ZombieToad
New member
Thats very nice but unless that had some decent durability it would be a lot of micromanagement that it seems the devs are moving away from, what with all the gun parts going bye bye.Underground hazards like gas build up etc. are fine so long as their is an ongoing cost to maintaining them, not just 'build an air filtration system and your done' and I mean besides using fuel to keep motors running and the like.Things like replacement filters, durability on components so things break down and need new parts thus requiring looting trips to obtain more etc.
The challenge needs to be vaguely comparable to those faced by an above ground base.
I love building underground but that's a recipe for boredom currently, make it challenging, the current system allows me to make an underground base that is fully self sufficient (food, water, gas etc.) in complete safety with the odd bit of daytime looting.
Include a toggle off option in the same way as weather survival for those that don't want the added challenge.
Would u say one vent should be enough for a big room? Idk how it would work, maybe x amount of blocks around the opening for air?