PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
I'd give up all my dukes to remove the enemy health bar...
I just played through a game where I modded out dukes and traders. I died near the end of the horde time of day 7 because I had this crazy idea of confronting the remainder of the horde on foot. It might have worked except I broke my leg in an accidental fall. Oops. :p

 
I for one like the health bars. Lets talk about the most overused buzzword on this forum "immersion"

Guys. We are a bunch of nerds sitting at a PC clicking buttons to slay zombies, build mega bases and carry about 10,000 pounds of concrete in a back pack. There IS NO IMMERSION. Its fake , Get over it.

Get used to the fact that your playing a game and can use health info to make decisions. With zombies that regen health... how do i know if this thing will EVER die?

 
For me it's not immersion, it's garishness. That, and more importantly, it takes AWAY from any "oh ♥♥♥♥" moments, and "why won't this guy die" moments, as now, I'll know exactly how to meta game, which zombies to target, and when to run the hell away.

*yawn*

 
Love the granularity that the perks will bring us. Real Wow! moment for me when Joel said "so if you break your arm..." hadn't even thought that could be a thing.

But. Sorry... I still have trouble with the orange autumn look... is it just me? #orangegate?

 
Love the granularity that the perks will bring us. Real Wow! moment for me when Joel said "so if you break your arm..." hadn't even thought that could be a thing. But. Sorry... I still have trouble with the orange autumn look... is it just me? #orangegate?
Green way better

 
OK, you had me at "brass" and with that "lots of brass" you're just teasing me now! :)
Ahhh, maybe. I heard brass airships break the laws of physics, but on the other hand they follow the laws of fun. And I'm a lot more on the side of fun than physics.

 
Guys. We are a bunch of nerds sitting at a PC clicking buttons to slay zombies, build mega bases and carry about 10,000 pounds of concrete in a back pack. There IS NO IMMERSION. Its fake , Get over it.
No.

-A

 
What would be awesome is if it would change seasonally.
Would rather have this then the wasted time on vehicles that will remove you from the survival of the game ..just like the minibike does now.

MTFGA

- - - Updated - - -

I for one like the health bars. Lets talk about the most overused buzzword on this forum "immersion"
Guys. We are a bunch of nerds sitting at a PC clicking buttons to slay zombies, build mega bases and carry about 10,000 pounds of concrete in a back pack. There IS NO IMMERSION. Its fake , Get over it.

Get used to the fact that your playing a game and can use health info to make decisions. With zombies that regen health... how do i know if this thing will EVER die?
BANNISHED from the forums...Be gone non believer!!

 
I don't mind having vehicles, I'm just unsure on how easily they're come by. The gas especially should be a HUGE factor in using a vehicle, but I'm always so ridiculously flush with gas it's not even worth making.

But, think if gas WAS actually rare, and you DID have to fight to have it as a resource... and if a full tank didn't mean a weeks worth of driving... then driving wouldn't be so common, it would be a luxury only those rich enough could afford. Then vehicles would be contributing to the survival aspect of the game.

 
Everdeen is sticky arrows.
I had no clue what you were referring to. =P

Lol. And I suppose we're going to break our arms punching rocks and trees for mats on day 1.
Good feedback! Thanks.

Guys. We are a bunch of nerds sitting at a PC clicking buttons to slay zombies, build mega bases and carry about 10,000 pounds of concrete in a back pack. There IS NO IMMERSION. Its fake , Get over it.
It's actually around 40000 tons.

I don't mind having vehicles, I'm just unsure on how easily they're come by. The gas especially should be a HUGE factor in using a vehicle, but I'm always so ridiculously flush with gas it's not even worth making.
But, think if gas WAS actually rare, and you DID have to fight to have it as a resource... and if a full tank didn't mean a weeks worth of driving... then driving wouldn't be so common, it would be a luxury only those rich enough could afford. Then vehicles would be contributing to the survival aspect of the game.
I'm totally down with that.

Joel did ask for increased gas in cars so now you practically never run out just wrenching down the occasional car.

The desert is... difficult.

Maybe if I switched the desert to a "coal biome" and randomly dropped bits of oil shale from there?

 
Q. How exactly do enemy health bars improve my gaming experience?

A. They don't.

There is no way that I would naturally be privy to that information. I might make an educated guess based on circumstances, but that is all you really need IMO.

 
Q. How exactly do enemy health bars improve my gaming experience?
A. They don't.
Not sure about your experience. But they would improve my experience by letting me not having to swing a club at a regenning health zombie for 5 minutes to even know if i have the power to kill it. Just One example

 
I don't mind the health bar, after awhile I probably won't even notice it anymore and it will just be there, one option I would not mind having is a hud removal option, like those other fps games where you can run around with no hud and have to either open menus or watch for screen cues to know what is going on, like for infection, i would enjoy it if you cant cure it and your character stops for a minute to scratch an itch on his arm from the "bite" to remind you that you are infected, kinda like the dry breathing for being thirsty, shivering for cold, stomach growling for hunger, little things like that would be amusing i think.

 
Quote Originally Posted by chaosterone View PostLol. And I suppose we're going to break our arms punching rocks and trees for mats on day 1.
Good feedback! Thanks.
How about something simple like the player gets damaged every time they punch a tree or rock without a tool and zeds continually lose hp every time they swat at buildings n the like ;) Would be sweet to see a zed attack certain blocks and they just do so much damage to themselves they destroy their arms/hands in the process.

 
I'm totally down with that.

Joel did ask for increased gas in cars so now you practically never run out just wrenching down the occasional car.

The desert is... difficult.

Maybe if I switched the desert to a "coal biome" and randomly dropped bits of oil shale from there?
I don't even mine for oil... There is plenty to find in the loot lists.

What's the math reason for 1000 units per can instead of 1?

 
Last edited by a moderator:
You find one of those factories with all of the oil barrels and you're set for life.

I agree with Guppy... for vehicles to be balanced gas needs to be a whole lot more scarce. So much so that people should be praying for a recipe to convert brass to gas. :p

 
Status
Not open for further replies.
Back
Top