PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I say it's a death trap because I've seen vids of ppl starting the top blade rotating and slipping, almost falling into the propulsion prop. I also didn't say anything about that 'if' attaching some sort of bike pedal deal to get the top blade spinning would or wouldn't work. lol I addressed your initial remark about if it would be free spinning..
And I still say a rotor with pedals attached capable of turning the rotor faster than the current forward momentum is NOT free spinning. Will it spin without you pedaling? Yes. But what happens when you start pedaling 100 ft in the air and force the rotor to turn faster than than the current "wind speed" would cause naturally? One thing is you just applied torque to your whole aircraft that has nothing to counteract it. No need for the vertical rotor is kind of the whole point of the top rotor being unpowered.

 
Modding back in one extra Biom? It could be nice addition. Even if it just different color palette. Some aesthetic bonus. :)
I'd love to see a swamp biome. And an Airboat so I can role play a Gentle Ben episode!

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And I still say a rotor with pedals attached capable of turning the rotor faster than the current forward momentum is NOT free spinning. Will it spin without you pedaling? Yes. But what happens when you start pedaling 100 ft in the air and force the rotor to turn faster than than the current "wind speed" would cause naturally? One thing is you just applied torque to your whole aircraft that has nothing to counteract it. No need for the vertical rotor is kind of the whole point of the top rotor being unpowered.
Oh good lord! :apathy:

 
@fataal

It would be nice if the vehicle xml's have settings like "isFlyer, isSwimmer, isDiver" or something along those lines, that way when we add custom vehicles ourselves we don't have to use wizardry to get them to work.

If y'all haven't already set modders up for success already.

 
Oh good lord! :apathy:
I'm sure you all are correct. Engineers have only been working on these since 1923 but in 10 minutes today you and Sillls have revolutionized the whole thing. No one had ever thought of putting in a way to power the top rotor before. You all can patent your new invention and become rich beyond your wildest dreams.

Hell, I suggest forgoing the pedals entirely. Just make the engine drive the rotor. I mean that would be even easier. May want to look into a vertical rotor somewhere to counteract the torque, though. Anyway, I'm sure you all will figure it out.

 
hopefully (and I don't see why not), They leave in the other trees as well (even if they disable them).
Looking at speedtrees, you change the leaves via choosing a different leaf mesh or changing the lead color, so it's not a separate model per say, I'm afraid.

 
I'm sure you all are correct. Engineers have only been working on these since 1923 but in 10 minutes today you and Sillls have revolutionized the whole thing. No one had ever thought of putting in a way to power the top rotor before. You all can patent your new invention and become rich beyond your wildest dreams.
Hell, I suggest forgoing the pedals entirely. Just make the engine drive the rotor. I mean that would be even easier. May want to look into a vertical rotor somewhere to counteract the torque, though. Anyway, I'm sure you all will figure it out.
Learn to READ instead of reading what you want it to say. No one said anything, even remotely, about Engineers being wrong NO WHERE. You are making crap up now!.

..And srry! If you pedal a bike and stop pedaling while you are on it! The tires are freely turning or freely spinning no matter how you try and refute it!

I'm going to stop now. Have fun with your response with some other make believe argument..

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Looking at speedtrees, you change the leaves via choosing a different leaf mesh or changing the lead color, so it's not a separate model per say, I'm afraid.
Dang it :( well I hope they have a way to set the color or whatnot.

 
Direction

There is a mouse bug with the Valmod forge that needs fixing....
If that is the case, then please lookup the thread for valmod. This Is an A17 Thread. Specific Mods are attachments to the game built by like minded devs. Valmar will help you with that am sure.

thanks

Ari

 
Looking at speedtrees, you change the leaves via choosing a different leaf mesh or changing the lead color, so it's not a separate model per say, I'm afraid.
Speaking of Meshes and color, I miss the oldschool RED/WHITE 4 square tile. Irrelevant here Probably!! But I HOPE there is more added to paint too ShoNuff Lol

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I'd love to see a swamp biome. And an Airboat so I can role play a Gentle Ben episode!
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Agree, Even a Simple Raft would be awesome. But Hey. Ive seen these Pimps pull some unexpected ♥♥♥♥ right out the bag. Hold Tight and Pray xD

 
Hey Roland,
Another question for ya or two.

