JaxTeller718
New member
Well I for one could take or leave different crosshairs. I already see the simplification by putting health bars on the screen so for me the idea that getting a mod to a gun that shows me more specific crosshairs, or widens the crosshair doesn't do much for me and thats just a preference so we can chalk that up for now.Guns being simplified? What drugs you on, brah?
Now:
* The same four gun parts repeated for each specific gun that do nothing but craft the gun
* Crosshairs that are largely meaningless
* My yellow quality shotgun is exactly the same as your yellow quality shotgun
* Looting a crate might yield a hunting rifle stock that can only be used to assemble a hunting rifle.
* Assembling and upgrading guns consists of finding parts and improving quality by swapping out parts with those that are higher quality. "Quality" is an abstract value that affects damage and durability
Next:
* Dozens of unique gun parts that enhance different aspects of your weapon and that can be used for whatever weapon you own
* Crosshairs that dynamically reflect your ability to aim and hit your target
* My yellow quality shotgun is unique and personalized and there is the potential for dozens of different yellow quality shotguns all depending on the combination of mods added to those shotguns.
* Looting a crate might yield a hunting rifle with a random mod attached that can be removed and applied to a different gun.
* Upgrading guns consists of finding a wide variety of parts and improving quality and abilities of guns. "Quality" is defined by many attributes including reload speed, magazine size, fire rate, accuracy, and more.
These mods you are talking about? How many are there? We talking 10-15? Or 3-5? Because extended magazines, scopes and silencers add variety yes, but when we talk about attributes like accuracy, scope distance, durability etc that's what parts do now. So if I understand this right, each gun has a stat to them, and depending on quality of the gun the stat is effected.
Ok that's also what we have now. Youre saying that the landscape is broken wide open by the addition of these mod pieces, but I still don't really see how it's as complex or immersive as the parts system? Because you get a silenced weapon or an extended mag? Well i know its not in vanilla, but that's something we have been doing for years now WITH gun parts included.
Unless we are talking 20 different modifications for every single gun that can be attached, how is adding a silencer to the barrel "part" any different than adding a barrel to the barrel part? And why couldn't there be attachments on TOP of the gun parts. Now THAT would make for some crazy combinations of stats if each part held a stat, plus the bonuses from the attachments? It would be a stat lovers dream and it would give the player a lot more control over his weapons.
It could be that I am missing something. I guess I am trying to see the need for removing the entire parts system in favor of mods. The only way I see it as a better choice is if there are dozens of mods you can collect and add to the weapon. if this is the case then I am probably wrong in my assessment. But if there are only 5 attachments (extend mag, scope, laser sight, crosshair, stocks) then they system defaults to being simpler.
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