Do you have a pic of what that looked like before the horde?
Do you have a pic of what that looked like before the horde?
"but some don´t understand that ..."You have any idea how much longer it would take to do the kind of update they are doing with A17 but constantly having to keep a runnable code base to release? They tore the game practically down to "bedrock" and built it back up. I like experimental branches also but those only work when the changes you are making are incremental. This was not that type of update.
I understand that this update is much bigger and different compared to the other ones.You have any idea how much longer it would take to do the kind of update they are doing with A17 but constantly having to keep a runnable code base to release? They tore the game practically down to "bedrock" and built it back up. I like experimental branches also but those only work when the changes you are making are incremental. This was not that type of update.
That was what I read, too. LOL. Thanks, @RavenGT
@MidnightRook -- Welcome back!! We've missed you!
I don't know what you mean by they aren't saying anything new. faatal has been talking constantly of his work on AI and vehicles, and even the front page of this forum has tons of info of what has been changed or added and where to find it, more-so beforehand than any game I've played. Usually that info comes out a day or so before the update or on release date. It has constantly been updated since it was first made. If you take all of that, it's close to 1 thing added/changed a week. However, due to all the programming changes in the background, it's not changes that can be released without all the rest along with it.Devs had bad communication since day one - still, there's people who defend them (about this particular issue).A lot of other companies also take months between alphas and don't receive half the hate tfp do.
It's been a year and info were given sparcely and badly.
I'm not saying anything new.
That's the thing: there's nothing new. It's always been a problem. And it's to say the least strange that they didn't do anything to fix the communication between devs and community.
Let's take Factorio dev team. They also release stuff with timespaces of months. But they do give updates in a way that they don't get hate.
TBH, I really enjoy 7d2d and it saddens me that they do not have some good social media managing.
same here, just stopped working on my stupid big anti-horde base because i wanted to start a new game with the a17, and here i still waiting for thatAnd for info I stopped playing 7 day to die because I did not want to invest me a new version go to delete my progress! But now it's been two months since I stopped playing because of that! If I had known I would not have waited. pfff
Next thing is, people will complain since they have seen everything already a gazillion times in the countless weekly videos, given that the most minor stuff needs to be presented in order to push out a weekly video.MadMole recording a video per week would only slow down development by 2 days over a year
I get where you're coming from here, KS, but that math doesn't track. It WOULD, if all the FP development staff worked on the entire game as a whole, but they don't. They're specialised. Say there are 2 artists/texturists/whatever...for the art/texture part of the game, that's 80 man-hours per week. If MM takes 4 of those hours out each week to plan a video, that becomes 5% of the dedicated time for the art/textures.Let's say MadMole takes 4 hours to plan, record, edit and publish a video. This is just a rough estimate, IMO it could be done in less time.
Now, I am not sure about this estimate, but unless somebody objects, let's consider it fairly accurate. Let's say TFP have 20 people working full time on the game. Which means each of them works 40 hours per week, which amounts to 40 x 20 = 800 man hours per week.
Now let's say MadMole decides to shoot a video each week until the new alpha is released. So he subtracts the 4 hours from the total amount of hours worked by TFP in a week. That brings the total to 796 hours. Which is 99.5% of the time they would have worked without shooting the video.
"shooting a video slows down development" is just an excuse, because it is slowed down by 0.5%. For those wondering what 0.5% over a year is: it is less than 2 days! You could have a video per week for a year, just by waiting a couple of extra days at the end.
To sum up:
MadMole recording a video per week would only slow down development by 2 days over a year
Obviously time is not the only concern for TFP when planning a video.
i like how you say "Even Youtubers" like its supposed to make the statement more credibleEven youtubers agreeView attachment 25136
ok thats betterEven youtubers dont seem to be n̶e̶u̶t̶r̶a̶l̶ happyView attachment 25136
LMAOTFP - And if they ask you when the next alpha is coming out?Potential Hire - I say its done when its done?
TFP - YOUR HIRED!