PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That's what I'm saying; I honestly don't know where Jax and DeVag are coming from...
IDK either.. It's like we missed something with everything Kin and Gazz have laid out here and there. xD

 
Let me put it this way:

We're not working on this stuff for weeks just to create a system where you don't actually get to make any choices on what your weapon should be good at.

The fireaxe used to be intentionally nerfed as a melee weapon but now... we actually don't have to.

Use melee damage mods and you can be Hatchet Man.

(this actually only occurred to me right now so we'll see how that fits ;) )

 
Let me put it this way:
We're not working on this stuff for weeks just to create a system where you don't actually get to make any choices on what your weapon should be good at.

The fireaxe used to be intentionally nerfed as a melee weapon but now... we actually don't have to.

Use melee damage mods and you can be Hatchet Man.

(this actually only occurred to me right now so we'll see how that fits ;) )
That's what I took away from it. "The Sky's the limit" so to speak, for the Developers and the Modders.

 
Let me put it this way:
We're not working on this stuff for weeks just to create a system where you don't actually get to make any choices on what your weapon should be good at.

The fireaxe used to be intentionally nerfed as a melee weapon but now... we actually don't have to.

Use melee damage mods and you can be Hatchet Man.

(this actually only occurred to me right now so we'll see how that fits ;) )
giphy.gif


 
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I look forward to the new gun system. Right now you can build a weapon with four parts and exchange parts until you have the best weapon possible, a purple one. The quality of the flashlight attached does nothing, but it adds light.

Now we will be able to find five (?) tiers of weapons, and each higher tier can hold another mod, up to five (6?) mods. The mods will also have a tier, and the higher the tier, the more impact on the final weapon. We don't know how many mods are being added to the game, but even my simple math abilities tell me there will be nearly endless weapons variances within each weapons class. This is a lot better than finding hundreds of gun parts to make a brown, orange, yellow, green, blue or purple weapon with an optional flashlight attachment.

Gazz, are there plans to add an exploding steel arrow for the compound bow?

 
Maybe we should make them buy the next alpha as a new game. Then it would really feel like a new game to everyone!
Great...another Early Access game...just what I want!! I hate when games are complete ....much more of a challenge with bugs and unfinished systems.

Coughs * VIDEO* Coughs

 
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You just made every zombie a superhero. No they are very ill , not supernatural. Obviously they don`t feel good, so they just wander around. Sometimes angry and running. New weapon system is gonna replace the current one. There are few posts around and you have to read before complain next time. Cheers.
I like supernatural. Poor Zs. That means we are killing ill people?! Now i am demoralised :/ i guess i have to stop killing them.

On the other hand you said posts... So its not in a game... Zombies!

Never liked old weapon system. Never complained. :)

 
Maybe we should make them buy the next alpha as a new game. Then it would really feel like a new game to everyone!
I am sure that would be perfectly fine to those who buy the game a week before the new alpha comes out :D

 
I am sure that would be perfectly fine to those who buy the game a week before the new alpha comes out :D
pssssst here boy, here's a bone.... go sit in corner and stop trying to make sense out of this. :)

you never cease to amaze me.... thanks for the laugh Gamida

 
I am sure that would be perfectly fine to those who buy the game a week before the new alpha comes out :D
Just now! And only today! For a limited time! Never seen before! Hurry up and get your special!

THE SEVEN DAYS TO DIE alpha bundle

Just for .... 17*10$

And remember never complain in our user-friendly forums! :}

 
Dungeon POI 2.0

+Environmental Hazards

+Zombie Closets

???

Last one is confusing me....

Sorry for spamming :/

 
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Dungeon POI 2.0+Environmental Hazards

+Zombie Closets

???

Last one is confusing me....

Sorry for spamming :/
I believe the zombie closet is a small space just large enough to hold a zombie. You open the door hoping to find some loot, and BAM a zombie eats your face! MM walked by something in one of his videos and hinted that it was a "zombie closet."

 
Jax, DaVeg, I know the old gun part system inside and out. It was very limiting.
All you are hearing seems to be "removal of gun parts". Well think of it this way, each of those parts were basically a limited version of what mods are. The new mod system even uses the old assembly screen.

Only one actual item ID in the xml has to be used for all item mods. The mods are stored in another xml file and have an upper limit of 32,000(ish) possible mods. In the old gun system a pistol could only have a single item assigned as it's "barrel"

Now, using tagging and mods, a pistol COULD have 50 different types of barrels. All that do various things aside from editing the same set of stats. One could add damage and take away magazine size; One could have less damage but give you 1hp per shot when you hit an entity; One could give you any level in any skill for a specified time after a kill. 3 off the top of my head that are possible in the new mod system, and that's just scratching the surface..

The limited nature of gun "parts" evolved into a mod system that can now work on any item in the game, not just tools and weapons. The new system can mimic the old system exactly if that is the desire, but, it can also do much much more.
Agreed. Gun parts were/are limiting af. I would always have a chest or gun safe with one or two spare guns of each type of the highest quality I could find or make, and never use them. Now it sounds like I can have the storage full of a variety of guns with different mods for different situations. This sounds 10000% better. Not to mention it sounds like the mod community can be more creative with this system.

So are you saying that clothing and armor could be modded, say with a flashlight? That would be awesome since the mining helmet has become a must have item to wear. Could this be the foundation for wearable backpacks that have more or less inventory slots?

 
Let me put it this way:
We're not working on this stuff for weeks just to create a system where you don't actually get to make any choices on what your weapon should be good at.

The fireaxe used to be intentionally nerfed as a melee weapon but now... we actually don't have to.

Use melee damage mods and you can be Hatchet Man.

(this actually only occurred to me right now so we'll see how that fits ;) )
Nice!

I wondered if this system extended to melee weapons. Looking forward to melee weapons that feel and play very differently from each other. This has been my personal 'highly expected' feature.

EDIT:

The limited nature of gun "parts" evolved into a mod system that can now work on any item in the game, not just tools and weapons. The new system can mimic the old system exactly if that is the desire, but, it can also do much much more.
I feel like kid in a candy store right now.

 
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