5 years isn't really that long for a game in development. I know games that take 6-8 years in development and they are a huge company with way more people working on it but the difference is they don't let you play while working on the game so you don't hear about the game until they get closer to a release date.
Team size is often misunderstood.
Having a dedicated systems designer can help. Having 20 systems designers goes everywhere and nowhere.
You
do need these giant teams to put out an off-the-shelf AAA title with a pre-baked map and lots of POI.
The handcrafted play area in Fallout 4 is certainly bigger than in 7D and that's what you need a lot of people for.
TFP is a small team and has no illusions about that. You can see re-used POI and content but you will also see increasing random variations in these POI that will make you less certain whether or not this really was the same house you had just been in. =)
...my point is, these are foundations for when they're ready to be implemented, and it just so happens, A17 will implement a lot of the stuff we've been seeing lying in wait, and well, it takes time. =)
Quests alone... geesh, the potential there... I've said it before, it's got the potential to be the most powerful system in the game, and from Roland's crumb dropping lately it sounds pretty awesome.
The quest system (and the supporting infrastructure) will not suck.
I only work on bits of the "supporting infrastructure" but it will be a lot more than "kill 5 zombie nurses"...
(and I don't mean 20 zombie nurses)
Gazz can you please hofix a few bugs in the game ?As example i think it would be nice if the player drops all items of his belt every 3rd time he meets a wolf
Hmm. That would just be XML now.
Every time you get killed by dogs the dogCounter increases by 5, every time you are close to dogs it increases by 1.
Every dog you kill decreases it by 1.
Over time it decays but if it goes over 10 you get temporary cynophobia.
On encountering dogs you soil your breeches and get some sort of debuff.
The buff/item/skill system is now... quite powerful.
You singled out ONE line from his otherwise spot on post.
Yes, I do.
Steam reviews are "very positive" and recent reviews keep trending up still.
The whole social media hubbub may be crucial for a game with an expected shelf life of 3 weeks but 7DTD is not an It Girl that will be gone by then.