1. How comprehensive do you think the current list of updates is as per the first few posts of this thread? Would you or MM say it's about 50%/75% or something else as to what A17 is shaping into?

2. It seems like the core of A17 is code and feature framework polishing as well as vehicles and physics. Would you guys add anything else to what represents the core of what A17 is aiming for?
I would say the core of A17 is turning a bunch of features TFP has been experimenting with into shippable final forms. Quests, vehicles, skills and perks, buffs, and more (Everdeen!) are all things they ventured into and now we will see what the final version of the game will ship with.

I know this is a necro in a way but did you ever get a chance to play with them? Knowing full well they were probably not final if you did get to play was it at least a "bucket List" type moment getting to see it in game? I would imagine it was pretty cool and wondered if you got to play around with it.
They were never implemented into any version of the game. The things Joel showed were in his editor. So, no, other than running down hills while looking up at the treetops to try and simulate it I didn’t get to try it out.

Hey Roland.Have a question about a17.

Will it be possible to purchase or craft control room blocks?

Do u have any information about a 17 MM video?
I don’t know what you mean with your first question and all I got from Joel about the second was “soon.”

So soon.

 
@fataal
It would be nice if the vehicle xml's have settings like "isFlyer, isSwimmer, isDiver" or something along those lines, that way when we add custom vehicles ourselves we don't have to use wizardry to get them to work.

If y'all haven't already set modders up for success already.
Some like yourself obviously have, respect for the head Fkbugs. On a serious note. Guppy, I dint na half what you pipe on about backend. but frontend, clearly see the workings, thank you man. your an asset to the crusade

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Well, if it is doable I'm sure someone has already. The fact that all of them I see aren't like that leads me to believe that the engineers that designed them probably have a reason. Could be as simple as it does actually become a death trap if you artificially get the blade spinning faster than the current forward momentum would.
Plus, I'm pretty sure the death trap part has nothing to do with getting the blade spinning fast enough for take off. You fail that and you just stay on the ground. I'd say the death trap part comes when you stall the thing out by doing something stupid that kills your forward momentum when you are 100ft up in the air.
Old Ladders, and the Old Minibike!! Period. my 1st MB killed me 3 times trying to mount. Starting with the bmx may have been better. May? lol

 
Learn to READ instead of reading what you want it to say. No one said anything, even remotely, about Engineers being wrong NO WHERE. You are making crap up now!. ..And srry! If you pedal a bike and stop pedaling while you are on it! The tires are freely turning or freely spinning no matter how you try and refute it!

I'm going to stop now. Have fun with your response with some other make believe argument.
Where did I say you all mentioned engineers? I made a simple comment back to someone, not you by the way, about whether connecting pedals was a good idea. Hint: It's not, or someone would have done it in the last 100 years. You then jumped in and wanted to argue the definition of "free spinning". Which barely had anything to do with whether it would be a good idea or not anyway.

There are reasons they are UNPOWERED. And not having to compensate for torque is pretty much the biggest of those. Anything that changes that would have to be compensated for in some other way and you would no longer have the same type of aircraft.

 
1 problem I see with vehicles entering water is basically it is a block entering the water, like a wood frame. it destroys the water leaving those holes.

question, will vehicles act as blocks or entities? entities wouldnt leave the holes

 
1 problem I see with vehicles entering water is basically it is a block entering the water, like a wood frame. it destroys the water leaving those holes.
question, will vehicles act as blocks or entities? entities wouldnt leave the holes
They're already entities, so no worries.

 
Gentlemen! You can't fight in here! This is the War Room!
Nah, there's enough bickering and I don't need to add to it. Guppy started it by dashing my hopes with the trees though.. :sorrow:

:playful:

 
Faatal...if the gyro is to be added in game...whenever....shouldnt some type of airport POI be put into game to find parts or a full one? Would be nice . Are your POI guys working on one. I made 2 types that are pretty basic ...
Airport maybe, but in a few months or years of apocalypse things could get moved around, so finding a gyrocopter would be fine in a garage or backyard, since maybe they flew it home to get to their family and that is where it was left.

 
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