Been occupied for the last couple of days on other things, so missed some discussions but I want to add my two cents on some.
Your bored with the game but are getting tools of high quality early in the game, which you say is boring. Your fault, not the games. Make it harder, set limits, you can't buy those items. you can only sell a set number of items to the trader, limit how many times you can go to the trader. It's called denying self-gratification. Not giving into your wants and see this as a game and you have to work your way up.
Increate the number of zombies, have them run all the time, mod in that you get more of the dangerous ones. Increase the number of zombie bears, direwolves so you have to pay more attention and die more often. Drop everything when you die. Set loot to a longer time and no respawning. Set your days at less time. There are ways to make it harder if you truly want it that way.
Gun parts. Sorry, but I think we need to find whole guns. Who keeps just parts in a gun safe? Okay, some people might, they want a extra for the pistol that is getting old and will need a replacement part. So, split the difference, Not all safes have a full pistol, rifle, sniper or whatever. Some will have a whole one, some will have one missing one part, some will have just a part. They took the gun with them when they ran trying to escape the zombies and left the part behind. Ammo, there should be ammo in all safes. How many people have a gun but no ammo? Not many. How much, that can vary, a few bullets to a box to several boxes. Rocket launchers and anything to do with them are only in military bases. All of this can be based on levels and if you have quality joe, scavenging or other skills/perks. Can the respawn rate be made so that there is more for multiplayers but a longer time for SP? We shouldn't have five days, it should be longer as there is just one player and so they have plenty of time to hunt for loot.
Dungeons, getting in and out which is the best way. Some old houses have stairs from the bottom to the top so there is a quick way to get to the first floor from the attic, and down, by using back stairs. A player can choose to bust a attic window and find the hidden door and travel it, taking a chance a zombie is there sleeping and you wake it up, or have they go in from a basement and run into zombies. A paranoid family could have had some survival supplies and loot in various rooms and in the basement and a secret entrance/exit that they could use to escape for whatever reason. You find it and have to travel throughout the house and search. Maybe a note that is in the house taped to the wall with clues to a panic room, or a map that has the usual X marks the spot and they have to find it.
Traders, getting high level items early game. Set limits on how much the trader will take. Glass jars, cement blocks, paper, cloth, leather, those are items you can use that if you sell them one at a time you can increase bartering skills very fast and also get a high price. Some items I think are too high, but you can make money fast by selling some items. You can only sell so many sheets of paper, pieces of leather, cement blocks and others in lots; you have to sell them in groups of 10, 20 or 25 and you get less for them and can sell only a set number, like we can on books, guns and other items. You can't sell drawbridges, machetes, or it is just one at a time.
Yeah, I know, I just pissed off a lot of players, they go they want to level up fast, get points so they can buy that blue or purple item by week too. Well, life isn't perfect and this is a game that should be played longer than a week.
We nor the Pimps know what the general public really wants as very few players will join a forum and so we get what we think is important. You want to know, visit several servers and ask players there, what do they think is most important, what do they want to make the game harder/easier/middle ground. Ask youtubers who do the lets play and ask them to ask their viewers what they want added or taken out and see what is really wanted by players. Very few visit forums, they don't want to wade through all the posts to find info, they have limited time; work, family, demands of real life don't allow them that time to read through five pages (or 532) of posts to find the answer to questions and the search -- that is a joke and waste of time.
I don't know if some of this is possible, those who know about code do, quests that lead to one POI then to another POI that leads to a location where you can find a special item hidden behind a certain picture. I don't know what is possible, think outside the box.
Your bored with the game but are getting tools of high quality early in the game, which you say is boring. Your fault, not the games. Make it harder, set limits, you can't buy those items. you can only sell a set number of items to the trader, limit how many times you can go to the trader. It's called denying self-gratification. Not giving into your wants and see this as a game and you have to work your way up.
Increate the number of zombies, have them run all the time, mod in that you get more of the dangerous ones. Increase the number of zombie bears, direwolves so you have to pay more attention and die more often. Drop everything when you die. Set loot to a longer time and no respawning. Set your days at less time. There are ways to make it harder if you truly want it that way.
Gun parts. Sorry, but I think we need to find whole guns. Who keeps just parts in a gun safe? Okay, some people might, they want a extra for the pistol that is getting old and will need a replacement part. So, split the difference, Not all safes have a full pistol, rifle, sniper or whatever. Some will have a whole one, some will have one missing one part, some will have just a part. They took the gun with them when they ran trying to escape the zombies and left the part behind. Ammo, there should be ammo in all safes. How many people have a gun but no ammo? Not many. How much, that can vary, a few bullets to a box to several boxes. Rocket launchers and anything to do with them are only in military bases. All of this can be based on levels and if you have quality joe, scavenging or other skills/perks. Can the respawn rate be made so that there is more for multiplayers but a longer time for SP? We shouldn't have five days, it should be longer as there is just one player and so they have plenty of time to hunt for loot.
Dungeons, getting in and out which is the best way. Some old houses have stairs from the bottom to the top so there is a quick way to get to the first floor from the attic, and down, by using back stairs. A player can choose to bust a attic window and find the hidden door and travel it, taking a chance a zombie is there sleeping and you wake it up, or have they go in from a basement and run into zombies. A paranoid family could have had some survival supplies and loot in various rooms and in the basement and a secret entrance/exit that they could use to escape for whatever reason. You find it and have to travel throughout the house and search. Maybe a note that is in the house taped to the wall with clues to a panic room, or a map that has the usual X marks the spot and they have to find it.
Traders, getting high level items early game. Set limits on how much the trader will take. Glass jars, cement blocks, paper, cloth, leather, those are items you can use that if you sell them one at a time you can increase bartering skills very fast and also get a high price. Some items I think are too high, but you can make money fast by selling some items. You can only sell so many sheets of paper, pieces of leather, cement blocks and others in lots; you have to sell them in groups of 10, 20 or 25 and you get less for them and can sell only a set number, like we can on books, guns and other items. You can't sell drawbridges, machetes, or it is just one at a time.
Yeah, I know, I just pissed off a lot of players, they go they want to level up fast, get points so they can buy that blue or purple item by week too. Well, life isn't perfect and this is a game that should be played longer than a week.
We nor the Pimps know what the general public really wants as very few players will join a forum and so we get what we think is important. You want to know, visit several servers and ask players there, what do they think is most important, what do they want to make the game harder/easier/middle ground. Ask youtubers who do the lets play and ask them to ask their viewers what they want added or taken out and see what is really wanted by players. Very few visit forums, they don't want to wade through all the posts to find info, they have limited time; work, family, demands of real life don't allow them that time to read through five pages (or 532) of posts to find the answer to questions and the search -- that is a joke and waste of time.
I don't know if some of this is possible, those who know about code do, quests that lead to one POI then to another POI that leads to a location where you can find a special item hidden behind a certain picture. I don't know what is possible, think outside the box.