Do we also have sticky crossbow bolts?Go back and watch the video. Joel talked about picking up arrows. He said he would love to be able to retrieve arrows. He literally said that what he showed is the starting place.
Everdeen is sticky arrows. Sorry if it is underwhelming compared to expectations but that is what hype is all aboutTrust me that playing with it is far more enjoyable than watching it. I probably ran around for 45 minutes just shooting zombies and deer and boars trying to stick as many arrows in them before their....ahem...huge red HP bar depleted completely. Sticky arrows adds more than you would guess to the archery part of the game-- even if you can't retrieve them yet.
So I guessed right! Everdeen is people! Um, I mean Sticky Arrows!Go back and watch the video. Joel talked about picking up arrows. He said he would love to be able to retrieve arrows. He literally said that what he showed is the starting place.
Everdeen is sticky arrows. Sorry if it is underwhelming compared to expectations but that is what hype is all aboutTrust me that playing with it is far more enjoyable than watching it. I probably ran around for 45 minutes just shooting zombies and deer and boars trying to stick as many arrows in them before their....ahem...huge red HP bar depleted completely. Sticky arrows adds more than you would guess to the archery part of the game-- even if you can't retrieve them yet.
I'm not sure how wanting gas to be scarce equates to "more silly micromanagement." With how easy it is to get gas right now why even have it in the game? I've never ran out of gas and I never mine for shale. Needing to conserve your gas is a good way to limit the OP nature of vehicles that can outrun everything in the game. I don't find that a silly argument at all.Done until you think about abandoned cars. Need an entirely new action to get the gas out.
All I can see so far is more silly micromanagement to get the same things done.
So I guessed right! Everdeen is people! Um, I mean Sticky Arrows!
I used to occasionally set a barrel down and shoot it at (hopefully tactical, but usually poorly-timed) particular moments during larger/tougher fights. Sometimes gas would build up in storage but usually this used it up at about the right speed. The fairly recent change that invalidated such a maneuver meant I suddenly had more gas than I needed.I'm not sure how wanting gas to be scarce equates to "more silly micromanagement." With how easy it is to get gas right now why even have it in the game? I've never ran out of gas and I never mine for shale. Needing to conserve your gas is a good way to limit the OP nature of vehicles that can outrun everything in the game. I don't find that a silly argument at all.
I approve and ratify this first post. I can easily say that very few first posts have been as incredibly on target as this first post. Welcome to the forums and always post what I'm thinking please and thank you.I'm a little late to the party. But here's my 2 cents in regards to Health Bars.
They should only be used for vehicles, pets, bosses, and regenerating enemies.
Everything else should be left untouched.
Normal whack a mole zombies or zombir dogs don't need a cartoony RED House of the Dead style bar taking up even more screen space.
Half of the fun is not knowing if it's dead.
Taking this away really would cheapen the game experience imo.
Just add health bars to the enemies and things/ vehicles that need real time knowledge of how much health is left.
I.e. driving your jeep without a health bar, you're unsure how long til it explodes.
Same goes for regenerating zombies or bosses. You need some kind of visual indicator be it thru UI, or even more awesome would be visual ♥♥♥♥ like they're walking cycle gets distorted, or they start bleeding a bunch.
Dismemberment is already in, so this could be done specially for bosses, without health bars even.
But alls I know is 7DTD ain't no arcade game and those HB's on EVERY zombie or animal would get annoying in a couple mins.
Ps. This is my first post. Damn I wrote an essay![]()
Welcome to the forum! I really don't have a preference for or against the health bars as I know I can mod it out of my personal game and I don't generally play on on-line servers. But I can see some peoples reasoning's for not wanting the clutter if they are playing on line and cannot change it themselves. I think a solution would be a toggle- press once to remove the bar, twice to remove all UI elements, and third brings back everything. Everybody happy.I'm a little late to the party. But here's my 2 cents in regards to Health Bars.
They should only be used for vehicles, pets, bosses, and regenerating enemies.
Everything else should be left untouched.
Normal whack a mole zombies or zombir dogs don't need a cartoony RED House of the Dead style bar taking up even more screen space.
Half of the fun is not knowing if it's dead.
Taking this away really would cheapen the game experience imo.
Just add health bars to the enemies and things/ vehicles that need real time knowledge of how much health is left.
I.e. driving your jeep without a health bar, you're unsure how long til it explodes.
Same goes for regenerating zombies or bosses. You need some kind of visual indicator be it thru UI, or even more awesome would be visual ♥♥♥♥ like they're walking cycle gets distorted, or they start bleeding a bunch.
Dismemberment is already in, so this could be done specially for bosses, without health bars even.
But alls I know is 7DTD ain't no arcade game and those HB's on EVERY zombie or animal would get annoying in a couple mins.
Ps. This is my first post. Damn I wrote an essay![]()
What about just making 3 different size gas cans that give you X amount of fuel? I large =full tank /small= half tank / jar= 1/4 with limited amount of miles for each...large lasts a day, etc?Getting oil into or back out of a vehicles tank needs granularity because tanks have different sizes.We could also go with (inventory) gas cans having "durability" so the can would be x % full after filling up your vehicle and you would have to fill up the gas can... how?
At some point you have to convert more granular gas items into it so... not much gained one way or the other.
Nope. It is not the zipline. Roland got what he secretly wanted since he started playing....the fire dress.Gotta agree with Jax. Seems weird.
Maybe everdeen is zip lines, because maybe Roland got confused about which teen heroine movie was which, and meant Divergent?
Thank you Cinna!Nope. It is not the zipline. Roland got what he secretly wanted since he started playing....the fire dress.
There will be an option to put duct tape on the monitor where HP bar appearsFor me it's not immersion, it's garishness. That, and more importantly, it takes AWAY from any "oh ♥♥♥♥" moments, and "why won't this guy die" moments, as now, I'll know exactly how to meta game, which zombies to target, and when to run the hell away.
*yawn*
You'll still know it's there...you will feel it...and it will annoy the hell out of you.There will be an option to put duct tape on the monitor where HP bar appears
They should make the enemy HP bar look like duct tape. Have the roll at the low end, and then a line of tape coming out from it.There will be an option to put duct tape on the monitor where HP bar appears
Release to experimental too early, and you get too many reports on the glaringly obvious bugs, which aren’t useful. Release too late, and more of the obscure bugs that take longer to tease out slip by into the full release. Only The Fun Pimps have a clear enough picture of the state of development to see where that needle they’re threading is.Am I selfish or do I think that we should get the experimental A17 to speed up the release and find the bugs now rather than later (of course new ones could pop up)?
And that bit of lexical confusion right there is why “EA” is the most unfortunate game-related acronym for this decade.This is EA, not EA.
I’m guessing you don’t work in the marketing department.For the airship, think steam punk. Not a Goodyear blimp, but dirty, stinky and... yeah, think men's locker room meets basement furnace.![]()
i think at this point, you'd get a wicker basket from gazz to dump random bits and bobs on to the floor to stare at confusedly.Am I selfish or do I think that we should get the experimental A17 to speed up the release and find the bugs now rather than later (of course new ones could pop up)?