PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Problem is, if you could farm Brass you're pretty much set. I wouldn't mind if we could get a little Brass from mining, just a little bit.
I don't think brass needs to be increased imo. Just make steel able to be made in to the casings. Then with the new system hopefully they can make a misfire event that happens every so often. Would be far more interesting game play if done so.

 
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I don't think brass needs to be increased imo. Just make make steel able to be made in to the casings. Then with the new system hopefully they can make a misfire event that happens every so often. Would be far more interesting game play if done so.
And it would be far more realistic, all things considered. I know I'd hesitate to use home made ammo for fear of it blowing up when I pull the trigger. :p

 
I think you got that backwards. If ammo blows up when you pull the trigger that means it's working. ;)

 
I don't think brass needs to be increased imo. Just make steel able to be made in to the casings. Then with the new system hopefully they can make a misfire event that happens every so often. Would be far more interesting game play if done so.
Your ideas are intriguing to me, and I wish to subscribe to your newsletter...

-A

 
Problem is, if you could farm Brass you're pretty much set.
I disagree late game, half the zombies are bullet sponges and you cant engage all of them. You ether stop playing or start doing crazy stuff until you die (If you play one life per game).

Maybe A17 has a brass catcher item?

 
There is nothing about ammo in the new weapon system overhaul list, but lets wait and see what it will be. There have to be a new balance on gathering resourses and crafting ammo with them.
Naturally ammo will be overhauled too. Each single bullet can have up to 4 mods installed. There's the napalm mod, the heat-seaking mod, the explode-on-a-timer mod and more esoteric stuff like the teleporting mod. Because of this every single bullet now has a maximum stack size of 1. Makes management of the limited backpack space even MORE fun.

:cocksure:

But seriously: Why do you think that a new balance is needed? What changed?

 
Naturally ammo will be overhauled too. Each single bullet can have up to 4 mods installed. There's the napalm mod, the heat-seaking mod, the explode-on-a-timer mod and more esoteric stuff like the teleporting mod. Because of this every single bullet now has a maximum stack size of 1. Makes management of the limited backpack space even MORE fun.
:cocksure:

But seriously: Why do you think that a new balance is needed? What changed?
If we play more ppl brass is really causing starvation.

 
I think you got that backwards. If ammo blows up when you pull the trigger that means it's working. ;)
Well, there is that. But not all explosions are productive in that circumstance. :p

7Fx8KQJ.jpg


The lack of explosion could be bad, too.

giphy.gif


 
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I think you got that backwards. If ammo blows up when you pull the trigger that means it's working. ;)
That leads into old ammo sitting around for decades as well and not all of them in the best storage containers. >.>

Your ideas are intriguing to me, and I wish to subscribe to your newsletter...
-A
I have a million ideas! .. they just aren't all practical for a game ..or good ..or yeah well you get it. xD

If I had a news letter your eye's would bleed from my awesome spelling and grammatical skills.. :hopelessness: :shame:

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Well, there is that. But not all explosions are productive in that circumstance. :p
7Fx8KQJ.jpg
haha I like his YT channel :excitement: Explosions = Better!

 
Problem is, if you could farm Brass you're pretty much set. I wouldn't mind if we could get a little Brass from mining, just a little bit.
So I would have to agree, a mod to catch your brass in A17 would rock. or the ability to make brass from copper and zing would be nice. right now Brass on a server with lots of players can be the single biggest issue.

you can mine for almost everything else. heck even TWD added making ammo to an episode :)

 
I got a Question about electricity, if you would be so kind and answer :)

Any Plans to enhance/balance it with A17?

Right now its good, but could need some tweaking.

What bothers me and some others too, is the thing that you can only have one Power-Source in one Network. Could you please increase it to Two or infinite Power-Sources? Cable Management in larger Bases is a pain in the butt right now^^

 
I think resources are too easy to get. I can't think of a single game where I thought I was resource starved. Ever. 6000+ hours talking. :p
There were times that I was longing for a specific book or item and couldn't find them. Like my current game where I have yet to find the spiked club recipe and a second beaker (I have one at least... that saved my ass because I was finally able to make an antibiotic pill a mere 45 minutes before I died from infection). Life sucks with a mean RNG and 50% loot. Facing down a long term infection with "dead is dead" gets scary at times, too.
Death by infection is just about the only thing you cant save yourself if your luck is bad enough. You can increase your chances a lot by hitting a drug store, IF you can find one!

