PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I thought this would happen only if the bedroll was placed after the quest had been accepted (and the POI chosen by the game).
Someone else in these forums said that the quest system tries to choose POIs that the player hasn't visited yet, hence my confusion. (Too lazy to hunt it down, but my admittedly-bad memory seems to think it was said by someone at TFP.)

Well, this is all SP in my scenario, so there's no "them" just me.

I take it, this means that if I place a bedroll (on say day 2) at a POI, and the quest system chooses that POI for the quest (say on day 27), I have to either let the POI reset, undoing all of my building/modifications, or be stuck with an unusable quest?
my scenarios so far are not that way... place down the bedroll and the poi will not (will not) be chosen for quest... my scenario is if player gets the quest and goes about his/her business and decides to do quest later.... and then another player (new guy or an innocent player) finds this poi and wants it... he/she can plop down the bedroll and clear the sleepers and set up camp...

that player did not do anything wrong and the quest was not broken... its an unforeseen circumstance where snooze you loose. so when player with quest goes to activate the rally marker he then gets the message..

now if a player gets the quest and goes to activate it... he has a radius to stay withing or quest fails so he cant activate it and then run off to do something else.

if players are in a poi while someone is on the quest in there, they in turn will get a busy message come back later.

nothing is broke.

nobody will have an incomplete quest if it cant be activated and they just go back to trader , drop the quest and get a new one because it will now ignore a poi that is occupied... maybe this will clear it up! :)

post above mine by Gronk... thanks you are correct and i try to say that but people will read into what they want.. nothing is broke.

 
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Hypothetical...

Completely destroy the POI to one block below the prefab level. When the POI resets for the mission it'll either float or collapse.

 
Hypothetical...
Completely destroy the POI to one block below the prefab level. When the POI resets for the mission it'll either float or collapse.
i just tested that as well... i completely destroyed the poi even the basement... clicked on the rally marker and its magically back and full supported as it was before.. :)

looks as if someone might have expected something like that.

 
i just tested that as well... i completely destroyed the poi even the basement... clicked on the rally marker and its magically back and full supported as it was before.. :)
looks as if someone might have expected something like that.
If you're bored you might want to check how far it resets. Am I in danger if I take over a POI in a city that's next door to a quest POI or does it just ensure the bottom is supported?

 
If you're bored you might want to check how far it resets. Am I in danger if I take over a POI in a city that's next door to a quest POI or does it just ensure the bottom is supported?
if you want to know you go test it... <mumbles under breathe.... @#$$%@$#@*&> :)

 
if you want to know you go test it... <mumbles under breathe.... @#$$%@$#@*&> :)
I've got my own bug-hunting to do :-)

I'm planning on doing a balancing essay on a certain POI with a few fixable peculiarities when I get some screenshots and time, probably the next day or two. It'll make a change from ranting about skill systems.

 
I think the system would rather choose any other POI than one with a bedroll already on it. I know it does try to use nearby but undiscovered POI's. You really shouldn't have an issue in a SP game, if you do then file a bug report :-)
I think the POI reset thing may need to be looked at. I lightly checked a house before I started the quest for it, and it had a working chem station in it. Did the quest and it turned into a destroyed one -.-, was quite bummed out lol.

 
I think the POI reset thing may need to be looked at. I lightly checked a house before I started the quest for it, and it had a working chem station in it. Did the quest and it turned into a destroyed one -.-, was quite bummed out lol.
It sounds like the POI is being recalculated instead of reset.

Unholyjoe! Yer up! :-)

 
I think the POI reset thing may need to be looked at. I lightly checked a house before I started the quest for it, and it had a working chem station in it. Did the quest and it turned into a destroyed one -.-, was quite bummed out lol.
Good thing is, u can salvage the whole house before u start the quest and salvage it again :D

 
It sounds like the POI is being recalculated instead of reset.
Unholyjoe! Yer up! :-)
as far as i know, you can only reset once per quest and you never know what it will change in a reset. you may want to address Prime on that to be sure. i really cant answer it 100% because i dont do much with quest and i dont do anything past the starter quests when i play.

 
as far as i know, you can only reset once per quest and you never know what it will change in a reset. you may want to address Prime on that to be sure. i really cant answer it 100% because i dont do much with quest and i dont do anything past the starter quests when i play.
From what I know of the POI system a recalculation makes sense. When do you revert to the pre-quest state? What about changes made during the quest? What if the player has cleared this POI and knows where everything is hidden?

It does open up the occasional problem where you turn up to a quest POI and find out it has the only working cement mixer on the map. Do you complete the quest, roll the dice, and hope the mixer is still there or do you ignore the quest and take the cement mixer location as the prize?

