PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Lol...love it. Any situation where it’s one person’s fault if nobody gets anything is pretty hilarious. I can just imagine Neeb and co...
Here’s what I’ve been able to see from team chatter:

Someone is working on a way for players to join a party for a quest and quests are being designed to hijack and change conditions of POIs once they are activated. So it sounds as though Quests will be able to be tailored for parties of 1+ which would keep them viable for single player.
Awesome! So the hijack system we talked about a while ago is planned then. Great news.

 
Welcome to the 7daystodie forum and be warned anything can happen here.
1. development of new ideas and restructure is not a waste of development... regardless if we like or dislike something (the game is not out of development yet and anything can be added or taken out).

2. "Nobody wants game turn into some Fallout based RPG"? betcha there are a lot of people here who may want just such a thing. it can be asked and you can see by the threads here that 50 different people will want 50 different styles/variations of the game.

3. Heads Up... things can change but MM said in one of his recent videos that the car is a place holder as the 4WD is a truck/SUV type vehicle not a car... (but i said things can change).

enjoy your stay. :)
Thanks for welcoming me :)

I just wanted to say my own opinion. I was watching this thread long time ago before i registered. 4WD car is something that doesn't let me sleep. I would be very dissapointed if this concept gets scrapped.

 
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I’m seeing more and more power armor references regarding the HUD these days. Makes me feel warm.
That, or I pissed myself. (No bladder bar...)
Was that the leak of behind closed doors information you were referring to?

It should stay behind closed doors. :p

 
(on group quests for SP)

you'd probably need an NPC
Beware! This is where madness lies. At least for developers foolish enough to try it.

Maybe just put HP bars on bosses...Although, I would not prefer it myself.
That solution makes it even more arcady. "Look, this is a boss!! He is special because he has a HP bar".

I think the HP bar is because of one single feature: Regeneration. Any normal monster can be killed by just shooting/hitting long enough. If you encounter it again you know if its worth doing it.

But regeneration pisses on the parade (lots of reference to bladder function lately. Is this a trend?). A beginner has no realistic chance to find out about regeneration except by reading about it in a forum/wiki. Books and Info pages inside the game are unreliable as well, many people don't read them (their fault but a game developer has to account for that) or don't find them.

So what would be a good in-game way to inform a player that regeneration exists? I can think of a few:

1) You find a corsett of health regeneration. No, that is not magic at all, it was developed by a mad scientist and it simply injects you with very low doses of glowing zombie serum whenever you need it (indicated by low blood pressure and pain nerves signals). Side effect is you start to glow. Now this should give the player a hint "glowing=regeneration", also the description of the device should practically give it away.

2) Instead of a corsett make it a serum (and make one ingredient part of irradiated zombie loot)

3) Naturally books are a nice way to inform the player, it is just difficult with random loot to make sure the player sees it. Maybe a quest on the main quest line should always provide the book that tells of dangerous regenerating zombies.

4) if the health of the zombie is shown as part of the texture and/or posture, that would be ideal but needs lots of work from the graphics developers.

5) Remember the Fallout 3 quest "Writing a survivor handbook". This is the quest which made me like Fallout 3, whatever shortcomings it had otherwise. Ok, simply copying the idea won't work well, but something similar could make a nice continuation of the starting quests. Example: Some scientist hires you to find out stuff about the zombies. Can they reproduce? Is there still blood in zombies? Do they pick up stuff or is their loot always stuff they owned while alive? ;-). And ... how do irradiated zombies regenerate? Finding out about that could be a cool quest to go into higachi tower and find out more about the research done in there.

 
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I think in survival games there should be less HUD info. Especially when facing an enemy. When you know when to run or when to fight, it removes the survival instinct. Maybe just put HP bars on bosses...Although, I would not prefer it myself.
True, this break the immersion of the survival aspect of this game

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(on group quests for SP)


Beware! This is where madness lies. At least for developers foolish enough to try it.

That solution makes it even more arcady. "Look, this is a boss!! He is special because he has a HP bar".

I think the HP bar is because of one single feature: Regeneration. Any normal monster can be killed by just shooting/hitting long enough. If you encounter it again you know if its worth doing it.

