PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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There was no need. No one, and I mean NO ONE, I know who plays mc, has had any desire for a story mode.
Apparently, Minecraft players don't need much to be content. All you do is mining to craft random stuff in a sandbox that actually looks like it's for kids. That's just not enough for me. I would have taken a story mode in the original game (as well as many other features) any day.

 
Apparently, Minecraft players don't need much to be content. All you do is mining to craft random stuff in a sandbox that actually looks like it's for kids. That's just not enough for me. I would have taken a story mode in the original game (as well as many other features) any day.
Stories are useless. They were invented before multiplayer was available and are thankfully dying off or being sent to other developers to waste time on.

 
You do realize that story mode is a completely separate game made by a completely separate company right? When someone purchases Minecraft even today there is still no story mode.
Minecraft itself is wildly successful AND it has no story mode.

You don’t even have to own Minecraft to purchase and play Minecraft Story Mode. You really should drop the whole Minecraft Story Mode angle of this. It really doesn’t prove a thing about how people perceive Minecraft...
Yep, sure do. Telltale went hey, the game lacks a story mode so let's make one. And all the people who didn't care for a story in MC bought the game.

Never said a game can't be successful without a story mode. All I said is no main quest in an RPG is lackluster.

Yep, completely separate game that came out afterwards, and the first episode is free like with every other Telltale game series. Anything else to point out I already know? As I already said, I thought there was a story mode in the game originally. The fact there is none and is a totally barebone game DOES affect how I view it hence why I never played it. Funny thing is, I never played the original game but considered trying Story Mode Episode 1.

Stories are useless. They were invented before multiplayer was available and are thankfully dying off or being sent to other developers to waste time on.
Alright, now that has got to be sarcasm, right?

 
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Apparently, Minecraft players don't need much to be content. All you do is mining to craft random stuff in a sandbox that actually looks like it's for kids. That's just not enough for me. I would have taken a story mode in the original game (as well as many other features) any day.
Dude why are you even here? 7D2D has been a sandbox game this entire time. Go play The Walking Dead series if you have no interest in a sandbox game.

 
My kids played Minecraft for a long time and even my wife played it some for a while (she's not really into gaming except on her iPod). I gave up on it long before my kids did because I wanted more than just to do creative things and solve the same "quest" line over and over again.

That's where 7DTD comes in. It's like Minecraft except it doesn't give me the whole "World of Q*Bert" feeling. It looks good (enough, that is) and I can modify the hell out of it to suit my changing needs and whims. This forum is a great place to get an idea of what to change and why and only a few of you are total dweebs (you know who you are!).

:p

 
Yep, sure do. Telltale went hey, the game lacks a story mode so let's make one. And all the people who didn't care for a story in MC bought the game.
Never said a game can't be successful without a story mode. All I said is no main quest in an RPG is lackluster.

Yep, completely separate game that came out afterwards, and the first episode is free like with every other Telltale game series. Anything else to point out I already know? As I already said, I thought there was a story mode in the game originally. The fact there is none and is a totally barebone game DOES affect how I view it hence why I never played it. Funny thing is, I never played the original game but considered trying Story Mode Episode 1.

Alright, now that has got to be sarcasm, right?
Go compare sales of the Mojang storyless version and the Telltale story versuion

 
Stories are useless. They were invented before multiplayer was available and are thankfully dying off or being sent to other developers to waste time on.
Read much? :p

Some stories are useless, I'll give you that. And besides, not everyone wants to do multiplayer. Some people like to get lost in a story as it unfolds while actively participating in the plot, so to speak. Sure, many games give you a storyline to follow that you can't possibly mess up but that doesn't mean all stories are useless or pointless.

 
No sarcasm. I absolutely hate other people's ideas of a story and I,absolutely love sandbox. I wish I knew this when Minecraft was coming out, so I could have had a few more years of enjoyment from gaming.

Before 7days I was strictly fps and rts. Rpg bored the ever loving crap out of me, and that includes my all time favorite game of all time, neverwinter nights, where I spent a billion times more time building and creating than playing.

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Read much? :p
Some stories are useless, I'll give you that. And besides, not everyone wants to do multiplayer. Some people like to get lost in a story as it unfolds while actively participating in the plot, so to speak. Sure, many games give you a storyline to follow that you can't possibly mess up but that doesn't mean all stories are useless or pointless.
Yeh. Not for me. That's what books are for.

 
My point is the story mode wouldn't have sold so well if people actually didn't care for a story in Minecraft.
Well different people care about different things. There are PvP-advocates on the forum who will tell you that PvP mode is actually the most important feature and needs some attention, just read ForWar01's posts a few pages back. There is no reason (except for personal preference) to single out story as the most central feature in such a genre-mix like 7d2d. In fact for all of alpha the game demonstrated that story is optional for this game.

