PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Frankly, I would be ecstatic if they could get it to work like Portal Knights water but if not that then Minecraft water would be just fine especially if they can then add some underwater exploration and threats.
Hey Roland, it is not the first time that I see you mentioning Portal Knights. Since it is hard to find any video regarding the matter, can you please tell us a little bit of how water physics functions in that game? Im very curious

 
If we have underground water can we have lava too.
Pimpos are gonna revisit underground some day in next alphas. And their new policy is talkig about something when they do it playable. Before that we can just speculate and scratch our heads just like monkey do.

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What about horses? :)
Wasn`t there a talk earlier in this thread that we talked about horses. With 3 new vehicles..well 2 and a half..a horse is not bad idea at all , but hell if the horses doesnt have armor.

 
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Wasn`t there a talk earlier in this thread that we talked about horses. With 3 new vehicles..well 2 and a half..a horse is not bad idea at all , but hell if the horses doesnt have armor.
I cant remember anyone offical saying that horses are planned. But if the horses are spawned as wild horses no doubt using the new system for guns and cars fitting armour to the horse I dont think would be a problem. lol fuel would be hay or grass fibers.

But it is something I would like to see in the game, dont know about training a wild horse however, maybe another skill/perk.

 
Hey Roland, it is not the first time that I see you mentioning Portal Knights. Since it is hard to find any video regarding the matter, can you please tell us a little bit of how water physics functions in that game? Im very curious
Hi I dont know if it helps but I found a video featuring water for Portal Knights.

 
The story game is griever safe people. Select “1 player” and your story is your own. There is no need for convoluted safeguards. The most powerful safeguard is your own ability to select.....one.....friggin......player [Wilhelm Scream]!!!
Is my mic not on or something?
Wait, what happens when people find out that Co-op and PVP mode have been unified to just one mode? There will be pitchforks and tar and feathers.

Oh wait, it gets worse: It is possible now to play PVP in single-player. In fact you can't avoid PVP at all. The least you have to do to be safe from grievers is consult a psychiatrist to make sure you don't have a split personality. Even mood swings could be a problem to you now.

And wait again, it gets worser than worse: Even a TIME MASCHINE can't help you because nothing changed really. Very appropriate for page 666, really.

PS: Diabolic scheme to always stay on page 666. Ask about the release date in every post from now on. Roland will move those posts to somewhere else and we will have a decent forum-cult going.

 
Mine craft type water please.

0h YeS!!!

I have always asked for this as it would be way better than what it is now. (Broken).

Water plays such a major

Part (could do anyways) in construction and world deformation that to be honest it's been a crime to have ignored it for so long. With the scenery looking so dam good now then you come across water and at the moment. ....... well it looks and behaves like some 8 bit game.

 
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My point was that I don’t know and that videos seem to be about 3-5 weeks apart. He was hoping to but then...Super Bowl. So maybe this weekend....
Let's throw out video wish ideas!

How about a video demonstration of eating beard?

 
I’d like to see a video on the new wellness system or skill system and find out the changes unity 2017 will bring. If possible

 
I had a dream last night where i was stuck in a rust / 7 days / pubg hybrid game, and it was awesome, and it made me realize something that would take this game 10000x over the top. Why cant we push? Push people into zombies, push zombies into traps / out of the way, off roofs, just for fun? it should be done with either empty hands or 2 handers like fire axe / sledgehammer. Just like, right click gives a little shove. Would make it much easier and realistic to escape the horde of zombies if you can shove the first one out of the way and run away screaming.

 
Says you. Lets list just a few mechanics to tell a story in a destructible world full of grievers:
A) Anywhere in the world you find journals, quest or books telling you anything you need to know. Even though you find such stuff at random, it is for example very easy in principle to make certain that you get these journals, quests or books in the proper sequence if necessary. Or that you get specific papers only when certain preconditions are true. As long as you can scavenge anything, you can follow the story.

