KLOWN
New member
yes yes omg YES !!!!!I would love a van that could hold the basic work stations (forge and workbench) and 3 or 4 boxes. Then you could have a real nomad experience.
yes yes omg YES !!!!!I would love a van that could hold the basic work stations (forge and workbench) and 3 or 4 boxes. Then you could have a real nomad experience.
Must say i am not too much of a fan of the zip lines nor the behemoth. Although, I am excited about most other things being implemented.OH THANK GOD!!! Thank you guys so much!
Heck yea. really excited about NPCs and the vehicle overhaul. I can see the awesome war mods now. lolBoarding the Hype train now!
From the player perspective, fog of war still exists. However, I use the map feature on CBSM and you can see the entire map on that website. The additional server load doesn't seem to be any worse than having an extra player. It goes along the map, fully loading one chunk at a time, and takes over a day to finish the task.Does the visitmap command uncover the entire map? or is the fog of war still in place?
what about ram usage? I feel like this would drastically increase ram.From the player perspective, fog of war still exists. However, I use the map feature on CBSM and you can see the entire map on that website. The additional server load doesn't seem to be any worse than having an extra player. It goes along the map, fully loading one chunk at a time, and takes over a day to finish the task.
Last time talked about visitmap the one who had experience said he needed a restart all few hours, so maybe you should simply make it more like (as i said no own experience so maybe my code is wrong)what about ram usage? I feel like this would drastically increase ram.
If there's going to be enhancements to the buff system, it would be great if some detail regarding where a buff came from was provided as well. A player, player id, NPC, NPC type ID, faction, stuff like that. There's cases where it would be advantageous to a mod where teams, factions, and the like are considered when a buff is applied.Those are some good ideas. Hopefully we can get some more ways in.
"Zed Baseball"Heck yea. really excited about NPCs and the vehicle overhaul. I can see the awesome war mods now. lol
Also, drive-by bludgeonings. Make it happen pimps!
I haven't dug into the nuts & bolts of it, but where I didn't see any performance hits while running it, my assumption would be that it deals with one chunk at a time, generates it, loads it in ram, then writes the region file to the hard drive and takes it out of ram while moving on to the next chunk. So my guess would be that the ram usage is equivalent to a single chunk at one time if it was programmed properly.what about ram usage? I feel like this would drastically increase ram.
One more question, can the command be ran from the linux terminal? Specifically if installed via Alloc's scripts and fixes? Or do i need to run as admin via console within the game?
Nice shopping cart/trolley !Sooo
With all the new vehicles will this be a reality? a mod? or a feature in 7 days to die II ?!
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[mobile base]
Like many player bases are built in air/ underground/ on ground etc- most of them are good to go- just need to find - loot- 4 big wheels- build a 18V engine- hook it up with electricity and you have your "truck"- add fuel and you good to go! (physics means speed impacted by mass so it would not be fast but practical!)
Hey! Thanks for answering my questions Madmole. Love how this game is coming together.The Duke is like Neagan and charges the traders for his "protection". So they pay him a big cut of profits and he doesn't murder them or take all their ♥♥♥♥. So while they are loyal to Noah at heart, they fear the Duke so they secretly MIGHT support Noah but pay the Duke. The player will decide to join one or the other and do quests to find Noah and exterminate him or join the White River and try to kill off the Duke and his Army. Both of them are probably right in their own minds, but the player can decide what is best for the future of Navezgane.
But no, we don't need to re-order where anything is. The duke doesn't have traders, he doesn't need them he just takes his cut by force if needed.
I thought that you were the hype train.Boarding the Hype train now!