DaVegaNL
Beloved Curmudgeon
Hehe no I'm a man with standards!Urgh... That is low... I'd say dont go under 1080p, but that's kinda mute![]()
Those standards are about where you'd find the Earth's core-mantle boundary, but they are still standards!
Hehe no I'm a man with standards!Urgh... That is low... I'd say dont go under 1080p, but that's kinda mute![]()
SexTirex is the best perk for that.Game feels a little bit easier, except grinding for materials which still a pain in the a**. Does anyone think there should be a "stamina regen perk"?
It seems to happen quite often with b221 if playing a save from a previous releaseDoes the spawnrate of Zombies has been decreased?Me and a friend played 38 Days (90 min.) reached level 105+ and we are at Gamestage 220+.
There are pretty less zombies than before in any kind of buildings...
I haven't tried it but I like that. That's how it should be. You have the mechanic <stealth>, the reward <ease>, and the risk <noise>.so, archery ninja is insane... easily can go through a house 1 shotting everything in the head and nothing wakes up, lol.
As long as I stay crouched, I've yet to wake a zombie up even walking over rubble. Not sure if that's intentional though, and that's without much sneak noise reduction.I haven't tried it but I like that. That's how it should be. You have the mechanic <stealth>, the reward <ease>, and the risk <noise>.
Do they wake up if you stand on rubble? How about if you try and clear that rubble first?
I have to agree with Man Thong. I run into invisible or ghost trees all the time, cut 25+ trees and you will probably find one.I know its an annoying bug but how is it even close to being "game breaking"? There are trees you cut down that still show up. Pain in the ass? Yes. Game breaking? Hardly, you just find a tree that is still actually there and go about your day. At least on all my games, it's only trees you have already cut down.
I think it s a bug, BUT you can resolve this. craft in the workbench and do not close the workbench. if you stay in the WB for the full craft time you get the correct number of mod slots.Can we have an oficial answer: is the random slot number for crafted/bought items a bug or a feature?
Interesting...I haven't had it happen on crafted items, just bought ones. So it can happen on crafted ones too?Can we have an oficial answer: is the random slot number for crafted/bought items a bug or a feature?
I don't like being slowed either, though the storage pocket mods help reduce that, but I wish there were some feature that also would give you more speed. There is sneek speed boost, I think an agility perk should be increased walk or run speed. That would make for some cool builds.A bit more on the encumbered system. I know its a personal hang up I have, but I really don't like being slower than I already am. The armor weighing down is so frusterating, I dont wear it at all.
I agree, the system did not reflect the freedom to create your favorite character class very well and I didn't like the lack of early game specialization. That said we've already changed it and are testing it for a release. Now to balance this attribute points scale in cost, something like 1,1,1,2,2,3,3,4,5,6. Don't quote me there, but you can max out one attribute roughly in your mid 30's but at the expense of having zero perks.I'm not sure if this will be received, but I hope so. The new leveling and encumbered system is not that fun to deal with.
I'll talk about leveling first. I like how much simpler it became, but I really don't like how limited you are. And if it could be considered to change/fix leveling, then it would fix my backpack issue too. I would like if the perks were not limited by your level. It would be nice to bum rush the strength/ pack mule if that's something I decided to do. Level 100 is a bit crazy for just having my entire backpack available. I also was wanting to rush into intellect by 4 or 5 so that I can go ahead and get the workbench and forge... but again I'm limited by my level. If I want to sacrefice being weaker in other aspects so I can get something else, that would be really nice!
A bit more on the encumbered system. I know its a personal hang up I have, but I really don't like being slower than I already am. The armor weighing down is so frusterating, I dont wear it at all.
Its not even much, but honestly, these problems are just a huge pet peeve for me. So much so I'm going to have to continue to play in 16. I'm really just not having fun constatntly being reminded im over encombered or that I cant get perks the way I would like. I was obsessed with this game, but now I find it hard to even play. I really hope this is considered. I understand if not. I'll keep playing 16 if it comes down to it.
Thank you for all the work thus far!
Great news on this update, I think a lot of people will be very happy with it.I agree, the system did not reflect the freedom to create your favorite character class very well and I didn't like the lack of early game specialization. That said we've already changed it and are testing it for a release. Now to balance this attribute points scale in cost, something like 1,1,1,2,2,3,3,4,5,6. Don't quote me there, but you can max out one attribute roughly in your mid 30's but at the expense of having zero perks.
Here are is my portion of the release notes on it:
Changed: Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.
Awesome! Thank you for trying something like this out!!I agree, the system did not reflect the freedom to create your favorite character class very well and I didn't like the lack of early game specialization. That said we've already changed it and are testing it for a release. Now to balance this attribute points scale in cost, something like 1,1,1,2,2,3,3,4,5,6. Don't quote me there, but you can max out one attribute roughly in your mid 30's but at the expense of having zero perks.
Here are is my portion of the release notes on it:
Changed: Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.