Gazz
Fun Pimps Staff
In an assortment of other games, yeah. Not in this one.everything else already exists.

In an assortment of other games, yeah. Not in this one.everything else already exists.
(simplifying...) The root is know as the Intel PTI bug. Page Translation Isolation. Which has to do with how apps and data are placed into RAM. It used to be apps and data would just be loaded into 'known' memory sections - in sequential order. 'Bad actors' started using that to capture info/data from ram areas. (and then do various things with that info). PTI is supposed to make it harder to determine where certain sections of that data is being stored. (ASLR ties into this conversation as well by 'randomizing' those locations.) This was a necessary development in order to have multiple virtual systems on the same physical system - and yet make sure each of those virtual systems could not access the others.I'm really not sure it's going to be that bad for the majority of users...
As I understand it, it will be most noticeable when there are multiple external calls to the CPU (what ever that means). But basically, it shouldn't be noticeable for the general gamer...
Also, Skylake and above should only be slightly affected... If at all...
But yeah, it would have been a nice fact to know, if you just bought a new Intel CPU![]()
But... I like meat.Yep. Standing on one place to get hungry faster so you can eat food faster so you can get more HP faster... that is nothing but silly.
You want to improve your character? You have a currency to spend. Skill points or whatever they end up being called.
Then you decide what is most important to you instead of completely bypassing the cost structure with the above grind.
We can have drugs, worn items, or quests/training improve things like HP as well so there are plenty of options for temporary or permanent boni.
But one thing won't happen. You won't get a free ride to awesomeness burning through the 50 stacks of meat in your fridge...
Oh yeah, if you play for 3-5 years of game time...Like if you run you get some HP but if your chopping wood and building stuff. Then you should get even more HP. Add a good diet into the mix and you got something.![]()
I assume then you're playing at max dificulty and always run? If not then make it harder yourself and change the settings.Honestly I think the game is now way too easy. The first seventh day is a joke as wood spikes are pretty OP. By day 8 I had blue level steel tools, the best guns and had no real threat to me.
I also miss the scary dangerous cities, you know? When you entered a city and the sky went dark and green and the streets were packed with the most dangerous zombies including feral zombies. Now you can just run in and get everything you need with no real threat. I miss that scary atmosphere.
Edit, I also never need to move beyond the Wooden Bow.
Sick i love that then found it quite easy to be able to powerlevel the overall wellness, so hype for this patch i know it will be a rather long time till any consumers will see it but hey ho time it takes is as long a piece of stringHit point max progression will be governed by the fortitude attribute. We don’t know yet about max stamina progression. General health and wellness will be governed by the new buff system.
This will mean that food, drugs, drinks, poisons, prolonged fatigue, etc can all be events that will have a much more realistic effect on our current wellness. We can also get sick and then return to health again.
The current wellness system is essentially eat food to gain higher hp and stamina max. Very one-dimensional. The new system will be much more versatile and moddable.
This also means that you will no longer be able to power level your hp and stamina maxes using the meat stew/ snow biome meta...
And if you tie it into a loop it becomes super philosophical.i know it will be a rather long time till any consumers will see it but hey ho time it takes is as long a piece of string
I'm just plain old to lazy to mod the XMLs. Just gotta hope someone makes a hard mode then, and a no HP bar mode.... and doesn't feel the need to add horrible looking new items/npcs.... Roland I think you're our hero here what ritual do I need to do to summon you.Hah! We know. =)There is no realistic way to make the game "hard" for players with 1000+ hours. It's like attempting to fix every single dupe exploit or cheat without a system of server authorisation. The attempt would be a complete waste of time.
Now what we ARE doing is opening up more values for modding so it's a one-liner to adjust the stamina cost of running, jumping, or what-have-you.
Creating a super duper hard mode for 50 guys who have already bought the game just isn't very economic. Working on making the game more fun for 5000 new guys is a lot smarter.
That doesn't mean making the game easier (which I know some will intentionally misread this as) but better structured and documented so that an action has reasonable consequences.
In A16 having an empty hunger bar does... what? Anything? Exactly.
Does the animation blend tree work also apply to animals? It took me a while to realize that one reason animals still look 'dumb' and lumbering is because they don't move their heads. If bears and dogs turned their heads left/right/up/down to look at you as they gave chase, I'm convinced it'd make them seem more intelligent, without even having to work on the AI.Right now they are working on animations for bandits. Everything that has been shown for players also applies to bandits. I know someone has been tasked with NPC AI but don’t know the progress.
I'm all for zombie diversity!But if you want to, you can now give a specific zombie type a "skill" to make it run faster when it has been set on fire or run slower when the temperature is below x or be stronger when other zombies are nearby or become green and angry when it has taken 50% damage. (not sure about the last one)None of that would be a buff but a conditional effect attached directly to an entity.
Not quite AI but a big deal for enemy diversity.
Well... your a member of TFP now... So something must have gone rightI invented the number 15 sometime back in '78.Somehow I never really got credit for it. It's so unfair!
Well maybe if you invented it back in '14, you would have. :distrust:I invented the number 15 sometime back in '78.Somehow I never really got credit for it. It's so unfair!
I remember my Grandfather thanking you, they had such a hard time before you invented fifteen, it threw the entire decimal system out of whack.I invented the number 15 sometime back in '78.Somehow I never really got credit for it. It's so unfair!
You should have patented it, silly. Think of the royalty payments you've missed out on!I invented the number 15 sometime back in '78.Somehow I never really got credit for it. It's so unfair!
If the rewrite were for performance reasons or to clean up code, you would be right. But this rewrite seems much more about giving higher level code more possibilities (like the ability system, status effects, effects of weapon-mods, food..., quest system). Surely they won't stop there and NOT use all that new stuff now that they implementet it.Still... When such rewrites come, and at such low level foundations of the game... I smell a nearing Beta phase...![]()
where can i see the check/to do list? i would like to follow them sometimesRight now they are working on animations for bandits. Everything that has been shown for players also applies to bandits. I know someone has been tasked with NPC AI but don’t know the progress.
look down (bottom of this page) or up (top of this page) and click on FIRST which is the 1st page of this thread and the answer to your question.. btw if its not there its not confirmed and will be when its confirmed.where can i see the check/to do list? i would like to follow them sometimes![]()