PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It will work exactly as it does now. You won't notice any difference other than the missing option for SP. Instead you will just select 1 for number of players.

 
It will work exactly as it does now. You won't notice any difference other than the missing option for SP. Instead you will just select 1 for number of players.
Okay, thanks. So it's more of a technical / under the hood kind of change, nothing that'll effect gameplay?

 
@faatal

What are y'all using for collisions on the vehicles? The bike have it's own collider? Talking a16 btw...

 
@gipo: Yep. Its impact will be very slight on our consciousness. Very much unlike Everdeen. The odds of not noticing Everdeen would have to be very much in your favor....or disfavor, I suppose, since you’d very much want to notice it but since it would be quite impossible to miss it, things would definitely be amiss with your ability to see what was there on the screen unless you really did in fact miss completely. In THAT case the impact of Everdeen would continue to remain a mys.....tery. ;)

 
Hey Roland. When Madmole makes his next video. Could you ask him to show the jeep again? I heard that Faatal has been working really hard on it and making a lot of improvements. It would be really cool to compare it to the last video of the jeep. Thanks.

 
What's with Katniss Everdeen? Why are we referencing The Hunger Games?

I've fallen behind, and I'm too lazy and impatient to back track this for about 100 pages to find out ;)

 
@faatal
What are y'all using for collisions on the vehicles? The bike have it's own collider? Talking a16 btw...
A16 minibike has a character controller on center (I think, going by memory) and does raycast down to determine tilt on terrain.

That is all gone for A17. All vehicles now have some combination of rigidbody plus wheel/sphere/cylinder/box colliders.

 
faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.

 
faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.
If you watch MMs video of the jeep, listen to his key board. He has changed to the L and R buttons.

 
faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.
I love using keys to drive and mouse to look. They should have options though.

 
faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.
I don't know why they were originally chosen, but I would guess because WASD is the standard and the mouse is used to look around. I like the keys.

How would you turn with the mouse? Mouse L/R makes the steering wheels go L/R? The wheels can only go so far, so you would keep moving the mouse, but the wheels are clamped. Then you move the other way and either it just starts moving right away, ignoring the amount you overshot, so finding center would be hard, or it doesn't turn until you get back in the valid range, which is slower. Could be done, but doesn't sound very responsive.

 
A16 minibike has a character controller on center (I think, going by memory) and does raycast down to determine tilt on terrain.
That is all gone for A17. All vehicles now have some combination of rigidbody plus wheel/sphere/cylinder/box colliders.
https://7daystodie.com/forums/showthread.php?49210-Guppy-Server&p=786140&viewfull=1#post786140

I'll just leave this here... =)

Cool, thanks. We're all making this stuff up as we go along, it's nice to hear about the "right" way. =)

 
How sensitive will vehicles be to water?

We've kind of gone from one extreme to another with water.

For a long time, a person could just ride around under the water on a minibike.

Then, the minibike became aquaphobic, stopping dead in its tracks at even the tiniest bit of water.

I hope we can get a happy reasonably realistic medium.

- P

 
@gipo: Yep. Its impact will be very slight on our consciousness. Very much unlike Everdeen. The odds of not noticing Everdeen would have to be very much in your favor....or disfavor, I suppose, since you’d very much want to notice it but since it would be quite impossible to miss it, things would definitely be amiss with your ability to see what was there on the screen unless you really did in fact miss completely. In THAT case the impact of Everdeen would continue to remain a mys.....tery. ;)
You are a wonderful person. Salute! :)

 
@gipo: Yep. Its impact will be very slight on our consciousness. Very much unlike Everdeen. The odds of not noticing Everdeen would have to be very much in your favor....or disfavor, I suppose, since you’d very much want to notice it but since it would be quite impossible to miss it, things would definitely be amiss with your ability to see what was there on the screen unless you really did in fact miss completely. In THAT case the impact of Everdeen would continue to remain a mys.....tery. ;)
Hmm, a slight change to the HUD it sounds like...

 
How would you turn with the mouse? Mouse L/R makes the steering wheels go L/R? The wheels can only go so far, so you would keep moving the mouse, but the wheels are clamped. Then you move the other way and either it just starts moving right away, ignoring the amount you overshot, so finding center would be hard, or it doesn't turn until you get back in the valid range, which is slower. Could be done, but doesn't sound very responsive.
If you look in a 211° compass direction the vehicle turns towards that exact direction as long as you have any forward/backward speed.

Unlike with keys you get analog control like with one of those fancy racing game wheels. https://ssli.ebayimg.com/images/g/5rQAAOSw7XZXg6-A/s-l640.jpg

It's actually a lot more responsive than A/D keys and the logical translation of mouselook into driving.

A/D would still be used for strafing (helicopter) and there typically is a key to hold for free-look or looking straight backwards.

The only real argument for key directional controls is that you can use mouselook to fire handguns out of a vehicle.

 
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