lol
I like food and water to on my hud. but not everyone does others do. You know if you press f7 lol your hud disappears and you know squat hey

haha
I know, right? The minimalists already have a built in function...
F7 doesn't work for gameplay. It is fine for screenshots. If they can fix it so you can interact with things and pull things off your hotbar then that would be great.
Actually there is.
Sometimes if I have plenty of food, I want to eat even when I am at 99%. So my wellness grows faster.
Sounds pretty meta to me. I don't think the devs should be obligated to design so that people can min/max wellness gain by timing the eating of food at exactly 99%. This is in fact another reason the perfect information should be hidden so that players don't get flipped into meta gaming mode. Personally, I don't think its good game design. Please note that I'm not saying you shouldn't play that way if you don't want to but I believe that the game shouldn't necessarily be designed so that the game is easily played like that. Plus, just eat a little bit after you made it to 100%. If you are still at 100% then you won't be able to eat and if wind up eating at 98% or 97% instead of the ideal 99%....well, if you are THAT keyed into meta play then I think its time to mod in a food bar for yourself so you can enjoy yourself. (Maybe add a hand washing function as well....)
@Roland But with that logic they might as well remove health from the HUD too since there are visual/audio cues and there's no actual penalty until you're at 0%. Get rid of many of the buffs too because irl those would be unnoticed in high stress situations. I know you've said that you would like to get rid of almost everything but that's a really extremist play style, and the logic you use already conflicts with the entire current layout. Considering what's already shown on HUD currently it only makes sense that something as simple as hunger and thirst were added too.
I'd be great with removing the other bars. The game is very playable without all that information right on the play screen. Walking Dad in his minimalist mod put the food, water, health, and stamina bars next to the hotbar in the inventory screen. That worked fine too. As often as you craft and check your inventory it was very simple to check your stats. I'd be fine with that too. It's not so much that I don't want to know (but its partly that); it's more that I don't want those things in front of me while I'm interacting with the world.
Yeah, and stacks with a count >100 only show "lots" because you won't intuitively know if that's 4031 or 4183 wood. =)
Could we also please just have one big rectangle for the inventory instead of a grid and all the stuff is just placed in the big rectangle so that the exact number of slots is ambiguous? Plus, some icons would cover others so that you would have to move icons around to look for items in your pack?
Joking aside, there actually is a big problem with 100% accurate information. It leaves little to no room for error and dealing with the consequences of errors is meat and potatoes for a survival game. What the heck is everyone so scared of losing a few wellness points for? Losing track of how hungry you are and then scrambling to find food before starvation hits or even before you lose more than 1-2 wellness points makes for some good frantic and
survival gameplay. Putting an indicator that makes it impossible to make a mistake with eating and drinking is a poor choice in my opinion. The clock and day count always on the screen makes losing track of time and being caught too far away from your base to make it back before sundown something that almost never happens. But remove those and now you have more survival gameplay moments because as a player you made the mistake of losing track of time. Disregarding those who can't divide by 7 anyway, not knowing the day count for the rest of us would make blood moon horde nights a lot more interesting. If you make the mistake of losing track of the days then you will have to pay for that mistake.
Is the game better or worse for not having the minimap with zombie radar blips? (Perfect knowledge of surroundings)
Is the game better or worse for not having aim assist? (Perfect knowledge of weapon sighting)
Is the game better or worse for not having heat map level indicators? (Perfect knowledge of screamer appearance)
Is the game better or worse for not having fast travel back to base? (Perfect travel)
Is the game better or worse for not having enough points to purchase every perk? (Perfect progression)
People will have different preferences about these things but that is beside the point of good design. Just because someone wants to be able to purchase every single perk doesn't make it good game design to let them. By denying them that perfect ability to get everything it creates meaningful choice and could result in a mistake that will impact survival and that will have to be lived with.
I think the game is better for not having perfect knowledge of food and water. I think the game would be better without perfect knowledge of location, time, date, stamina, health, and XP as well (But I'm not pushing for those things other than using a mod for myself). As long as there are indicators that can be noticed if you are watchful then that is what makes for a good survival game in my opinion. The ability to make mistakes due to imperfect knowledge and then having to scramble to survive the consequences of those mistakes is part of what makes this game so re-playable and fresh every time you play.