Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.Its about as smart as a cat and dog. Cats are smarter but dogs socialize better, so you want both for a good AI.
Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.Its about as smart as a cat and dog. Cats are smarter but dogs socialize better, so you want both for a good AI.
They'll be guarding the nests. The baby dragons will likely get you long before momma has to do any work.Well, what do they drop?
Or do you need DKP?
I was in the shower! How rude!
Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.
you mean i can get my hello kitty dream home down at the blueprint vendor?You really should get out more...
I've come to a point for end game that I turn off loot respawning to force me to go travel and setup 'Mini Bases'.One aspect 'currently' lacking in the game is any 'real' need or encouragement to travel. Once you set up shop and find that big city loaded with everything you need that's it or start RP'ing for a reason. It doesn't need to be a "Non choice" deal either, just something to encourage it. Quest line? Environmental?.. something to get the player to 'choose' to explore the map more. Gold/Diamond Mines in the wasteland? Secret stockpile of items/gear in a specific spot in the burnt forest too good to resist? Dungeon poi's with the best stuff dotted throughout the map? IDK something.
Yeah I do that as well at times. I also make my town's and cities have more ordinary prefabs and less high value target prefabs. Along with heavily making those high value prefabs more of a pain to loot. I also don't touch that quality perk that makes it easier to get better loot.I've come to a point for end game that I turn off loot respawning to force me to go travel and setup 'Mini Bases'.
Just one of the many reasons I ended up hating EQ1 even though I played it for YEARS.Well, what do they drop?
Or do you need DKP?
Dont blame me, blame the idiots at M.I.T. Give me a Border Collie and I can train it to get me a bear from the fridge in a week. All I can do with a cat is something with his food and his bed. He trains me if I fail to keep his litter box clean. (something special in the bath tub, at least its not on the carpet)Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.
Yup, "location, location, location", using the realtor agent's mantra, you can make loot better or worse (and the monsters better or worse) all based on location.Since leveled loot sucks the fun out of looting, that's not an incentive for me. I think a better strategy will be bandits setting up shop nearby and begin raids until you move.
Tin,Yeah I do that as well at times. I also make my town's and cities have more ordinary prefabs and less high value target prefabs. Along with heavily making those high value prefabs more of a pain to loot. I also don't touch that quality perk that makes it easier to get better loot.
This will be a less than popular opinion but..
I refuse to purchase that perk (that shall not be named) that makes it more likely to getting higher quality loot either. I really think it doesn't add anything to the game for MP or SP and just promotes more sitting around and staying at one location. The play map is pretty darn big as is and there's really no reason for that perk. By the time everyone has even come close to uncovering all the map and looted every poi, even if you stick with the 30day respawn of loot, every poi will be restocked long before you even come close to doing so.
Yup, "location, location, location", using the realtor agent's mantra, you can make loot better or worse (and the monsters better or worse) all based on location.
Give each POI and Biome a value to indicate the level also the closer to the edge of the map (radiation zone) make radiated zombies more common until at the edge they are ALL radiated. Put the legendary stuff IN the radiation zones as well. Give the rad suits a reason to live.![]()
Edit: THIS would be the reason for people to leave their immediate area and explore because as of now, there are no reasons to move from your starting area. THAT is whats missing in the game, the adventure part.
100% agree with this, more difficult buildings need better quality loot, and yes a reason to get to the edge of the map - it's a bit like how starvation mod does it.Yup, "location, location, location", using the realtor agent's mantra, you can make loot better or worse (and the monsters better or worse) all based on location.
Give each POI and Biome a value to indicate the level also the closer to the edge of the map (radiation zone) make radiated zombies more common until at the edge they are ALL radiated. Put the legendary stuff IN the radiation zones as well. Give the rad suits a reason to live.![]()
Edit: THIS would be the reason for people to leave their immediate area and explore because as of now, there are no reasons to move from your starting area. THAT is whats missing in the game, the adventure part.
Don't confuse intelligence with obedience, the cat knows EXACTLY what it's doing.Dont blame me, blame the idiots at M.I.T. Give me a Border Collie and I can train it to get me a bear from the fridge in a week. All I can do with a cat is something with his food and his bed. He trains me if I fail to keep his litter box clean. (something special in the bath tub, at least its not on the carpet)![]()