PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I categorically reject this sentiment. Do we have less freedom in the wasteland than we do in the forest? Is sandbox gameplay restricted to those biomes that are on the safer end of the spectrum?
This argument that we can’t have underground threats because it’s supposed to be a sandbox game is often stated but ridiculous regardless.
*Flips the Coin*

OK! I want my(our) sandbox game to have underground challenge/threats ;) Sandbox game = freedom right? xD

 
more than 7dtd? you mean modded minecraft. because basic version doesnt offer anything as i remember, maybe it changed since i played it
Modded Minecraft offers 10k times more things to do than 7DTD. You can't argue with that.

Vanilla offers more things to do as well...

more blocks,

more crafting,

more tools,

enchanting

more machinery,

better electricity,

more food,

more plants,

more biomes,

more animals,

dimensions,

bosses,

more mobs,

more npcs,

dungeons,

better mining

 
Modded Minecraft offers 10k times more things to do than 7DTD. You can't argue with that.
Vanilla offers more things to do as well...

more blocks,

more crafting,

more tools,

enchanting

more machinery,

better electricity,

more food,

more plants,

more biomes,

more animals,

dimensions,

bosses,

more mobs,

more npcs,

dungeons,

better mining
All for no purpose

Edit: Sorry there is one purpose. To stare at that early 80's graphical mess.

 
I categorically reject this sentiment. Do we have less freedom in the wasteland than we do in the forest? Is sandbox gameplay restricted to those biomes that are on the safer end of the spectrum?
This argument that we can’t have underground threats because it’s supposed to be a sandbox game is often stated but ridiculous regardless.
So what kind of threats are you talking about? You must have some idea of what you want being so adamant.

 
I just now saw the entry on the 16th about being able to view the map while in vehicles, thank you, thank you, thank you, I have been wanting this for so long, I can die happy now.

 
I categorically reject this sentiment. Do we have less freedom in the wasteland than we do in the forest? Is sandbox gameplay restricted to those biomes that are on the safer end of the spectrum?
Of course not, but why not have both sides of the spectrum, especially since voxel is offering even more freedom? Set your base right in the middle of the wasteland to kill a maximum of zombies if you please, or just hide underground to be totally safe?

You're entirely free to not go underground because you find it boring there, while others are entirely free to shelter themselves to craft in peace.

 
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*Flips the Coin*OK! I want my(our) sandbox game to have underground challenge/threats ;) Sandbox game = freedom right? xD
That sort of hits the nail on the head so far as I am concerned.

"Sandbox game = freedom right?"

Have zombies/don't have zombies

Zombies run/zombies don't run

Safe underground/not safe underground

Gyrocopters/no gyrocopters

Bandits/no bandits

etc....

You can see where I am going here....it's all about choices.

To me it's as simple as on/off, in/out......

Not sure how hard it is to make everything available to be on or off (it seems like to do it for everything would be hard unless you could do it in xml files yourself and not menus) but to be able to taylor your game to how you feel it should be would be incredible.

That is for single player though or your own server....if you decide to play MP on someone elses server then your choice is to play on it or not.

 
So maybe you can build each games XML files on it's initial creation. Each yes/no switch will append a unique segment of XML to the final XML file. The name will be similar to the games name so you can have several types of games all from the vanilla game!

The more I think about it, the more elegant it is.

 
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Option for only underground zombies please -- since this is a sandbox I want FREEDOM!!!!!!!! I want to be safe above ground!!!

/sarcasm

 
That sort of hits the nail on the head so far as I am concerned.
"Sandbox game = freedom right?"

Have zombies/don't have zombies

Zombies run/zombies don't run

Safe underground/not safe underground

Gyrocopters/no gyrocopters

Bandits/no bandits

etc....

You can see where I am going here....it's all about choices.

To me it's as simple as on/off, in/out......

Not sure how hard it is to make everything available to be on or off (it seems like to do it for everything would be hard unless you could do it in xml files yourself and not menus) but to be able to taylor your game to how you feel it should be would be incredible.

That is for single player though or your own server....if you decide to play MP on someone elses server then your choice is to play on it or not.
Wouldn't surprise me if we get an advanced page of just clicking boxes, moving sliders etc,. on a lot of things to make it mostly to how we want many things but It doesn't make sense to not have 'x' just because a certain segment wants only certain things.

It also doesn't make any sense to not implement things while the game is being made (although close to being done) to not give these options so things can be thoroughly tested as well and that includes testing underground threats (whatever they may be).

 
Option for only underground zombies please -- since this is a sandbox I want FREEDOM!!!!!!!! I want to be safe above ground!!!
/sarcasm
Sure in YOUR game you should be able to do what you want. No sarcasm.

 
AI survivors, raiders, and traveling merchants are a part of 17 are they not? Did they get canned? They were a part of the KS stretch goals along with a world editor, weather, etc.

 
You can see where I am going here....it's all about choices. To me it's as simple as on/off, in/out......
Sometimes the simpliest solution is the best, and simply making everything customizable does resolve any such issues for sure. Reminds me of the big argument I had wth Roland about food & water in the UI haha.

 
I have to ask one thing, was having someone in hired/in charge of bugfixes inbetween alphas to satisfy those who are tired of certain bugs considered? That way there is someone fixing problems in between alphas while everyone else stays working the next alpha. Its a pain having certain bugs still around, especially when some are game breaking or generally annoying.

 
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