PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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And i dont say that you are wrong at this point. I think a way for more feathers the first days and more brass as only 25% later would help this Difficult settings. But as you say, maybe if a player choose max Difficulty it is a good way to force him to play different. The only "but" in this topic is that it feels (for me) not Balanced toward the Gameplay after the player has other ways to reduce the Arrows needed (Buy Ammo, use different ammo too, more days he need not to Loot Buildings because he allready has Clothes and other stuff).

Specially the first few days the player is forced to get Clothes and other stuff from Poi´s. No fun if the rarity of feathers hinder that.

After day 7 the same difficulty is really nice. (Much better than easyer settings)
Not sure if you are aware, but you can change the difficulty (and any other setting) prior to entering a game. So you can start the first 7 days at one difficulty and then bump it up as you go, if you choose.

 
Btw, guppy you can send me the serverpassword if you want.My server stays down until my mod is finished
I'm out of commission until work is done, so my server is dead. Not even sure if it's currently modded, or even updated. :)

But when I get back yeh hop on.

 
Not sure if you are aware, but you can change the difficulty (and any other setting) prior to entering a game. So you can start the first 7 days at one difficulty and then bump it up as you go, if you choose.
Yes thanks and for singleplayer this is a doable way, but i aim for Multiplayer.

But when I get back yeh hop on.
^^

Can i play a beggar like in Fallout 3.

Sitting in front of your base and ask you every time for clean water ?

 
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As long as you don't take my begging spot in front of Stompys cement mixers...
In the near future^^

gimme

Water ---- Food ---- Coins ---- Your underwear



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Playing in some low loot situations i've never been so happy to be attacked by a vulture horde!
Yes vultures are fine, all you need is a torch

 
In the near future^^
gimme

Water ---- Food ---- Coins ---- Your underwear



- - - Updated - - -

Yes vultures are fine, all you need is a torch
The man has already said his poop is radioactive.....and you want his underwear?

You're either:

a) trying to give yourself some superpower or

b) making a dirty bomb

 
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Ok, I finally got to watch the video.

The new POIs and their flow are much better and appear to be designed around beings that were alive at the time they fortified, requiring jupms, and crouching, but no 1 block ingress/egress (I may have ranted about that before). Fantastic.

Pretty sure like some of the spots in the skyscrapers those round holes you need to crouch and jump to make getting in/walking through easier.

 
Yes but even the hardest setting should be Playable. Or better said, the Difficulty is fine, but the first 1-3 Days are imbalanced at that topic.

Sadly i have no suggestion how to fix that in vanilla without disbalance the easyer settings.
Here's a suggestion. Play it like Resident Evil (the original) where ammo was always so scarce that you had to evade and run and hurry and loot and then run and dodge and you only killed them if necessary.

 
Not sure if mentioned yet, but it would be nice if you could view the map while on the mini-bike. Also a larger back-pack and mini-bike crate would be helpful.

 
Not sure if mentioned yet, but it would be nice if you could view the map while on the mini-bike. Also a larger back-pack and mini-bike crate would be helpful.
I think they should add the old map back that was on the hud in previous alphas (alpha 1) and bigger backpack and basket for the bikes would also I be cool

 
Hey Roland, I have a good question, i did ask this a few pages back but madmoles video came out so i never heard anyone on the topic, if you guys do anymore skill reworks can i make a suggestion, the repairing perk, can we possibly make that into a skill out of 100, i feel it should be like that for the more you use it the better at repairing you get rather than 5 perks bought and your done, to make it worth while to repair more stuff for other than trading, why not make it so the higher the skill the less resources it takes to repair an item, could even contribute to repairing the base that is built, i think it would help with the immersion and skill point distribution. What do you think?

 
@Coryfy @fyiiamheavy None of what you want is gonna happen. Who thought you that you can just add stuff just like this and that. Mods are what you need.

 
Here's a suggestion. Play it like Resident Evil (the original) where ammo was always so scarce that you had to evade and run and hurry and loot and then run and dodge and you only killed them if necessary.
And i dont want to argue against that roland. Finally i think i woud like both. But not in the same game.

Guppys Quality 1 Gun with 50-100 Bullets really make the difference. Its not imba if you start with it.

But it reduce the RNG as primary reason if you die or succeed.

And it allows to clean 1-2 small POI´s the first day. (Even if you have bad luck and cant find enough Birdnests)

Much more Rarity of Ammo and Warweapons is a other point i consider too. But not only the first few days, if then as a normal gameplay mostly independent from lootluck.

 
Not sure if mentioned yet, but it would be nice if you could view the map while on the mini-bike.
I agree that you shouldn't have to get off your mini-bike just to look at the map.

 
I agree that you shouldn't have to get off your mini-bike just to look at the map.
Do you like driving your car and looking at the map at the same time there ?

 
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