PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Umm what? Bones for shotgun ammo? There some recipie I don't know of in the base game?
Shotgun ammo requires paper - glue is an ingredient to make paper (I think) and bones are an ingredient in making glue. Hence bones for shotgun ammo... right?

 
where are moutain lions, coyotes and cats from 350k goal :upset:
Lions and Tigers and Bears Oh my! Lions Tigers and Bears Oh my!

- - - Updated - - -

Sounds appropriate =)


I do the same for new chill builds sillls. Door up top and 1st level's all solid.

Hey.. say Irish Wrist Watch 5x fast.
I knew this idea was for the BIRDS! Get it? hahaha. :)

- - - Updated - - -

You people know what would be fun?
A piece of actual, worthwhile news.
What here????

No way! ;)

 
The pathing is 3d now, but it is jumping 3d, not walk around anywhere 3d. Spiders will get their day in court. Just not today.
Ah, that makes sense. I understood why they were not high priority. Just wondered if the basic design was taking into account 3d movement. Plus I was at work and bored. :)

 
and while you are getting bored with the zombie ai taking that path, another player or a small group of bandits snipe or rocket launcher a section of your base. Just keeping things lively. a lone bandit out on horde night can make things deadly
For you or the bandit?

Zombies on hoard night are faatal meaning that they can since you wherever and if they can smell you out hiding away in your fort. They can easily find a lone bandit out in the open. Who must have lost his mind for being out there on a night like this.

If anything, it would make it more safe for you as the hoard chase after the idiot. Might be funny to watch faatal zombies chasing after a bandit.

Would love to watch what a bandit would do with either weapon against a hoard of running and screaming zombies.

- - - Updated - - -

Ah, that makes sense. I understood why they were not high priority. Just wondered if the basic design was taking into account 3d movement. Plus I was at work and bored. :)
No they are too busy nerfing all the weapons just like we saw in the last video.

 
Could there be limit how many blocks zombies would have to walk around to opt for straight route instead?
Yes.

If there were multiple penalty types in each grid location, zombies could even use different weighting combinations, so they would have varied behavior, like weaker ones place a stronger value to block health, while higher damaging zombies don't care to go around as much. More data in the grid will use more memory, but should be fine.

 
Lions became bears, coyotes became wolves and cats are dogs.....TA DA!! Nobody really likes cats anyways!!
And the pink elephants are almost done. They are just afraid of the zombies and don't want to spawn.

 
I've been out of the loop for a while here - is there any news on A17? or are we just a in a holding pattern?
It says when the front page was last updated in the poll on top of the page, as far as any major A17 news goes.

And the pink elephants are almost done. They are just afraid of the zombies and don't want to spawn.
Pink elephants!?

What about my laser bears?

 
And the pink elephants are almost done. They are just afraid of the zombies and don't want to spawn.
Drinking while playing Confirmed!!! Its sooo good when it touches your lips!!!

I only drink to make other people more interesting!!

MTFGA

 
Kind of off topic, but since someone posted the original kickstarter page I couldn't help but notice the 300k goal had oculus rift support. Is that still on the list of things to do once this game is gold? I'm in no hurry for it, but it'd be freakin' awesome. Cause I don't know about you guys but one thing that'd make this game terrifying at night would be seeing a (silent) wandering horde at night in VR.

 
Last edited by a moderator:
Umm what? Bones for shotgun ammo? There some recipie I don't know of in the base game?
Bones->Glue->Paper->Shotgun Shell.

Add to that a days worth of mining boulders then becoming max skilled at a shotgun is actually a very good idea.

With a good hunting knife, I get 1-3 bones per zombie. Encouraging screamer hordes and doing melee combat in a flat cleared area is maybe one of the most exciting and useful things I do! When half the hoard is fast, its best to have over 200 stamina. :)

 
Last edited by a moderator:
Could there be limit how many blocks zombies would have to walk around to opt for straight route instead?

This is because while zombies take the path of least resistance they also the shortest path. If you move away. You will be too far from them and will move to the other side to get closer.
What sillls said. I haven't seen the code, but if it's like any AI I've seen before, this is built in already. Breaking through a concrete block has a high cost associated with it, but even walking across open ground has a nonzero cost, since it still takes time. Then the zombie can typically go for the lowest cost path, without the need for much special case behavior that is more easily exploited.

