It's not something I made up in my mind. It's something madmole hinted at several times during the development. Maybe it is just my imagination of what it could be or simply misunderstanding of what he said, but it definitely sounded like something more than just anything you could achieve with sp and mp mixed together in a game with such features like 7 Days To Die.As I said, nothing has changed from before in terms of gameplay. The only change is how you setup a solo game. Instead of choosing “Single Player” you choose “1”.
How will anyone grief your story progress if you choose “1”?
I also think you’ve over inflated the story element of the game in your mind. When the game was originally brought to steam the story mode was billed as “find out what happened by discovering notes”.
Now it appears that the quest system will evolve past that but if you’ve been waiting all this time for a game designed around an epic tale you might be in for some disappointment. Think more of a collection of quests which will give some backstory to the world and maybe reveal your place in it and eventually lead you to the Duke of Navezgane. In addition tons of random side quests.
This game has always been about creating your own stories. If the main story is more than what I’ve described I will be happily surprised. If so, it will definitely surpass anything that has been promised by the developers.
In any case, you’ll still be able to experience it all solo as you would’ve under the old system and TFP is still not showing any signs of putting MP before SP or favoring MP at the cost of SP much to the continuing consternation of PvPers everywhere.
Speaking of sounds....long ago I learned of the "Wilhelm Scream" now I hear the damn thing everywhere. Somethings you can't just unhear...I myself have a library of over 2500 public domain sound files...200 music files and numerous other sounds...I amjust a private developer...there are so many public domain sound and music files out there...I still to this day hear the "kunark ghost sounds" from Everquest and those were used way back in 2000-2001...
Not to mention all the asset packs for sale or free on the Unity store...you will definitely see them around...
Really?Scheduled to arrive 3-5 weeks prior to the (next +1) video based on evidence.
Yeah, after learning of the "Wilhelm Scream" I went through the same thing. I purposefully try to not figure out stock sounds these days to avoid another occurrence. At this point it completely takes me out of the experience.Speaking of sounds....long ago I learned of the "Wilhelm Scream" now I hear the damn thing everywhere. Somethings you can't just unhear...
Says you. Lets list just a few mechanics to tell a story in a destructible world full of grievers:It's not something I made up in my mind. It's something madmole hinted at several times during the development. Maybe it is just my imagination of what it could be or simply misunderstanding of what he said, but it definitely sounded like something more than just anything you could achieve with sp and mp mixed together in a game with such features like 7 Days To Die.
Losing friend statuses and being blocked from servers since 1969.It's ok Roland, you can admit you were the douchebag friend who suggested ganking the noobs.
My point was that I don’t know and that videos seem to be about 3-5 weeks apart. He was hoping to but then...Super Bowl. So maybe this weekend....Really? From what you were saying last week. It seemed to indicate that Madmole was going to try to put a video out either last week or this one.
Since it did not happen last week. I am assuming this one.
Ok thanks man.My point was that I don’t know and that videos seem to be about 3-5 weeks apart. He was hoping to but then...Super Bowl. So maybe this weekend....
That's why quests should be from "Faction + Title" and not a specific NPC. So, if you get a quest from: "The Ranger's", Leader NPC, if the current leader is killed then another takes his place.Ok, but that answers my concern only partially!
My concern is that I can't really imagine how could the current multiplayer system work with a full story with quests, NPCs, followers and all the things that I mentioned in my previous post. I'm not in the mind of the developers and maybe they do know how to make it all happen so that both sp and mp can actually become one without any kind of issue.
It was just that this game is certainly not Dead Island where co-op worked because there was a story tailored for it. 7 Days To Die is a whole different game with some extra features like world destruction that could possibly make the same kind of story gameplay impossible!
For example, in Dead Island you couldn't shoot NPCs that were important for the game story, neither you could destroy the world like you can do in 7 Days To Die which would ultimately lead to some funny consequences for the story and possible multiplayer griefing that would ruin the game for those who would prefer to follow the story before some troll destroys their world making it impossible to finish the quest!
Therefore, unless the developers can magically make sure that these problems would never really happen, multiplayer aspect of the game will necessarily either hurt or limit the singleplayer experience to a great extent. That's why I was asking that question - are the things like singleplayer oriented story, quests, followers and all that not going to be a part of the final version of this game after all?
I think they are stock unity sounds or ones you can buy, I've heard the same zombie sounds in quite a few other zombie games. So my guess would be that they are filler for now. With proper ones maybe around beta time. Its just a guess though.There's a podcast called "We're Alive" which I'm listening to which seems to use some of the same sounds for their zombies. Are the zombie sounds in 7DTD stock sounds bought as filler? Or are they the finished version?
Note: I'm not saying there's anything wrong with the sounds, I was just curious.
Thanks for the answer - the SP -> MP sounds like a good change.On the subject of solo vs multiplayer gaming, someone asked awhile back if you could change it after a save has been created and the answer is yes. You can change the number of players and whether the game shows up publicly, is visible only to friends, or is private and invisible to everyone.
So if you start out solo and select "1 player" and "private" and then later a friend wants to join you, you can change the number to "2 players" and "friends only" and then a couple weeks later when your friend suggests letting random noobs to join so you guys can gank them you can change it to "8 players" and "public". Then when the guilt hits you and your figure your friends is kind of a douchebag for ever suggesting such a slimey plan, you can set it back to 1 player and private.
And best of all since they enabled pause for multiplayer you can always pause the game whenever you happen to be alone on the server.