PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Suggestions on loot drops.

Zombies could drop things relating to there class, weapons, clothing and even body armor and armor not-so-common loot.

They could also drop things like ammo (if they are carrying weapons) and other supply's as common-loot.

Other things that would be common would be like food, water medicines.

They could even drop skill books they they might have been carrying before they turned.

A good example would be the zombie survivor who managed to stay alive after it all started and gather stuff before finally turning. They would be like packrats with lots of random stuff related to survival.

Another would be an army soldier carrying his/her M-16. There could be good chance to getting basic supply's and a more rare chance at getting both armor and an M-16 (if the M-16 is added to the game).

Using the M-16 as a model since that is the most common weapon used by the U.S. Military.

 
There are two main military bases in Arizona: (many more as it is the home state of Sen. McCain)

-Fort Huachuca, US Army - 6000+ active soldiers (So 6000+ M16's?)

-Luke Air Force base, should have several Airships, I'm sure... With trained Zombie bear assault troops. What superpower would not have them???

 
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Suggestions on loot drops.
Zombies could drop things relating to there class, weapons, clothing and even body armor and armor not-so-common loot.

They could also drop things like ammo (if they are carrying weapons) and other supply's as common-loot.

Other things that would be common would be like food, water medicines.

They could even drop skill books they they might have been carrying before they turned.

A good example would be the zombie survivor who managed to stay alive after it all started and gather stuff before finally turning. They would be like packrats with lots of random stuff related to survival.

Another would be an army soldier carrying his/her M-16. There could be good chance to getting basic supply's and a more rare chance at getting both armor and an M-16 (if the M-16 is added to the game).

Using the M-16 as a model since that is the most common weapon used by the U.S. Military.
It kinda is already like that. Unless you mean every zombie has to have it's own loot group, then I think that would slow the game down. Although I am playing WotW mod right now and the special zombies added it are like that. WotW does take some frame hits but not sure if that is why.

 
Oh, I expect nothing short of a madhouse for the first 3 weeks or so, where zombies use their own explosive attacks to ragdoll themselves over your walls and...
Tigger zombies? Bounce!

 
I thought I would point out a couple things yes some are known if not all like M/B colliding issues with terrain & movement, really hard to off road. The Headlight on the M/B, way, way, too Bright, it almost blinds you on the circumference. The air Drops are what is bugging me, the ones that land on a hill only to get destroyed & the Marker never goes away.

right now I have about 7 Destroyed Crate Markers left on the map by my mine & will a restart remove them.

I was going to try turning the markers on & off & restart, I would like to see something done with the Crate & it's collision on hills. It should not get destroyed, it should roll when it hits the ground, not break.

You are going in the right direction on Weapons & can not wait for it late 2018 or early 2019.

Edit: I was going to post this in bugs but we have some water seepage on Flagstone Blocks. I uses Full Blocks, Stairs & i/2 Blocks to make my Roman Tub Down Below in my Dungeon. Filled it with water & it seeps out the cracks. Follow the link to see more shots. I cleaned it up with Wood Frames & now I have to destroy & replace Blocks to see what does not seep.

http://steamcommunity.com/sharedfiles/filedetails/?id=1266648197
The airdrop problem has a very very easy solution. No need to mod even. They ll roll downhill without ever being destroyed.

Cheers

 
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There are two main military bases in Arizona: (many more as it is the home state of Sen. McCain)
-Fort Huachuca, US Army - 6000+ active soldiers (So 6000+ M16's?)
Actually, its likely to be more way more M4s then M16s, if they did have m16s there wouldn't be many still used

-t Army guy

 
The airdrop problem has a very very easy solution. No need to mod even. They ll roll downhill without ever being destroyed.
Cheers
They are not rolling for me, I have followed all the downward paths for it to roll & it is no where in sight. Sometimes I will chop down a tree or shrub & it will fall, other than that they get destroyed or disappear.

 
They are not rolling for me, I have followed all the downward paths for it to roll & it is no where in sight. Sometimes I will chop down a tree or shrub & it will fall, other than that they get destroyed or disappear.
Do you have any mods installed? I don't think I've ever had one destroy itself in vanilla 16.4.

 
There are two main military bases in Arizona: (many more as it is the home state of Sen. McCain)
-Fort Huachuca, US Army - 6000+ active soldiers (So 6000+ M16's?)

-Luke Air Force base, should have several Airships, I'm sure... With trained Zombie bear assault troops. What superpower would not have them???
7 Military Bases in Arizona.

Yuma Proving Ground (Army)

MCAS Yuma (Marines)

Barry M. Goldwater Range (AF)

Camp Navajo (Army)

Davis-Monthan Air Force Base (AF)

Luke Air Force Base (AF)

Fort Huachuca (Army)

I work at Fort Huachuca, and have lived in AZ since the 90's when not stationed elsewhere while I was in the Army.

 
Actually, its likely to be more way more M4s then M16s, if they did have m16s there wouldn't be many still used-t Army guy
Possibly, but they had mostly M16's when I was still in like 8 years ago. They're a support oriented post, not infantry, so they aren't exactly first in line to get upgraded weaponry. Only about a fifth of their individual firearms in the units I was a part of were M4's at the time.

That said, it isn't like they aren't almost identical weapons. It's mostly the stock length being adjustable that marks them as different from an M16, mechanically... To make them better for short range use in situations such as breaking in to buildings and clearing them.

 
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Well, we have close to nothing new to post on. The few things that have been official have been talked about, argued over, and suggestions made to make more fun, to help others have fun their way because their way is better. (We all know my way is best).

But seriously, I started playing Valmod as a brawler, I don't make a fort (underground or any gimmicky thing) and I live off what I loot. My kill count is off the charts! I could make a replacement spiked club on day two...

Its fun. :)

 
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It's funny how the little things can stretch out into a page worth of posts. :p I blame Gazz, he started it.
Now I may have been the trigger for your delusion but I cannot blame myself!

I watch Criminal Minds, you know!

 
Possibly, but they had mostly M16's when I was still in like 8 years ago. They're a support oriented post, not infantry, so they aren't exactly first in line to get upgraded weaponry. Only about a fifth of their individual firearms in the units I was a part of were M4's at the time.
That said, it isn't like they aren't almost identical weapons. It's mostly the stock length being adjustable that marks them as different from an M16, mechanically... To make them better for short range use in situations such as breaking in to buildings and clearing them.

Most places I've been to have had much more m4's, when I was in Fort Sam Houston, TX (mostly different types of medical training for those who don't know) we had a mix of m4's and dummy m16s. In a camp (can't remember the name) not far from that I saw people have a mix of m16s and m4s, but 3/4s of em where m4s. I figured it was about the same for coms. Germany, I've seen nothing but m4s but we are a pretty mixed bag of mainly MPs, Engineers, and Artillery so of course we would have the "newest" thing (although i was told they are currently trying to replace the M4)

 
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