Not being able to play til Wednesday sucks!
Were there patch notes listed of the fixes and changes since b194 anywhere? If not is it possible to post them faatal? Im living vicariously through text lol
Sure, make me do more work...
195
Fixed: Toolbelt item swap delay to 0.3 seconds when scrolling the mousewheel
Adding prefabs and temp XML for ammo piles
Weapons lowered. VO raised.
Client see trees that have no hitbox (full fix)
Changed: Water is twice as hydrating now, and reduced recipes to use one jar of water
Fixed: Several drinks had improper amounts of water
Changed: Fixed coffee water values
Fixed entities with LODs disappearing too close when Tree Quality reduced (code overrides lowest LOD height).
196
Fixed: Hidden strike desc was wrong, it works with melee and ranged attacks
Fixed: Power attack stat is listed on repair tools
Fixed: Redundant metal trussing recipe
Fixed: augmentGunsTip hooked up
Fixed: wet concrete missing price info
Fixed: You can not craft vehicleWheels
Fixed: Beer does not have the listed effect
Changed: Drink items provide stamina regen over a longer duration
Fixed: Corrected several item stat displays
Fixed: Adjusted armor on the zombie soldier
Fixed: Ambiguous wording of Boom! Headshot
Implement Lethal Radiation IN RWG (client fix)
Fixed: Bacon and eggs are made in a cooking pot again
Fixed: Some light armor descriptions said decrease instead of increase
Fixed: Some greae monkey requirements were not localized
Fixed: Crouch screen effect was darkening the entire screen instead of just the outer edges
Changed: brightened pine forest night
Fixed: pine forest fog transition from night to morning
Changed: Deleted depreciated spectrum files
Fixed: It as impossible to rain in the burnt forest
197
Fixed moon brightness. Luminance and Color are now controlled by the spectrums RGB. Alpha channel is now ignored.
Fixed moon getting huge when camera farclip plane gets closer (fog).
Clients see model entities remaining on POI reset
Fixed: Wearing "shades" interferes with loot randomisation
Fixed: Vitamin buff name needs to be fixed
Fixed: Crapping causes ammo dupe.
Fixed: Disabled Boss Sleeper objective and Activate sleeper objective until A18.
Fixed: Duplicate loot in containers after wearing shades.
Fixed: Stats on pressboy cap
Fixed: missing mod slot info on several items
Fixed: Player back pack is not big enough
Fixed: Make game password invisible in new/continue game
Added play a loot sound when enemies drop a backpack and increased the backpack size.
Changed: Adjusted death penalty
Changed: Take arrow prompt no longer shows on living entities
Fixed: Taking arrow from player holding bow
Adding icon for acid resource
Fixed: Weapons can be duped while reloading
Fixed: Wandering hordes can contain screamers
Vitamins description
Changed enemy loot drop sound to play at world pos
Added enable the moon Light based on color being not black.
Typo on perkArchery
Changed spectrums to work with new moon light
Fixed: NRef when exiting the game with arrows still in the loaded chunk area of the exiting player
Planted trees dont properly disappear for clients
Added: NightVision screen effect. This still needs work.
fixed moon sprite brightness and saturation
Changed: fog spectrums to work with new moon light