But regeneration pisses on the parade (lots of reference to bladder function lately. Is this a trend?). A beginner has no realistic chance to find out about regeneration except by reading about it in a forum/wiki. Books and Info pages inside the game are unreliable as well, many people don't read them (their fault but a game developer has to account for that) or don't find them.

So what would be a good in-game way to inform a player that regeneration exists? I can think of a few:

1) You find a corsett of health regeneration. No, that is not magic at all, it was developed by a mad scientist and it simply injects you with very low doses of glowing zombie serum whenever you need it (indicated by low blood pressure and pain nerves signals). Side effect is you start to glow. Now this should give the player a hint "glowing=regeneration", also the description of the device should practically give it away.

2) Instead of a corsett make it a serum (and make one ingredient part of irradiated zombie loot)

3) Naturally books are a nice way to inform the player, it is just difficult with random loot to make sure the player sees it. Maybe a quest on the main quest line should always provide the book that tells of dangerous regenerating zombies.

4) if the health of the zombie is shown as part of the texture and/or posture, that would be ideal but needs lots of work from the graphics developers.

5) Remember the Fallout 3 quest "Writing a survivor handbook". This is the quest which made me like Fallout 3, whatever shortcomings it had otherwise. Ok, simply copying the idea won't work well, but something similar could make a nice continuation of the starting quests. Example: Some scientist hires you to find out stuff about the zombies. Can they reproduce? Is there still blood in zombies? Do they pick up stuff or is their loot always stuff they owned while alive? ;-). And ... how do irradiated zombies regenerate? Finding out about that could be a cool quest to go into higachi tower and find out more about the research done in there.
Instead of HP bar or regeneration bar, they should add (only for boss) damages skins textures, more damage = more blood, more more damage, more more blood..., etc

 
True, this break the immersion of the survival aspect of this game
- - - Updated - - -

Instead of HP bar or regeneration bar, they should add (only for boss) damages skins textures, more damage = more blood, more more damage, more more blood..., etc
Maybe when the player first encounters a regen mob they get a new journal entry about it?

 
Maybe when the player first encounters a regen mob they get a new journal entry about it?
It may be a little late if they've already had an encounter with one.

Such information should be easily (and optionally) obtainable from merchants. They've been surviving for a while and I doubt they want their customers to die too quickly.

Other in-game cues could be things like posters put up during the final days of the apocalypse or simple graffiti as a warning to others.

 
How about the first time a regen is encountered and damaged a hp bar appears and shows the life slowly regenerating and a little paperclip could show up in the corner of the screen to give some helpful tips.

Make it a zombified rusty paperclip for greater immersion...

 
How about the first time a regen is encountered and damaged a hp bar appears and shows the life slowly regenerating and a little paperclip could show up in the corner of the screen to give some helpful tips.

Make it a zombified rusty paperclip for greater immersion...
good to hear good sir

hope santa was good to you

 
is a zombie health bar only gonna pop up when they are targeted or being hit? or are they all just gonna show and spam are screen?

 
How about the first time a regen is encountered and damaged a hp bar appears and shows the life slowly regenerating and a little paperclip could show up in the corner of the screen to give some helpful tips.

Make it a zombified rusty paperclip for greater immersion...
If the player is getting a note from Odin why do we need the HP bar? One of them is a redundancy at that point.

In game cues and warnings would be better from an immersion perspective.

 
is a zombie health bar only gonna pop up when they are targeted or being hit? or are they all just gonna show and spam are screen?
Unknown. The team will be discussing it when they are back from the holidays. The bar shown in the video was simply a concept design and not final. Madmole said that for group quests the developers felt there was some necessary information that would need to be communicated to all party members. Hp bar and perhaps some pop up icons to show special abilities are what is being discussed. We’ll see what they decide.

 
How about the first time a regen is encountered and damaged a hp bar appears and shows the life slowly regenerating and a little paperclip could show up in the corner of the screen to give some helpful tips.

Make it a zombified rusty paperclip for greater immersion...
We could just say that the zombie paperclip is your conscience (you're probably going insane, it is the zombie apocalypse after all) and we could call him Jiminy Clipit.

 
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