 
From what I know of the POI system a recalculation makes sense. When do you revert to the pre-quest state? What about changes made during the quest? What if the player has cleared this POI and knows where everything is hidden?
It does open up the occasional problem where you turn up to a quest POI and find out it has the only working cement mixer on the map. Do you complete the quest, roll the dice, and hope the mixer is still there or do you ignore the quest and take the cement mixer location as the prize?
RIP only chem station I've found so far, you were a short joy in my heart.

 
From what I know of the POI system a recalculation makes sense. When do you revert to the pre-quest state? What about changes made during the quest? What if the player as cleared this POI and knows where everything is hidden?
It does open up the occasional problem where you turn up to a quest POI and find out it has the only working cement mixer on the map. Do you complete the quest, roll the dice, and hope the mixer is still there or do you ignore the quest and take the cement mixer location as the prize?
interesting question indeed. but think about it... suppose you did find one that works and you use it then you reset while it is working.. a reset will change the state of things therefore the material you would have had in there wont be there on a reset... if the reset is working and we know it is...

place a bug report about it and title it appropriately so it doesnt get confused by other testers and moderators and closed for not being a bug... that really should be asked. remember the team are out to enjoy the holidays with their families. :)

nice catch

 
interesting question indeed. but think about it... suppose you did find one that works and you use it then you reset while it is working.. a reset will change the state of things therefore the material you would have had in there wont be there on a reset... if the reset is working and we know it is...
place a bug report about it and title it appropriately so it doesnt get confused by other testers and moderators and closed for not being a bug... that really should be asked. remember the team are out to enjoy the holidays with their families. :)

nice catch
I think it's a recalculation instead of a reset. The entire mixer will suddenly disappear to be replaced with another. I can hear the null reference exceptions from unfinished items calling already :-)

 
interesting question indeed. but think about it... suppose you did find one that works and you use it then you reset while it is working.. a reset will change the state of things therefore the material you would have had in there wont be there on a reset... if the reset is working and we know it is...
place a bug report about it and title it appropriately so it doesnt get confused by other testers and moderators and closed for not being a bug... that really should be asked. remember the team are out to enjoy the holidays with their families. :)

nice catch
Honestly I thought this was inteneded so I left it alone lol. But yeah I ca nconfirm this will happen, I shrugged it off because it was only a few hundred iron I lost, but I smelted some scrap in a forge in a house once, left it for a bit (didn't leave the general area), activated the quest at that house (was just getting iron for repairs) and it did wipe everything in there/forge turned into a destroyed one.

- - - Updated - - -

I think it's a recalculation instead of a reset. The entire mixer will suddenly disappear to be replaced with another. I can hear the null reference exceptions from unfinished items calling already :-)
I didn't get any null exceptions, just was gone lol

 
I didn't get any null exceptions, just was gone lol
Disappointing. The best bugs can take down an entire operating system :-)

You can file a bug report but I have a horrible feeling it's an unavoidable feature instead of a bug.

 
Disappointing. The best bugs can take down an entire operating system :-)
You can file a bug report but I have a horrible feeling it's an unavoidable feature instead of a bug.
I know, right. Such a pathetic bug; I expect no less than infinite looping, dividing by zero, looping BSOD-causing bugs that procure smoke out of my computer. Step up your game 7 days! hehe. That's what I thought, too. Although, it's possible to change it to where it doesn't reset the entire place eh? Such as loot containers and the like, I've noticed some things changing like: previously lootable turning into the 'not lootable helper block', shotgun messiah boxes turning into shamway, etc.

 
Trader generation seems a little off with 16k maps.

After doing my beginning tutorial quest, my Trader was 6.5 kilometers away.

 
Trader generation seems a little off with 16k maps.
After doing my beginning tutorial quest, my Trader was 6.5 kilometers away.
best to my knowledge the 16k map gen hasnt been given the green light and thats why it is disabled in normal creation mode and only 4k and 8k are allowed... i know what youre thinking but yeah... the crew has nt turned it on and everyone is out for the holidays... hopefully soon tho. :) hang in there

 
From what I know of the POI system a recalculation makes sense. When do you revert to the pre-quest state? What about changes made during the quest? What if the player has cleared this POI and knows where everything is hidden?
It does open up the occasional problem where you turn up to a quest POI and find out it has the only working cement mixer on the map. Do you complete the quest, roll the dice, and hope the mixer is still there or do you ignore the quest and take the cement mixer location as the prize?
I really like how a POI is reset when starting the quest. Altho, this is sorta like an exploit (clear building twice), I hope the dev's leave it in for the fun factor. I also like how as a player you need to choose whether do the quest or not for such valuables like usable work stations. Do I want the additional loot and experience from the reset POI or do I want the valuable work station?

Making trade offs like this is a good thing imo.

 
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