B) Radio messages could be introduced into the game. As soon as you build a simple transistor receiver (1 electronics, 1 wood, 1 battery) you can listen to whatever is on the waves, story, quests, cries for help, messages from the duke. Radio messages could even tell you where to meet specific NPCs necessary for a quest and should a griever kill him before you are there, the radio tells you where to find his replacement. As long as NPCs can be spawned, a griever can at most delay you for a bit.

C) NPCs can spawn as effortlessly as zombies. Don't ask how, but again, there is an endless supply of NPCs, and eventually you will talk to one who will give you information, quests... As long as TFP make sure that those NPCs are replaceable, no griever can really stop you.

D) Story-relevant NPCs could be indestructible. Sure, the world is destructible, but the traders are not.

E) There is a meta-method: If TFP decides that the story is not griever-safe, they could make story-relevant NPCs killable and declare the problem solved. Either you play cooperatively together with friends or alone and you simply don't kill NPCs that have something important to say. Or you play on a server with grievers and that's your own fault then.
Couple of things:

Right now traders are indestructible, but that doesn't mean anything relevant for the future of the game as that might change later and doesn't guarantee that there will be indestructible NPC bases at all which would have to be in game to give a real story a chance. NPCs must live somewhere too, you know? And if you destroy their base, well that's kinda the point where any story that involves their base ends. That's one of the obvious limitations you get for mixing sp and mp together.

As for radio messages, hints, notes etc...

You would really love the "well received multiplayer" in the No Man's Sky if you think the same concept would work in 7 Days to die with quests. In case you haven't figured out, it was sarcasm. Multiplayer in No Man's Sky practically doesn't exist as the game only gives you hints of where other players were at one point in time of their gameplay and what they did there and that's it. No direct interaction with them, nothing like that. So getting only hints / quests from loot containers is practically nothing new, we already have that in 7 Days to die and this kind of gameplay gets lonely in solo when there's no real interaction with NPC survivors.

Even now when playing solo the loot containers respawn loot to simulate that someone was there and left something inside. Perhaps it was one of those thousands zombies that I killed last night? No? Then maybe it was that trader who lives nearby.. oh wait he never moves his ass outside of his base, so it couldn't be him! Then who? That's a million dollar question. Who in the whole lonely procedurally generated world was that if I'm the only freaking survivor who actually moves his ass around the world and I'm pretty sure it wasn't me who left some stuff in that loot container?

Should I feel guilty now for that I was always hoping that 7 Days to die will one day evolve into a game where even in singleplayer playing alone you will feel like the world is actually still alive to a certain extent and surviving the apocalypse? Sure there are thousands of zombies trying to eat you, but there should also be many NPC survivors and bandits who actually SHOULD DO something more than just standing in one place all the freaking day.

Among the other activities, they should give you quests directly by talking to you, NPC survivors should also help you on your journey like companions / followers known from Skyrim or Fallout. You should be able to take sides, heck you should be able to join NPC factions in their own bases and NPC survivors should help you take down other NPCs like raiders / bandits. In other words the game should give you the impression that in that giant procedurally generated open world filled with brain dead zombies, it's not just you and couple of traders who never really move their ass from their base!

7 Days to die is already a good game in its multiplayer aspect, but while singleplayer had a great potential too, it was simply ditched or limited to the same gameplay features already offered by multiplayer. Is that what it ever will be? Won't there be anything more than that for solo play? Well that's a big disappointment then. That's not enough for a good singleplayer experience. You might as well just remove it entirely. But coming to think about it, removing singleplayer option from the menu even before singleplayer portion of the game ever evolved to something bigger is actually already the same like removing it entirely.

Sure you can still play solo by "freaking setting the amount of players to 1" as Roland says, but that's not my point. Being alone in an empty giant world tailored strictly for multiplayer isn't the same thing as playing alone in the world filled with NPC survivors that keep you company to make sure you don't feel lonely playing alone!

That's why quests should be from "Faction + Title" and not a specific NPC. So, if you get a quest from: "The Ranger's", Leader NPC, if the current leader is killed then another takes his place.
What would be interesting is to have them all wiped out and that triggers another quest: "The Angel of Death" - Kill them all! ("Them" could be any number of NPC's) OR "The Rise of the Phoenix!" YOU can be the leader who: makes the Rangers great again!

