Okay, thanks. So it's more of a technical / under the hood kind of change, nothing that'll effect gameplay?It will work exactly as it does now. You won't notice any difference other than the missing option for SP. Instead you will just select 1 for number of players.
Ahhh cool... picking up arrows when u miss@gipo: In THAT case the impact of Everdeen would continue to remain a mys.....tery.![]()
A16 minibike has a character controller on center (I think, going by memory) and does raycast down to determine tilt on terrain.@faatal
What are y'all using for collisions on the vehicles? The bike have it's own collider? Talking a16 btw...
If you watch MMs video of the jeep, listen to his key board. He has changed to the L and R buttons.faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.
I love using keys to drive and mouse to look. They should have options though.faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.
I don't know why they were originally chosen, but I would guess because WASD is the standard and the mouse is used to look around. I like the keys.faatal, now that you are around, maybe you can answer this for me. Why does vehicles use the a and d keys for turning left and right and not the mouse. Maybe it is only me but I find it awkward using the keys to drive.
https://7daystodie.com/forums/showthread.php?49210-Guppy-Server&p=786140&viewfull=1#post786140A16 minibike has a character controller on center (I think, going by memory) and does raycast down to determine tilt on terrain.
That is all gone for A17. All vehicles now have some combination of rigidbody plus wheel/sphere/cylinder/box colliders.
You are a wonderful person. Salute!@gipo: Yep. Its impact will be very slight on our consciousness. Very much unlike Everdeen. The odds of not noticing Everdeen would have to be very much in your favor....or disfavor, I suppose, since you’d very much want to notice it but since it would be quite impossible to miss it, things would definitely be amiss with your ability to see what was there on the screen unless you really did in fact miss completely. In THAT case the impact of Everdeen would continue to remain a mys.....tery.![]()
Hmm, a slight change to the HUD it sounds like...@gipo: Yep. Its impact will be very slight on our consciousness. Very much unlike Everdeen. The odds of not noticing Everdeen would have to be very much in your favor....or disfavor, I suppose, since you’d very much want to notice it but since it would be quite impossible to miss it, things would definitely be amiss with your ability to see what was there on the screen unless you really did in fact miss completely. In THAT case the impact of Everdeen would continue to remain a mys.....tery.![]()
If you look in a 211° compass direction the vehicle turns towards that exact direction as long as you have any forward/backward speed.How would you turn with the mouse? Mouse L/R makes the steering wheels go L/R? The wheels can only go so far, so you would keep moving the mouse, but the wheels are clamped. Then you move the other way and either it just starts moving right away, ignoring the amount you overshot, so finding center would be hard, or it doesn't turn until you get back in the valid range, which is slower. Could be done, but doesn't sound very responsive.