PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It's hard to say as it's been a very long time since I last played. If I recall correctly, I would usually lose a good amount of spikes, maybe 100 crossbow bolts and a few hundred bullets, maybe do a little wall repair here and there. Overall damages probably in the realm of 5,000-20,000 dukes depending on gamestage and how advanced my defense was. The average loot would be sets of hazmat gear, military gear, weapons, ammo, recipes, brass, lead, usually about 100 bones, fat, antibiotics, beakers, etc. Usually I would be able to gross around 30,000 dukes or so selling everything to the traders. An investment of pretty much a whole day but definitely worth my time and energy to tough it out.
As said, you must be playing a different game as loot on hordenights doesnt give me even close to what you are saying here. Used to be different indeed, but with 16 defenatily not in my experience. Maybe thats why i dont take it as a big change.

Cheers

 
As said, you must be playing a different game as loot on hordenights doesnt give me even close to what you are saying here. Used to be different indeed, but with 16 defenatily not in my experience. Maybe thats why i dont take it as a big change.
Cheers
I played 16.4 but that was last year already. idk how our hordes differ but military zombies, hazmat zombies, cops, and feral zombies all drop like 500-2,000 dukes worth of gear on average even in 16.4. I will routinely make a mental note of all those kinds of zombies I kill and even leave my base mid-horde to collect their stuff so it doesn't get wiped out by other zombies destroying the gore blocks or whatever.

 
I am a little concerned about that one too. I think MM did mention though that they would have to look into it I think.
One way it could be is that the new zombies you see are ones that were in other parts of the building that were alerted to you and moved to the noise. So if a poi would have had 15 zombies in it then if you cleared out 10 at entry point then rest of building would only have 5.

If though there are 5 on each floor (say 3 floors) and you are after killing 12 trying to get in basement and then there are still 5 on each floor above so you have to go through more than 5 from advancing/retreating because they all respawn on that floor well it could take a while. Especially if you die on last part and have to start over again from scratch.

That is my take on it.
The only thing is...that is not the only way into a POI...alerted zombies should not be thinking..and saying.."I heard a bump downstairs..let me investigate." He seemed to be playing a game like COD singleplayer without save points. Just didn't seem to make sense with all the respawning. * shrugs*

Ouch

 
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I want to build a base and fight the hordes
I think that's one of the most fun parts about the entire game

Eliminating loot from the hordes will cause me to not build a base and avoid fighting the hordes

Do you see what I'm getting at?
yup , i totally understand you , but building a base still there , and not is still too . dont forget the other added aspects never mentioned once

playing the game must be fun after all, a company wont take that long to release a version less fun then the other , and if we assume you dont like it the option to rollback is still a thing .

note : many players complained about the gore blocks and fps drops , zombie loot is crap , etc .. that was the decision they make . maybe loot is still something with higher level Z's ?

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I played 16.4 but that was last year already. idk how our hordes differ but military zombies, hazmat zombies, cops, and feral zombies all drop like 500-2,000 dukes worth of gear on average even in 16.4. I will routinely make a mental note of all those kinds of zombies I kill and even leave my base mid-horde to collect their stuff so it doesn't get wiped out by other zombies destroying the gore blocks or whatever.
they are not meals , MM said , and you had a lot meals there , time for diet . :)

 
I thought about it last night and real zombies would not be carrying a bunch of junk. If we all turned to zombies right now, what would we find in our pockets? Not much. Some people may have a backpack on with supplies they were carrying to bug out and then died and became a zombie, but not many.
The POIs contain the loot. Zombies block access. Kill/evade zombies to get at the loot. Yes, on your 100 dude server you would need to increase loot respawn or a bigger map, so you can drive farther to find stuff.

Bones from zombie corpses? Maybe corpses could stay around longer, it would look better, but on bloodmoons we remove oldest ones, so FPS does not tank? Would I really want to hack up zombies ever? Good way to get infected. I think more animals would be nice, to get bones and fat, with zombies killing them, so you need to thin out the zombie population to encourage more animals to survive, but if a zombie kills a boar, could you not just kill the zombie to loot the boar corpse? Lots of ways you can go with this.

Much testing and tweaking to go.
Actually a great explanation.. totally agree ….but you forgot the condom in the wallet ... on the skater dude.

Maybe we need some additional zombies with backpacks "bugout/prepper zombies" or fanny packs "nerd zombie" wearing the poindexter glasses and cap....

and of course a ...

Coughs * Fireman Zombie * Coughs

Regards

Ouch

 
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*looks at bolded words*
*looks at rest of post*

Riiiiiiiiight...