See, MP is no problem to a robust quest system.
It is a problem for finishing safely specific quests you personally want to finish. And this has nothing to do with the possibility to set the game to 1 player, obviously the argument is that since it's now going to be just one single environment, developers won't be able to make quests tailored for solo play and therefore you can't expect actual singleplayer story mode.

 
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Couple of things:
TLDR! Well, actually I did but didn't want to quote the whole thing.

Dude, calm down. NOTHING CHANGED except for some UI settings. You could always turn a SP game into MP, and a MP game into a SP, with a small edit to a file. They just got rid of the UI button to set that setting to 1 and let you do it yourself if you wan't to play SP. Let me say it again, NOTHING ELSE CHANGED. Not the direction TFP was/is headed, not the way you will be able to play the game. NOTHING.

You act like instead of that single sentence of SP is now just MP with No. Players set to 1, they announced they scrapped the whole idea of having a story in Navezgane. They didn't. They didn't even hint at doing that.

 
Hey Roland, it is not the first time that I see you mentioning Portal Knights. Since it is hard to find any video regarding the matter, can you please tell us a little bit of how water physics functions in that game? Im very curious
The water will drain from a basin and fill a lower basin. It spreads as a thin layer that if banked will then start to fill and deepen. It is like Terraria water but in 3d. Pretty amazing what they've done.

 
TLDR! Well, actually I did but didn't want to quote the whole thing.
Dude, calm down. NOTHING CHANGED except for some UI settings. You could always turn a SP game into MP, and a MP game into a SP, with a small edit to a file. They just got rid of the UI button to set that setting to 1 and let you do it yourself if you wan't to play SP. Let me say it again, NOTHING ELSE CHANGED. Not the direction TFP was/is headed, not the way you will be able to play the game. NOTHING.

You act like instead of that single sentence of SP is now just MP with No. Players set to 1, they announced they scrapped the whole idea of having a story in Navezgane. They didn't. They didn't even hint at doing that.
I will just reply with the same thing I replied to the other guy, you obviously didn't read that part:

It is a problem for finishing safely specific quests you personally want to finish. And this has nothing to do with the possibility to set the game to 1 player, obviously the argument is that since it's now going to be just one single environment, developers won't be able to make quests tailored for solo play and therefore you can't expect actual singleplayer story mode.
Don't get me wrong, I WOULD LOVE DEVELOPERS to prove me wrong, that's all I really want now.

 
Sure you can still play solo by "freaking setting the amount of players to 1" as Roland says, but that's not my point. Being alone in an empty giant world tailored strictly for multiplayer isn't the same thing as playing alone in the world filled with NPC survivors that keep you company to make sure you don't feel lonely playing alone!
My point by saying that was that you were afraid that other players would come in and kill the NPCs that were placed to progress the main story line. I was telling you that you could protect yourself from that by setting the game to 1 player. Again, I think you're imagination got away from you a bit. The sophistication you are hoping for in being able to create a relationship with bots in the game that won't let you feel lonely and will keep you company seems a stretch to me. But, maybe you form attachments easily? I know that being able to turn a wolf into a pet is planned but NPC followers has always been in the realm of "maybe, if we can".

It is a problem for finishing safely specific quests you personally want to finish. And this has nothing to do with the possibility to set the game to 1 player, obviously the argument is that since it's now going to be just one single environment, developers won't be able to make quests tailored for solo play and therefore you can't expect actual singleplayer story mode.
This is wrong because single player vs multiplayer was never the dividing line for the story mode. It has always been Navezgane vs Randomgen. You want to play the story? You select one player and choose Navezgane. You want to play the story with friends? You select 2+ players and choose Navezgane. That is always the way it was planned and there is no change to that plan. Whatever reductions single player might suffer due to multiplayer considerations they are the same as they ever have been.

Obviously there's no convincing you of this. You won't be satisfied until the final product comes out and you either feel happy or disappointed with what we get. Based on your expectations I'm predicting disappointed....

 
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