Henrique
Member
I think it's supposed to be a Flintstone Blimp!!LMAO! at the feet on the bottom :lol:

I think it's supposed to be a Flintstone Blimp!!LMAO! at the feet on the bottom :lol:
Sorry, I mistook what you wrote as some sort of critique of not expressly stating my post as an opinion or something like that.It wasn't about opinion, it was about what is easy or scary to you, which might not be easy or scary to someone else, especially normal players. This isn't self centered (@Menace312), it just means it is difficult for long time players to experience anything in the game like a new or "normal" player would experience them. (Your text also actually wasn't missing the words, my "fix" was just to illustrate that our situation is different to that of normal players).
will water be reworked in a18? as it is right now it's not all that greatLights would be nice, but that was a joke. Water vehicles probably won't be in A17. Maybe A18.
Leveled loot confirmed gone in a17! =)Now we had a recent case where someone's view on artistic direction was obviously and irrefutably right and the developers were wrong. That is an edge case where you should point that fact out to readers so it's not mistaken for a mere opinion.
Oh right, I forgot about difficulty settings when I wrote about the drawback of battery-powered night vision googles.There are a great many ways to do this but I'm hoping they move the game options into a "gameoptions.xml" file so we can more easily adjust things like difficulty settings to what makes sense for us. And if they also had the options menu in the game read from and react to changes in this file that would be ideal (especially for modders so they could add options to their mods that go into the game UI).
Needless to say that while TFP is obviously wrong it will not change anything for ..hrmph.. undisclosed legal reasons even though they would want to follow that artistic direction with all their hearts. Damn, those lawyers ruin everything :smile-new:Now we had a recent case where someone's view on artistic direction was obviously and irrefutably right and the developers were wrong. That is an edge case where you should point that fact out to readers so it's not mistaken for a mere opinion.
Yeah, there are a lot of little tweaks they could do to scale things according to a master difficulty setting if they choose. After A17 they could even have skills and stats be affected by it. I'd like to see zombies get a speed adjustment based on difficulty level so at the higher difficulty settings there is no way you could outrun the zombies without the aid of a perk or something (better get a head start!).Oh right, I forgot about difficulty settings when I wrote about the drawback of battery-powered night vision googles. TFP could make NVGs limitless in easy setting, fairly long-running on normal and really on a short fuse on maximum difficulty. That would be a novel way to increase difficulty separate from increasing zombie hit points
We know, but I don't know when/if improvements may come.will water be reworked in a18? as it is right now it's not all that great
This one is dedicated one. Person must love what he does in life
wow I really narrow my ammo. once I can make 762's I roll with an AK and a hunting rifle. I struggle with the compound a tiny bit but enjoy it.I leave the sniper at home for the most part but I don't really PVP. That pistol though is something I strip for ammo sell the gun and the ammo.
Good point, in short, if this thing become real it shouldn`t be running on our nerves, but to be implemented in a way to add new unexpected, but ..yea lets say it fun&scary experience to our dark hours. In a way to not accept it as a granted function that just help us have a walk in the night just like in a park full of rabbits. Even as a mod would be awesome.Excellent idea from a simulation (and horror) aspect and I'm sure Roland would be pleased ;-).
There's a drawback though: NVGs are the equalizer that allows normal and inexperienced players to go out at night instead of hiding in their bunker. I've seen this tendency even with fairly experienced players who should be able to survive such encounters without NGVs with the right prepraration.
In other words, a realistically short timer would drive most players to an undesirable style of play bad for their enjoyment of the game. If TFP implements this, the timer should be fairly lax, like half a night or more, and the "interesting" settings should be kept for modders.
Just don`t put mosquitoes into game. Hell exist between the 1 & 0s, too. I prefer wasteland for life.We know, but I don't know when/if improvements may come.
Also please avoid adding the human bot flies.Just don`t put mosquitoes into game. Hell exist between the 1 & 0s, too. I prefer wasteland for life.
you're god damn right[*]Please faatal, no "if" when it comes to future water improvement. We only want "when"
you're god damn right
Please note that the above are absolute irrevocable universal independently objective truths. Any implied or explicitly stated occurrences of the phrases "to me", "for me", or "in my opinion" were either accidental or a placation device.
Roland, wouldn't you agree, no matter what screen the days are displayed on, it would be easier to read and more aesthetically pleasing to see it as Week 34 Day 5... instead of Day 203 (having to figure out when the next horde is coming)[*]Book keeping can be done by the computer but there is no reason to keep day and time on the main play screen. That is definitely something that could be checked on the map page as needed. Even in real life I have to check the day and time on a device to remember when I am.
To support your point, I just found quality 562 tires on day 1. High quality loot is always possible, just less likely at lower levels.[*]Pure leveled loot has never existed in this game. The hybrid system is more leveled probability tables. If they add POI specific loot based on difficulty then it would be perfect but they don't have to replace what we have.
I think a fade in and out of Sunday, Monday, etc. during the morning music would be more cinematic and pleasing. And then Saturday would be written in red.Roland, wouldn't you agree, no matter what screen the days are displayed on, it would be easier to read and more aesthetically pleasing to see it as Week 34 Day 5... instead of Day 203 (having to figure out when the next horde is coming)