-----

To the rest complaining about not being consulted or MM and TFP being out of touch: You do realize that they are making the game that they want to make? That's what most successful creative people do. If you don't like their product, then I guess you get to look elsewhere for the product that you want. (Or as Roland says, Mod it.)

*basks in the fire of your return flames*
Hey cool dude, thoughs are just my opinions, i like alot of what they are doing, but removing things like numerical item quality, gore blocks, and the wellness system are negatives for me, ill reserve judgement on the zombie loot until i see more on it. As for your comment on choosing a different game, thats very condesending, i love 7d2d, and thats why im giving my views on what iv seen, if YOU dont like it, you can leave these fourms, how about that?

 
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I played 16.4 but that was last year already. idk how our hordes differ but military zombies, hazmat zombies, cops, and feral zombies all drop like 500-2,000 dukes worth of gear on average even in 16.4. I will routinely make a mental note of all those kinds of zombies I kill and even leave my base mid-horde to collect their stuff so it doesn't get wiped out by other zombies destroying the gore blocks or whatever.
Your concern and point of view is valid and sexy, therefore I must fight your words with words of my own, dear sir. I agree that the loot from bloodmoon hordes can be very good, sometimes a little less good than we expected, sometimes might exceed our expectations by far. But keep in mind, this is a17, and from what I've heard, a military zombie won't might or might not give you gun parts, military clothes and some bullets. A military guy might or might not give you a tiny bag with A FULL RIFLE, A FULL ROCKET LAUNCHER, A TANK, A HOUSE AND SOME KIDS ALL WITH MILITARY GEAR AND ONE SPACESHIP. So now you understand that, even though we love to whine and whine some more. Whining far and wide to all the greek gods and the like ,still, the fun pimps are thinking on the best way to keep you interested. And they will succeed because of their god; The mighty Stone Boar who protects them and fills their souls with wonder.

 
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... Its just that now I don't feel like I have to kill every zombie-- especially every Frozen Lumberjack. I am more than happy to just leave those dudes alone now.
Experience for killing a zombie canceled?


What about kill zombies bosses? Will they have a good loot?


 
but...visually none of them are wearing backpacks and many of them are in various states of undress. Where they keeping all that loot they meticulously gathered? Since we are into this apocalypse maybe all the tempting targets with backpacks full of loot already got taken when you wake up bleary eyed on Day 1
Seriously Roland?

Your comeback and rationale is that because TFP choose not to display a graphic for a backpack they dont carry any loot? Thats fantastic news mate, now all I have to do when I play PVP so as not to lose any of my gear on death is not wear a backpack!! ...oh wait...no, that would be really stupid and illogical....

 
Your concern and point of view is valid and sexy, therefore I must fight your words with words of my own, dear sir. I agree that the loot from bloodmoon hordes can be very good, sometimes a little less good than we expected, sometimes might exceed our expectations by far. But keep in mind, this is a17, and from what I've heard, a military zombie won't might or might not give you gun parts, military clothes and some bullets. A military guy might or might not give you a tiny bag with A FULL RIFLE, A FULL ROCKET LAUNCHER, A TANK, A HOUSE AND SOME KIDS ALL WITH MILITARY GEAR AND ONE SPACESHIP. So now you understand that, even though we love to whine and whine some more. Whining far and wide to all the greeck gods and the like ,still, the fun pimps are thinking on the best way to keep you interested. And they will succeed because of their god; The mighty Stone Boar who protects them and fills their souls with wonder.
I get it; zombies can still have loot it's just more rare. I just see a potentially major design problem and I want to talk about it earlier than later. I don't care if it's more difficult or whatever, just as long as the zombies recoup some of my losses on horde night. I don't care about drops outside of horde night because I'll be looting PoIs not zombies. I get it. The only case I'm talking about is horde nights, in which the zombies come to you and as such are the only potential sources of loot. In fact, what if the zombies just had a chance to drop treasure maps instead of loot, I'd be okay with that. As long as I have some degree of compensation (delayed or otherwise) for base damages. Otherwise I'm just... not going to build bases or fight blood moon hordes. And those are my favorite parts about the game.

 
despite a lot of faces showed up after MM gameplay , mmmmm , to say there opinions , they helped us to go over 1900 and still counting , we hope to break the number fast ,just dont stop :) , sure no one understand except the true survivors ;)

 
I thought about it last night and real zombies would not be carrying a bunch of junk. If we all turned to zombies right now, what would we find in our pockets? Not much. Some people may have a backpack on with supplies they were carrying to bug out and then died and became a zombie, but not many.
The POIs contain the loot. Zombies block access. Kill/evade zombies to get at the loot. Yes, on your 100 dude server you would need to increase loot respawn or a bigger map, so you can drive farther to find stuff.

