wolffblood
New member
Really I think xp is just disproportionate for harvesting/building. I was messing around a bit with the perks. Get steel tools and all the harvesting perks that relate to swing speed, block damage, resources gathered, lower stam use, etc. and I was leveling faster from harvesting than killing zombies (disregarding BM of course). This is due to harvesting xp being generated from the amount and type of resource gathered. So the more resources you get, the more xp. So faster swing, more resources per swing, higher block damage, etc. means more xp.Most negative reviews I've read seem to share the same point, which is the fact that the only actual way of leveling up is by killing zombies, and nothing else, which forces the more builder type of players (among other non-offensive types) to change their gameplay style to another they don't enjoy as much.
Yes, you do get some xp by doing other things, but the amount you get is so very little that it literally makes no difference at all.
On top of that, the fact that no matter what you do, everything is capped at very specific levels is indeed a bit disappointing. It feels like no matter what you do, no matter how lucky you are, or no matter what you find, you'll never get certain stuff sooner up until you reach a very specific level and spend all your points on it.
This means that every new game I play, the overall pace at which I progress is basically the same, and it doesn't feel very natural either, since it's all due to the level gating.
I believe that those are the two major things in this update that people disliked the most.
Now I say I was getting more from harvesting is because to kill enough zombies meant I had to go to a POI, clear it out, leave, then go to another, repeat. Harvesting is more local once you start and don't have to do much, then include having to kill the occasional wandering horde or single zombie (I do include that in harvesting as long as I don't go out of my way to do it). With never running out of stamina, it's just continuous xp (even if less individually) that by the time I compare it to the same amount of hours over time, harvesting was getting me more, even though it seemed I was getting more from zombies since there were just larger bursts.
Granted, as I said, it is more once you get to steel, so yes, earlier on, when xp matters a bit more, it's not as viable. I just see most of those reviews never seem to get that far to realize "Okay, harvesting/building can give more xp than killing, just late in game. Early game, not so much. TFP says they are working on it to streamline it more. Just give it time you harvesters and builders. Your will come."