PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I can't actually put a number on it, yet...
Maybe we'll do 500 IDs with every DLC!
Gazz..you guys ever look at Empyrions system....You build one block out of wood, concrete, steel, etc 20180119141623_1.jpgand then right click to pick the shape----

Also for removing blocks or repairing, they use this ..same thing right click to choose20180119143024_1.jpg

Once you pick a shape..you use the INS/DEL/HOME/END keys to rotate and move on axis'

20180119143020_1.jpg

20180119143022_1.jpg

20180119143023_1.jpg

 
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Cool...but..How do we fill it---in game??? GASES?? Small engines with props are needed in game for plane prefabs

Coughs * VIDEO * Coughs

MTFGA

 
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@Ouch

I played Empyrion but the "building" usually takes the form of designing things offline and then only clicking the blueprint when you're in the real game.

It does get somewhat klunky to build nice things.

 
@Ouch
I played Empyrion but the "building" usually takes the form of designing things offline and then only clicking the blueprint when you're in the real game.

It does get somewhat klunky to build nice things.
yes their blueprint system is awesome as well...but I have built bases and ships while online playing...granted it is easier to build in creative and then just gather the resources and spawn it....but that's cheating in my opinion

 
per Madmole:
It's not something you pay for. It's something you earn.

;)
...I'll get banned if I say it...

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I don't think CC was talking about poop.
But let's not get excited. This already smells like Behemoth and Ziplines to me.
He's just having some unity fun; I think airships are a bad game idea (sorry Ald).

 
I don't think CC was talking about poop.
But let's not get excited. This already smells like Behemoth and Ziplines to me.
Woah,,,,please don't discuss content that has been dropped. This forum is for A17 related discussions only!

MTFGA

IHR 2018

 
Hi. How's that work, you just import the model, add a controller to it and hook it up to the character? It's the hooking it up to the character person I'm most interested in... =)
More complex than that. Vehicles have an fbx model, 2 prefabs, entries in 2 xml files and a class in code. The blimp is basically a wheeled vehicle with zero wheels and an input function (in code) that overrides the wheeled input. We are trying to put many of the vehicle values in xml, making more customization possible.

The blimp currently has no model. It is a capsule with cubes bolted on.

 
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