PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It makes sense the other way around.In the dark, zombies lurk and shamble around.

It's in the light where they get agitated.
Or the virus is suppressed during the day by the suns radiation and during night time it's at its full capacity.

Lets have UV bombs to temporarily slow down zombies at night. And lets make zombies run deep underground. (caves and underground labs)

 
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A lot of people aren't able to articulate their frustrations online w/o resorting to tom foolery...
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Bugs Bunny references are cool by default. It's hard to beat the old Looney Toons for consistent quality and funniness. :D

 
Right now they are working on animations for bandits. Everything that has been shown for players also applies to bandits. I know someone has been tasked with NPC AI but don’t know the progress.
Well I see that your trying to LOOK like a bandit.

Fail. lol :)

 
The one and only possible answer to zombie running indoors and at night:

1) There is a weak signal (coming from Antarctica, the moon or at CERN ground zero) that is partially disrupted by the suns rays or by any structure or being underground!

2) In the campaign, you must make the long journey from Arizona to the New World Order HQ and destroy the signal to finally end the zombie menace!

 
I'd be surprised if it was any more complicated than a basic C clone with memory management already sorted, the sort of thing you'd use to program an arduino. That would be more than enough for the purposes of modding.
I'm with you on the dislike of xml. I can do it but it's bloody awful to parse.
I use a full C++ compiler to program an arduino.

 
I use a full C++ compiler to program an arduino.
There's always someone willing to do it the hard way :-)

Personally I prefer writing the data directly using a magnetized needle and a steady hand.

 
There's always someone willing to do it the hard way :-)
Personally I prefer writing the data directly using a magnetized needle and a steady hand.
A good scalpel and some punch cards are the way to go.

 
Would it be possible to make it so that upgrading something is prohibited by landclaim protection the same way that damaging a block is prohibited (Unless of course the person is on your friends list)?

The reason I ask is because on servers people can do something known as "Nailgun griefing" and just run around upgrading everything in sight. The act of doing this strips the paint off of every block touched. Structures that are normally made out of wood, stone, or cheap metal on purpose are currently VERY vulnerable to being turned into an absolute mess if they have a paint job on them. The worst part about this is, it's not really detectable unless you have a third party method such as CBSM to monitor who goes in a certain area. But in more public areas, even CBSM is useless

 
A good scalpel and some punch cards are the way to go.
Until someone drops a box of them and you need to resort them five times to get the five digit sequence number aligned again... er, not that I have any first hand experience with that... I'm too young... much too young*.

*Whether its physically, mentally or spiritually I'm not telling.

 
Honestly I think the game is now way too easy. The first seventh day is a joke as wood spikes are pretty OP. By day 8 I had blue level steel tools, the best guns and had no real threat to me.

I also miss the scary dangerous cities, you know? When you entered a city and the sky went dark and green and the streets were packed with the most dangerous zombies including feral zombies. Now you can just run in and get everything you need with no real threat. I miss that scary atmosphere.

Edit, I also never need to move beyond the Wooden Bow.

 
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Admin Block(s)

Hey Folks.

Would in be possible to get a Block similar to the Bedrock Block, that ignores gravity?

Like Stats from the 1x1 Stainless Steel Block, but without the Gravity/Structural Integrety-Limitations.

Only available in Creative Menu of course, so Admins could creat Bigger and prettier Buildings?

Background:

Our Server tries to create attractions to get more Players, so we got a Market Players can teleport to for trading, a Bootcamp for a Bloodmoon Shelter and an Arena to battle Zombies.

If we got said Admin-Block, we could create Bigger and prettier Buildings for our Players.

Im aware that this goes against the Survival Aspect, but as an tool for Admins it would be nice.

 
I also miss the scary dangerous cities, you know? When you entered a city and the sky went dark and green and the streets were packed with the most dangerous zombies including feral zombies. Now you can just run in and get everything you need with no real threat. I miss that scary atmosphere.
That I agree with 100%

I remember one time back in the days, I hadn't even noticed how insanely difficult cities had become and I ventured inside thinking I was gonna be fine. Needless to say, I had to stay on a building's roof for a day straight, cornered by a neverending horde of zombies; they just wouldn't stop coming.

After they finally forgot about me and wandered off, I got the heck out of there.

I miss those hub city days... I felt like I was in a Walking Dead episode.

 
Large cities really should be very dangerous. Filled with zombies of all kinds. I liked being nervous about going to them, that's what a horror game should do.

I hope when the radiation zones become traversable we get a real end-game area. Or at least add to every Random Gen a extra large centre city like the old cities located in a large wasteland with random radiation patches (to add to the danger) that has the green death and rainy atmosphere. I think atmosphere is really important to a game like this and I like the feeling of foreboding that the cities used to have.

Now they are just free loot zones. You should have to build up to savaging cities. Starting at small towns, then going to large towns, then small cities, then large cities, then radiation cities. The last three being filled to ♥♥♥♥ with death!

Cities and towns are now empty, sleepers alone just offer no challenge, as long as you sneak. You can clear out even the largest building no problem.

A centre hub city (I think) is a good idea. Sewers/sub-ways, car-parks and danger. I also like that centre cities looked like cities in regard to pavements (sidewalks) and random ruined buildings. I wouldn't mind being able to hand craft centre hub cities which spawn in the middle of the map. The city design picked being random. Maybe add a workshop kind of thing where people can craft a city in a flatworld and can be submitted and the Fun Pimps (if they think it's good enough) can add it to the game. I imagine you would start with a base (streets/roads) already crafted and the wasteland that it stands on already there too. A template if you will.

I would love to be able to craft a city with an underground system of sewers and subways and a hand-crafted feel that people can explore in their world, or whatever city happens to be picked to be in the centre, handcrafted or otherwise.

 
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Yeah I think that the zombie running indoors was super scary. Partly because it was dark and in close quarters and partly because they would shamble up to the door and then start sprinting at you for no apparent reason. Having flashbacks of the first couple times I saw it.

I think the feral zombies in game have the same affect now. With the occasional running zombie in the day it keeps the suspense up but only after your gamestage gets higher weeks into surviving, and by then, nothing can kill you because you probably have all purple gear anyways.

Would be exciting if ferals were "slightly" more common at lower levels. At this point the only scary thing in the game is a horde of dogs or wolves.

Dang it, I think I'm going to have to start playing with zombies always running...

Also @Moldy Bread I am grinning from your location reference, well done

 
Honestly I think the game is now way too easy. The first seventh day is a joke as wood spikes are pretty OP. By day 8 I had blue level steel tools, the best guns and had no real threat to me.
I also miss the scary dangerous cities, you know? When you entered a city and the sky went dark and green and the streets were packed with the most dangerous zombies including feral zombies. Now you can just run in and get everything you need with no real threat. I miss that scary atmosphere.

Edit, I also never need to move beyond the Wooden Bow.
I’m curious about how you get to Blue level steel tools by day eight. I’m usually still at orange or perhaps yellow by day 7 and don’t even have a workbench until after day 8 let alone the ability to craft steel.

 
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