PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Ok so I changed the land claims from 1 to 10 allowed in the XML but only one stays active and the others break when I put a new one down. Am I missing something here?

 
Ok so I changed the land claims from 1 to 10 allowed in the XML but only one stays active and the others break when I put a new one down. Am I missing something here?
Working fine here. Did ya restart server after changing?

Cheers

 
Hi. I post it here, cause no discusion, just some idea/help to improve the game. give all zeds different ablibities.For example:

1) make the burning zeds (the ones in the burned biom) immun to fire/molotoves

2) the fat hawain guy got less damage from blunt/slash/shotgun..so much fat...he doenst care about ( head shot matters!, but fat burns well)

.

.

x) and more..more specific immunity/damage reduction for all types, all zeds got their own resistance and weakness

--> combine all those....For example: fireimun spiderzeds

because : its boring to kill all the zed with a few molotovs at hordnight

just some quick written down thoughts ( sry english is not my native language)

 
Good seeds:

We found a couple, but I can't seem to post the screenshots right now, I'll try to add them later. Both are 8k maps.

PopcornPrince

(Island, mostly forest with a lot of cities in a big horseshoe)

UGalAMioSPaZitY

(Island, more challenging. lot of cities all running together, but only a little in forest. Most split between snow, wasteland, and desert)

 
Last edited by a moderator:
I never seem to have much luck with Zombie loot but I am on Day 5 level 10 and not seen a single drop from a zombie yet.

This is 17.2 (b20)

 
Blood Moon Range

When this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?

 
Blood Moon RangeWhen this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?
Asking me too. The option says its about a delay...so no earlier bm..so no real rdm ones, only later ones

 
Blood Moon RangeWhen this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?
Just a plus. No minus.

Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.

Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.

Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

etc.

 
sad but true...so NO real rdm bm!
If you want it real random set it to 1-20

Means you have randomly a bloodmoon all 1-20 days

The first number is only a "safe zone" so that you can repair your base

1-14 Means on average you have all 7 days a bloodmoon +- 7 days

 
Last edited by a moderator:
Just a plus. No minus.
Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.

Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.

Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

etc.
Frequency 7 range 7 example. If it is random of 7 to 14 days does that mean the next blood moon is random based on day 14? The range would be then 14 to 21? Does this mean we could have a blood moon on 14 and 15? Or if the blood moon falls on day 10 does it wait 7 days from that before we would get the 7 day random setting again? Another words 17 to 24 if it fell on day 10.

 
Lets say you set 7-10

Then first bloodmoon is between Day 7 and 17

Lets say it was day 14 then the next is between 21 and 31

Lets say it was day 25 then the next is between 32 and 42

(not testet, but so i understand fataal) (just reached Day 7 in a 7-20 setting)

 
that setting comes in my mind too, but somehow i imagine its a "not real rdm". cause 20 days to bm ...hm...

atm i play 3 days to bm, 120 mins days (so its like about 7 days on 60 mins ) , but just to explore navezgane

I dont realy need a hordsave base, i used a poi 3 times and molotoves ftw....

But thx for that info

 
I seen this in streams to, but can any one explain why we have zombies destroying block's alternately along a horizontal plane when they trying to get to you ?



 
If you increase the difficulty in the game you still get the same xp reward bonus and loot drop chances, right? I would love to see it changed that you get rewarded for going up in difficulty.

 
If you increase the difficulty in the game you still get the same xp reward bonus and loot drop chances, right? I would love to see it changed that you get rewarded for going up in difficulty.
i would hate it, this game has allready to many "Connections"

Its bad enough that harder

* Reduce your damage

* Raise the zombie damage

* Raise the Zombie HP

* Raise the Gamestage

all at once.

I would play with higher zombie damage, but i completly dislike Bulletsponges.

And bzw, more XP = Higher level = Higher gamestage = no more fun

I hate green armys in pois

I just reached level 50 ONLY by wrenching cars

 
Hey anyone know were the heck the new UserDataFolder

Is? I have a rented server and can't find it to save my life! My World Folder has an Empty a Naz an Playtest folder with no data in any of them. Config point to user fold but not finding in directory. 😥I ran a test on a Naz map an two RWG Before I had a need to remove player data after testing some minor XML tom foolery. Really need to get to Player Folder in my saved games.

 
Frequency 7 range 7 example. If it is random of 7 to 14 days does that mean the next blood moon is random based on day 14? The range would be then 14 to 21? Does this mean we could have a blood moon on 14 and 15? Or if the blood moon falls on day 10 does it wait 7 days from that before we would get the 7 day random setting again? Another words 17 to 24 if it fell on day 10.
The new bloodmoon is calculated from the current one. The game doesn’t “remember” past bloodmoons.

And not really directed to Greymantle but are we really getting complaints that the new settings aren’t random enough? I think the settings give a wide range of possibilities beyond even what was originally hoped for. Frequency 1 Range 20 is going to feel so close to absolutely random that most of the time nobody would notice. In the rare case that it actually goes to the twentieth day you will know what day it will absolutely have to be one day before it happens and that is only if you are keeping close track of the day count and that is easy enough to stop doing...

 
Status
Not open for further replies.
Back
Top