SxR
New member
EVERYTHING when it comes to melee devices sucks right now. Level 300, all perks, level 6 pickaxe and I hit for 3 stone with it. Wooden walls take forever to take down.Some feedback about the difficulty. As someone who's played this game for quite a while I don't want the pre-A17 difficulty (or lack thereof) to return however I DO feel that some things should be toned down a bit as it feels ridiculously difficult early game from what I've played so far.
Things I think need balancing:
-Bleed rates: Right now it feels like 90% of the time you get hit by anything you start to bleed. Not only is this unrealistic it detracts from the game as a whole since most of your time is spent bandaging unless you're really good at not getting hit, which even the best players will get hit sometimes.
-Traps: From what I'm noticing the spike traps (wood spikes specifically) don't seem to be slowing down zombies at all, not sure if this is working as intended or not because the description does state that they're supposed to slow them. If it is slowing them it's so minimal as to not even make any difference, either this needs to be fixed if not working correctly or imo it should be tweaked if it is working correctly.
-Early game weapon damage: Don't get me wrong with this one, I don't think that things should return to A16 levels where 200 quality (or as it is now quality 2) bow could one-shot some zombies but I do feel that weapons in general should be buffed at least a little bit. I'm not sure how it is with perks and gun attachments because I haven't had too much time to play yet and haven't gotten that far, but I do feel the weapons need higher base damage without perks or attachments.
All of these things are just from my experience so far and as I've said I haven't played too much yet so take them with a grain of salt, they're just some things to take into consideration.
Block damage scaling is borked this iteration.