PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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LOL, thanks! I'd never heard of the term. And as for definition #3, turns out I've been living among the gubbins all my life, right here in the good ole U S of A! Who'da thunk it?!
We have been invaded by Gubbins....they are every where. It does explains of bit of the world as it is today.

 
They give us less all the time, if you want to look at it that way. Less blocky terrain, less sharpened stones, less HUD elements, less crafting grid, less meats, less molds, less calipers, less cave complexity, less one-off blocks, less books, less spam crafting... :)
Man, some of that made me SAD :(

 
Any chance we can make the following change to Electricity.

Only show the wires when the Wire tool is in your hand. otherwise hide them. they currently make a house look like a spider web

 
Any chance we can make the following change to Electricity.
Only show the wires when the Wire tool is in your hand. otherwise hide them. they currently make a house look like a spider web
there is already a mod for that

 
Any chance we can make the following change to Electricity.
Only show the wires when the Wire tool is in your hand. otherwise hide them. they currently make a house look like a spider web
less wires?

 
Any chance we can make the following change to Electricity.
Only show the wires when the Wire tool is in your hand. otherwise hide them. they currently make a house look like a spider web
I definitely disagree with this change idea; one, I like the look but two, more importantly, it's would make it MUCH harder to see what's broken after cop spit.

Hide your wires in an attic, crawl or walls. =)

 
They give us less all the time, if you want to look at it that way. Less blocky terrain, less sharpened stones, less HUD elements, less crafting grid, less meats, less molds, less calipers, less cave complexity, less one-off blocks, less books, less spam crafting... :)
More Poi's, more tools on shape selecting, more vehicles, more weapons mods (A17), more deer (male and female A17), more variety in shapes and sizes of towns, an extra town in navezgane, more traders, more sky scrapers, more electricity, more crucible, more sway, more ambience. :)

 
We just barely got the first version of distant buildings so it is not in it's final form yet. Madmole has said that they will do their best to make distant terrain sync better with actual current terrain but in this first version it is all based off of the initial load of the world so changes will not show up. There are still plans in the works for the distant terrain feature so hopefully some of these problems will be fixed.
Floating partial structures will probably not get fixed until beta once optimization happen. Right now if falling debris will overwhelm your system then it doesn't happen.
Thank you for taking time to answer me!

You and your team doing great stuff, keep it up! :)

Regards...

 
It’s as the old saying goes.

Some zombies only see the skull half empty. Rather than as a skull half full.

Which zombie are you?

 
Man, some of that made me SAD :(
I loved when I first started playing trying to "figure out" a recipe. I resisted the wiki page so hard. It was so fun. Before I could lock doors or chests I built walls and false walls in my base and spread my loot around. I would come back some walls destroyed and minor losses(But oh boy did people get the mother load a few times) . I love the look of everything now but I still pine for those days when I had not even explored a lot of the top of the map in Navesgane. I still play the crap out of though lol

 
I definitely disagree with this change idea; one, I like the look but two, more importantly, it's would make it MUCH harder to see what's broken after cop spit.
Hide your wires in an attic, crawl or walls. =)
I make little holes in a series, you can run the wire through several blocks. I put in the relay, 2 blocks down, a ladder above that to hold the hatch above that. If cops explode right on it the splash damage can bypass the hatch at times and get the relay, but it works 99% of the time for me.

edit: holes lol

 
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More Poi's, more tools on shape selecting, more vehicles, more weapons mods (A17), more deer (male and female A17), more variety in shapes and sizes of towns, an extra town in navezgane, more traders, more sky scrapers, more electricity, more crucible, more sway, more ambience. :)
And one of the most enjoyed: More mining!

The below was a 20,000+ nitrate mine (including the gravel). It was like Christmas every time I dug out the gravel and found yet another layer of nitrate. I don't know if it was two nitrate mines or what but I was VERY happy about MORE! :)

View attachment 23472

 
And one of the most enjoyed: More mining!
The below was a 20,000+ nitrate mine (including the gravel). It was like Christmas every time I dug out the gravel and found yet another layer of nitrate. I don't know if it was two nitrate mines or what but I was VERY happy about MORE! :)

View attachment 23472
Nice. always a happy surprise when you hit a mother load like that.

 
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