I'm curious if that's because it is Unity? I'm curious because I program mainly php, javascript, and a form of C++/C# (it's a weird mix of their own) that is dealt in industrial control programs for Beckhoff. Typically I won't have issues with floating points unless I forget to convert the integer to a float point (or equivalent based on programming language) since then it just truncates the number.
I guess mainly it's because I don't realize how large the coordinates can get? Because I don't imagine them getting large enough to start losing precision in that sense since it would then start cutting off from lack of memory space based on data type.
I almost feel like we need a new sticky thread for times when people that know coding, or want to learn it, to be able to talk to you all about it, lol. Mainly for the more technical people, anyways. Though I know that'd take up more time you guys can't afford, hehe.