 
Right! Once a zombie starts hitting something, he should go into a frenzy until that block is destroyed, THEN reacquire a new target. But never changing its target would be the counter to my plan.
Okay, I've come around on this. When I first heard the grid would be recomputed on the order of 1-10 seconds, I thought it would be a terrible casualty of performance limits. Now I see how a significant delay before they react could be beneficial.

 
The animal types changed. There are more animals than originally listed but they aren't exactly the ones named. I think there will be at least one more added at some point. Some things on the stretch goals will be added post launch replacing other things that were originally going to be post launch but moved up in priority once they got going.
A Horse world be fun. Something you need to protect.

 
I reject that players who are not in the know would eventually learn to build double thickness on three sides and single thickness on the fourth. That way of building is so outside what is intuitive that the only people who do that are those who have learned how the AI works and are using that knowledge to their advantage (or they were clued in by friends who know).
Nonsense! The survivors set a goal at the start of the week to upgrade their base from single-thick steel walls to double-thick. Then stuff happens. The miner gets distracted, they don't get enough iron in the forges, yadda yadda, and the bottom line is they don't have enough steel to cover everything. So rather than have an uneven patchwork, they agree to get the north, east, and west walls finished, and concentrate their traps and guns on the south side to compensate. Voila: they learn the zombie's behavior organically, with no outside knowledge.

All of you who are lamenting how easy it will be to exploit the AI have only your own selves to blame for reading up on how it works.... So please remember that no AI is going to be smarter than human ingenuity and you only have yourself to blame if you spoil it for yourself by following the AI development so closely that you know how to beat it before ever booting up A17 and also that the first iteration is basics and faatal has advanced features planned that will help obfuscate and randomize zombie behavior so that they are not quite as predictable as what many of you are planning on (again provided you aren't using your early access privileges to fully analyze and overcome the AI before ever experiencing it ingame).
I don't see anyone lamenting how easy it will be to beat. I see people trying to poke holes in a design as soon as they're made aware of it. That's just to be expected. We always do that, whether the design is revealed in a video, post, actual release, or anything else. It makes up the majority of the on-topic discussion in the Dev Diaries.

 
Okay, I've come around on this. When I first heard the grid would be recomputed on the order of 1-10 seconds, I thought it would be a terrible casualty of performance limits. Now I see how a significant delay before they react could be beneficial.
Yeah, just a few tweaks to the AI is all that is needed. Bringing back the Spider Zombie's abilities would make things interesting as well.

 
Yeah, just a few tweaks to the AI is all that is needed. Bringing back the Spider Zombie's abilities would make things interesting as well.
Edit: Or, each zombie has a behavior:

-Nurses always target the player and always go for the easiest path.

-Bikers and lumberjacks will head straight for the player location and start attacking anything in there way.

-Spider zombies will quietly climb up the walls and only make a small sound when it sees the player.

This would give each zombie type some feel to them and no just a random, generic zed.

Opps! dang Internets not doing what I wanted! :)

 
Last edited by a moderator:
I agree.
When I found out that they attack doors none of my bases now have doors. I dig an underground tunnel to access the base.
That’s interesting, because I take the opposite approach. Doors are a linchpin of my horde defense. I spend the resources to make multiple strong doors the zombies have to breach before they can reach me, arranged in a way that I can take as many of them out before they do.

And the thing is, I’m certain I would do this even if I’d never been on the forums or wiki, and/or the zombies treated doors like other blocks. Why? Because doors (along with hatches and campfires) offer the unique benefit of allowing me to pass through them unhindered, then changing state to where they do hinder the zombies. I don't consider it to be exploiting any outside knowledge of the AI, which is one thing I like about my horde defenses.

 
What? Giving us weapon mods instead of generic parts is a nerf?
I havent commented on that because I was waiting until I see a high level player with skills and good mods.

If a max player/modded up Pistol cant one shot a normal zed in the head, then something is broken. We'll see.

 
Status
Not open for further replies.
Back
Top