PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Interesting how the houses are four meters tall now, conveniently Behemoth sized... Bring him back please, just make it so the behemoth can only dig tunnels then everyone will be happy :)

Edit: I like the Idea of all these dungeon crawler buildings, but I am not too sure I like the idea of a single loot room at the end of the house. why would anyone spend 20 minutes clearing a house(besides immersion) when they can nerdpole up to the attic and break open those three gun store crates? but I cannot wait to re-explore these houses. There is just enough of the old skeleton there to feel nostalgic. you guys did an awesome job revamping those old prefabs.

 
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Interesting how the houses are four meters tall now, conveniently Behemoth sized... Bring him back please, just make it so the behemoth can only dig tunnels then everyone will be happy :)
Not sure what story they are going to end up with so not sure if it fits in well with it. But I think if they could have it where it can spawn in rwg it be great for it. I was really looking forward to this beast as well.

 
Not sure what story they are going to end up with so not sure if it fits in well with it. But I think if they could have it where it can spawn in rwg it be great for it. I was really looking forward to this beast as well.
Well inside some of the skyscrapers you were seeing zombies being tested on, so maybe the behemoth was a experiment that broke free.

 
A bittersweet video for me. I'm ecstatic about the new art. The palettes, those window frames, the new wallpapers... All these new shapes and textures would be a blast to play with, and useful for so many PoIs. The sad part is it also reminds me how much I'd seriously hoped to be one of those level designers. Maybe some day...

A few suggestions after watching the video:

  • Add texture(s) for larger-sized paintings, like a 2x1 landscape scene for instance.
  • Since players can just chop straight through the walls given enough time, consider designing a time-based carrot or stick to pressure the player towards the intended path.
  • Remember that one linear path through a building will still get memorized and stale much faster than multiple routes that, through randomization, are easier or harder instance by instance. Imagine if which doors are locked & barricaded was randomized.

 
A bittersweet video for me. I'm ecstatic about the new art. The palettes, those window frames, the new wallpapers... All these new shapes and textures would be a blast to play with, and useful for so many PoIs. The sad part is it also reminds me how much I'd seriously hoped to be one of those level designers. Maybe some day...
A few suggestions after watching the video:

  • Add texture(s) for larger-sized paintings, like a 2x1 landscape scene for instance.
  • Since players can just chop straight through the walls given enough time, consider designing a time-based carrot or stick to pressure the player towards the intended path.
  • Remember that one linear path through a building will still get memorized and stale much faster than multiple routes that, through randomization, are easier or harder instance by instance. Imagine if which doors are locked & barricaded was randomized.
I can agree with this.

But on the flip side unless they add loads more type of houses, in time no matter how random the locked doors and such are it still the same house and get stale in time. But I do like the idea though.

 
The sad part is it also reminds me how much I'd seriously hoped to be one of those level designers. Maybe some day...
Do One CC! I'd load up your level designed prefab and play through it!!!

 
My take away from this video is that the game really must now have....

1-Block Ingress!!!!!

Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs....

 
My take away from this video is that the game really must now have....
1-Block Ingress!!!!!

Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs....
The ability to crawl yourself. Imagine trying to fight flat down. While in this position your swing isn't as powerful and such. Also some weapons such as bows can't be used while crawling.

 
The ability to crawl yourself. Imagine trying to fight flat down. While in this position your swing isn't as powerful and such. Also some weapons such as bows can't be used while crawling.
It would be difficult enough to carry a bow though a hole smaller than it's length, it would always get stuck behind things and be really annoying, and then a zombie jumps you while trying to deal with it. An idea would be to stop you getting though small holes if you have a big gun/bow. Can of course still break through the walls. :-/

 
We already do, you just haven't paid attention.
He was counting his bit coins....

Really cool houses MM. I havent played Navesgane in a long time. With all you guys have done it will be my first play through in A17. Can you share anything on quests?

 
The ability to crawl yourself. Imagine trying to fight flat down. While in this position your swing isn't as powerful and such. Also some weapons such as bows can't be used while crawling.
I bet you can shoot a bow while crouching. And a gun and an axe and a knife and a grenade..

That's how the soldiers does in the world wars etc. They thought they couldn't crouch to use them......

 
My take away from this video is that the game really must now have....
1-Block Ingress!!!!!

Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs....
Agree. Breaking a one block hole is no longer an op way to get away from zombies now that radiated spiders are so common late game... going through a one block hole could be a death trap if the zombie AI was improved a little. Levels with crawl spaces would be amazing.

 
My take away from this video is that the game really must now have....
1-Block Ingress!!!!!

Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs....
Requoted for attention!

 
My take away from this video is that the game really must now have....
1-Block Ingress!!!!!

Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs....
That 1-block hole behind the stage looked like it was designed for crawling through.

If I remember correctly the main e̶x̶c̶u̶s̶e̶ reason for removing 1-block ingress was because it made breaking into some of the prefabs far easier than it should have been. With many of the prefabs being re-imagined as dungeon crawls now would be the time to change that so we can have 1-block ingress back again.

 
I love the new building blocks being added. Dungeon houses? Meh, same as the skyscrapers, good for one time then you bust thru the quick way ignoring the path and get the good stuff. I gotta say tho it really bugged me seeing plastic wrapped full pallets in those houses, basements and attics no less. I'd love to see how that forklift got those in there and if you say they were hand stacked then why plastic wrapped together. That is done so you can move the whole pallet without spilling the load. Just looks silly and out of place in a house, belongs in warehouses and the back stockrooms of the stores.

 
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