 
Death by infection is just about the only thing you cant save yourself if your luck is bad enough. You can increase your chances a lot by hitting a drug store, IF you can find one!
That's the funny thing with this particular game I'm playing. I haven't found any sky scrapers or hotels at all after finding at least 8 or so towns. I haven't found a single drug store until recently but that was one of those little ones and it had nothing of note in it. I have found exactly 3 honeys, 1 herbal antibiotic, and one fully antibiotic (I also made one of those that saved my life as I already mentioned). And I'm level 80+. :p

I can make more antibiotics now but I'd rather find a beaker and get a hell of a lot more efficient use of the 20 or so moldy breads I have after making a chemistry station.

Another weird thing about this world is that I haven't made a permanent base yet (playing dead is dead). I have a line of crafting stations along the side of a road near a trader that serves as my "base". From there I just travel out and hunt for things. I do have a large farm plot in a nearby town (about a 2 minute bike ride, so maybe not so near). During horde nights I just find a tall building, do some prep work, and then do my best to kill everything I can before sunrise. :)

 
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I have it and want to like it, but each time I try to play it, the crash landing and wandering around a bit is cool and then in an hour or two it becomes "what am I doing?" and I lose interest.
You know. To be honest. That's how I feel about 7D2D sometimes...

 
You know. To be honest. That's how I feel about 7D2D sometimes...
Most games have a focus of its "physiology", the technical aspects.

Only a greatest of games get the psychology of the game right. First that comes to mind is "Mass effect 2", when you had to make "that" gut wrenching decision, I wont spoil it if you never played it but it can still bring a tear to my eye.

OH NO! I was not bored with that game!

So 7D2D has a a good body but no soul: to love or hate or feel anything toward.

I suppose the stupid trader that bad mouths everyone tries to annoy you, but its so unrealistic. Who would antagonize heavily armed, desperate people??? If breaks the believability of the game.

 
I think resources are too easy to get. I can't think of a single game where I thought I was resource starved. Ever. 6000+ hours talking. :p
There were times that I was longing for a specific book or item and couldn't find them. Like my current game where I have yet to find the spiked club recipe and a second beaker (I have one at least... that saved my ass because I was finally able to make an antibiotic pill a mere 45 minutes before I died from infection). Life sucks with a mean RNG and 50% loot. Facing down a long term infection with "dead is dead" gets scary at times, too.
The only resource which I think needs major rebalancing is lead. At 1:1 compared to Iron smelting 5:1, it's by far always the one most in demand. Brass is only needed for 7.62 .. lead is needed for bullet tips (so for 7.62 as well) but then also for buckshot to keep the shotgun turrets stocked, and glass (especially bullet proof glass) sucks up thousands easily.

Whereas in A15 I dumped lead continually as I had little use for it, in A16 even mining out ore veins of lead I still need more. It's funny that I can easily steel up an entire base with the hundreds of thousands of iron I find, but I can't get enough lead for buckshot to keep turrets stocked :p Even nitrate and coal is easier as that's only used (almost) for gunpowder.

/V :)

 
Thank goodness. They really need a direction pointed out for them. I haven’t picked that game up in almost a year and neither have my friends. :p
Building to a ship that can leave the planet and fly to one of the other planets you can see in the heavens is amazing but it’s not enough for a minimal builder like me. The game is great for avid builders I’m sure.
You may remember hopping on my server and the one thing I truly love about 7dtd is the ability to mod the XML. If Empyrion had all the xml data 7dtd does for adjusting things I would play it alot more. Trust me I looked and maybe should look again. I love that game too but the Fun Pimps keep me coming back because I can adjust just about everything on my server and it keeps it fun for a few friends of mine and myself :) . 7dtd has come a long way imo. I find I need to adjust xml alot less to enjoy the game. 7dtd is by far the best Early Access title made for this reason alone.Its been a very enjoyable ride and keeps getting better. BTW good beer and specific types drink best near room temperature. Crap beer is best as cold as possible lol.

 
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