Sadly I might say, as I like my stories in games (I play RPGs a lot and my favourite games of the "classical" area are Planescape Torment and Arcanum, the ones with story in bold capitals).

 
If there was a story mode in the first place then there wouldn't have been such a need to add more to it afterwards. Since the story mode sold so well, it would have been a selling point for the game orginally as well.
How can they have made DOUBLE the money though?

 
the halo story lines were cool. to me they play like a sci fi movie where I have to get in and be part of the story. yes they are lineal with cut scenes, but that means I can pour another drink without getting blown to bits. great for a relaxing rainy afternoon.

I far preferred witcher as you could do things in your own time and order, but things were still a bit too structured.

I loved minecraft as I am a hoarder and like to have chests full of loot.

most of all I loved the diablo universe, smashing enemies and levelling character and gear.

in comes 7dtd, mine craft style pace (if you want) and loot and crafting, diablo character and gear progression, smashing enemies of course, and now we have the promise of quests and stories. its got (or will soon have) it all...

theres no hurry either in my opinion. each new alpha is different enough for me. if it stayed in alpha forever and we got new stuff every six months, ill be playing it until the day I die. in which case I will respawn on my bed and keep playing.

 
Dude why are you even here? 7D2D has been a sandbox game this entire time. Go play The Walking Dead series if you have no interest in a sandbox game.
No way, thanks for the input I wasn't aware. The thing is it's much more than just that and I certainly am expecting more from 7 Days than Minecraft.

My kids played Minecraft for a long time and even my wife played it some for a while (she's not really into gaming except on her iPod). I gave up on it long before my kids did because I wanted more than just to do creative things and solve the same "quest" line over and over again.
That's where 7DTD comes in. It's like Minecraft except it doesn't give me the whole "World of Q*Bert" feeling.
There you go, it's just way too casual for me. Don't get me wrong, I like all types of games and the "childish" graphics doesn't even bother me all that much. The lack of any objective does though.

Exactly, just the fact it's a realistic version of Minecraft did pull me in, but it's the survival horror and RPG elements that made me get it. Morehoever, questing aside there still is a definite objective in the game now: the 7 days horde. Preparation and dread for horde night is a big selling point for me.

Go compare sales of the Mojang storyless version and the Telltale story versuion
Right, only a minority played it for the story mode so let's just leave it out then. I can only wish that mentality won't apply to the beta version of 7 Days.

Before 7days I was strictly fps and rts. Rpg bored the ever loving crap out of me, and that includes my all time favorite game of all time, neverwinter nights, where I spent a billion times more time building and creating than playing.
Well, 7 Days is also an FPS eh and even those genres have a storyline. Now, an RPG without one is just nonsense. It's not as if there's not going to be one in 7 Days, that's not my point of course.

 
If there was a story mode in the first place then there wouldn't have been such a need to add more to it afterwards.
Let me get this straight, if you complete a task BEFORE, you don't have to do it AFTER? Where do I sign up for your newsletter?

 
Well different people care about different things. There are PvP-advocates on the forum who will tell you that PvP mode is actually the most important feature and needs some attention, just read ForWar01's posts a few pages back. There is no reason (except for personal preference) to single out story as the most central feature in such a genre-mix like 7d2d. In fact for all of alpha the game demonstrated that story is optional for this game.
Sadly I might say, as I like my stories in games (I play RPGs a lot and my favourite games of the "classical" area are Planescape Torment and Arcanum, the ones with story in bold capitals).
Sure, but in a game that instantly feels like Fallout you expect the same kind of interactions with NPCs and quests. Not saying 7 Days should be a Fallout clone, just saying it seems to make more sense than PVP. I think the game should focus on single player first to draw players in.

Admittedly, I will pay more attention to the story in linear games and tend to drift off in open world games. That doesn't mean I'm not interested in the main storyline of Fallout and Skyrim and I'm actually curious about the one in 7 Days also.

Books will likely always do it better
The book is always better, we all know that. I'm still going to wait for the movie, though haha.

How can they have made DOUBLE the money though?
All I'm saying is a story mode would have added some value to the game.

 
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There are so many great games that don't have or don't need a story behind it. However, here is seven days to die story. You're tired , and I mean really tired, that you fall asleep somewhere outside in the middle of nowhere. When you wake up again, it's to the sound of a harmonious chime, the sun is very bright before your eyes adjust, and the world has zombies in it.

Now survive!

 
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