts file format?

@Gazz

I am a modder and it's still not clear to me.

 
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Yeah I know but what about the first two entries:


No clue what that means. Did they remove the block id system or what? It is still used internally, e.g. in the tts file format?

@Gazz

I am a modder and it's still not clear to me.
It sure looks that way... hadn't noticed the lack of ID's. So maybe a unique name is enough now? That would be making combining mods a LOT easier, especially if they can do that across the board.

 
Hi my name is Jax, I am a new forum user. I have 2 hours in game experience. There seems to be a glitch with the forum posting system? It says I have over 3000?

Anyway, I would like to share my new player experience, if you ever wish to hear about them. :D

- - - Updated - - -

It sure looks that way... hadn't noticed the lack of ID's. So maybe a unique name is enough now? That would be making combining mods a LOT easier, especially if they can do that across the board.
YES! It looks like anything that extends from a certain block MAY not need a unique id # anymore, which opens up a LOT of possibilities for all kinds of goodies :)

 
Hi my name is Jax, I am a new forum user. I have 2 hours in game experience. There seems to be a glitch with the forum posting system? It says I have over 3000?
Anyway, I would like to share my new player experience, if you ever wish to hear about them. :D

Snip...

New user? ok...

What do you think about that new yellowish eye icon that goes up and down during Madmole's play though videos?

- - - Updated - - -

JAX-"YES! It looks like anything that extends from a certain block MAY not need a unique id # anymore, which opens up a LOT of possibilities for all kinds of goodies"

Like what kind of possibility's?
 
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