Demonoid74
New member
You should have bosses that are like mutated turtles or something that live in the sewers...oh wait...
Or if you get bitten by a radioactive bug, then you take on the powers of that zombie bug... Mostly exploding if shot.You should have bosses that are like mutated turtles or something that live in the sewers...oh wait...
If you get bitten by a radiated spider you... nah I got nothing... a craving for flies?If you get bit by a mutated cockroach you may develop the ability to continue functioning without your head... for a while.
You gain 4 additional limbs but lose control of two of them randomly.If you get bitten by a radiated spider you... nah I got nothing... a craving for flies?
Sure, if the minibike is only as fast as you running. But why postulate the improbable?When I mentioned that I wasn't even thinking about using a bike to get away from zombies, I was thinking more of why put the time, effort and resources into making a bike that would be no faster than me running to where I wanted to go.
40 meters a second is the fastest voxel game I've seen render (Empyrion) it uses the same engine as 7D2D so I think things can get better.Sure, if the minibike is only as fast as you running. But why postulate the improbable?
The minibike of A16 has about 600 different speeds (one for each quality step of the motor part) and most or all of them are faster than your run speed. Lots of choices for motor speed.
Sure, with too many vehicles there might be cases where the speed difference between two vehicles isn't noticable anymore, but we are far from that at the moment. Replace a quality 400 motor with a quality 450 motor and you will notice it.
Well that explains a lot about you then.If you get bit by a mutated cockroach you may develop the ability to continue functioning without your head... for a while.
Empyrion seems different than 7 Days. It’s been awhile since Inplayed but digging doesn’t seem to be block by block. It’s more like everything is meshed together and as you dig you bend the mesh. It seemed impossible to make a 1x1 shaft for instance but I admit I didn’t test it thoroughly. There was only the one digging laser tool and it seemed to melt away the terrain keeping everything smooth. Not sure what difference that makes for performance but I’m also not sure if I would like 7Days digging to become like Empyrion digging.40 meters a second is the fastest voxel game I've seen render (Empyrion) it uses the same engine as 7D2D so I think things can get better.
No, you get the ability to climb walls, but weirdly your animation never rotates to match your hands/feet to the walls.If you get bitten by a radiated spider you... nah I got nothing... a craving for flies?
That might be the missing piece.Empyrion seems different than 7 Days. It’s been awhile since Inplayed but digging doesn’t seem to be block by block. It’s more like everything is meshed together and as you dig you bend the mesh. It seemed impossible to make a 1x1 shaft for instance but I admit I didn’t test it thoroughly. There was only the one digging laser tool and it seemed to melt away the terrain keeping everything smooth. Not sure what difference that makes for performance but I’m also not sure if I would like 7Days digging to become like Empyrion digging.
But maybe digging isn’t as huge a deal as getting vehicles up to speed...?
Different types of infections confirmed for A17, I can roll with thatIf you get bit by a mutated cockroach you may develop the ability to continue functioning without your head... for a while.
What does digging have to do with driving? The point was on loading speeds, not ground shapes.Empyrion seems different than 7 Days. It’s been awhile since Inplayed but digging doesn’t seem to be block by block. It’s more like everything is meshed together and as you dig you bend the mesh. It seemed impossible to make a 1x1 shaft for instance but I admit I didn’t test it thoroughly. There was only the one digging laser tool and it seemed to melt away the terrain keeping everything smooth. Not sure what difference that makes for performance but I’m also not sure if I would like 7Days digging to become like Empyrion digging.
But maybe digging isn’t as huge a deal as getting vehicles up to speed...?
Ah. I see. If that's true, then it may be a better way to make a voxel game work.My point was that instead of individual voxels being destroyed piece by piece it was more of a derforming mesh and so less granular which might speed up performance—not as many individual pieces for the engine to keep track of thus speeding up rendering and allowing vehicles to go faster. If it is two or three vast layers like Gazz said or a huge block like Al said then it means a lot fewer computations. Come to think of it the digging in Empyrion does remind me of the way individual terrain blocks deform as you damage them—just on a larger scale.