Bones from zombie corpses? Maybe corpses could stay around longer, it would look better, but on bloodmoons we remove oldest ones, so FPS does not tank? Would I really want to hack up zombies ever? Good way to get infected. I think more animals would be nice, to get bones and fat, with zombies killing them, so you need to thin out the zombie population to encourage more animals to survive, but if a zombie kills a boar, could you not just kill the zombie to loot the boar corpse? Lots of ways you can go with this.

Much testing and tweaking to go.
@faatal

I don't disagree. The idea of random rpg drops always struck me as a bit unrealistic.

But, don't forget the law of gaming "game play Trumps realism" and games are meant to be fun. Going around and killing zombies for loot is fun. It is currently the best part of the mid to late game. With no reason to seek out zombies I'm afraid that will become much less fun.

Right now, building a nice base with no exploits and defending it takes lots of work. I find it fun, but with no reward for defense the fun decreases very quickly.

Same thing with finding and making great new weapons. If there really is no reason to use them other than emergencies they really do not serve much of a purpose.

I hope we can find some middle ground, I understand you guys are doing it for technical reasons. But don't technical reasons decrease enjoyment.

 
I get it; zombies can still have loot it's just more rare. I just see a potentially major design problem and I want to talk about it earlier than later. I don't care if it's more difficult or whatever, just as long as the zombies recoup some of my losses on horde night. I don't care about drops outside of horde night because I'll be looting PoIs not zombies. I get it. The only case I'm talking about is horde nights, in which the zombies come to you and as such are the only potential sources of loot. In fact, what if the zombies just had a chance to drop treasure maps instead of loot, I'd be okay with that. As long as I have some degree of compensation (delayed or otherwise) for base damages. Otherwise I'm just... not going to build bases or fight blood moon hordes. And those are my favorite parts about the game.
But they do give loot. Be it rarely (more rarely than now). So there is "some" form of compensation isnt there? Or does it have to to be compensation far and beyond? I dont get the problem really. I would if there would be no loot whatsoever on any zombie (hordenight or nah).

Cheers

 
Experience for killing a zombie canceled?
What about kill zombies bosses? Will they have a good loot?
This is a good question. Previously, fighting any special zombie was quite futile, as they never dropped anything of interest. Now, if the loot thing also affects bosses, and you don't gain skill from killing them either, there's literally no point in fighting them. Waste of ammo.

 
I get it; zombies can still have loot it's just more rare. I just see a potentially major design problem and I want to talk about it earlier than later. I don't care if it's more difficult or whatever, just as long as the zombies recoup some of my losses on horde night. I don't care about drops outside of horde night because I'll be looting PoIs not zombies. I get it. The only case I'm talking about is horde nights, in which the zombies come to you and as such are the only potential sources of loot. In fact, what if the zombies just had a chance to drop treasure maps instead of loot, I'd be okay with that. As long as I have some degree of compensation (delayed or otherwise) for base damages. Otherwise I'm just... not going to build bases or fight blood moon hordes. And those are my favorite parts about the game.
you missed his point , the early blood moon is complete crap, but with your words at this stage you will get from a military zombie literally A FULL RIFLE, A FULL ROCKET LAUNCHER, A TANK, A HOUSE AND SOME KIDS ALL WITH MILITARY GEAR AND ONE SPACESHIP , thats all ;)

 
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But they do give loot. Be it rarely (more rarely than now). So there is "some" form of compensation isnt there? Or does it have to to be compensation far and beyond? I dont get the problem really. I would if there would be no loot whatsoever on any zombie (hordenight or nah).
Cheers
Yeah I know. But we don't know to what extent. We know that Roland said "it's extremely rare to the point where I usually don't even bother looking." The devs said they will likely tweak it. We don't know how it will turn out without a chance to try it. I'm still going to raise my concerns so everyone can start to think about this now.

 
Right now you build a base to keep your goods, and sustain a horde attack. Eventually you can increase your efficiency by making better walls, better traps, using better weapons to kill the zombies more effectively. Every horde night, you get rewarded with about the same amount of loot you lost through base damage, consumables like arrows and bullets, etc. Now you are rewarded with... nothing? Or next to nothing? But you still take the base damage. So why wouldn't you just... leave your base every horde night? It seems counter-intuitive to me. The most obvious and most efficient solution to survival would be to abandon your base every horde night. To me that's completely the opposite of how the game should play. You should be investing more and more into your base to make it more and more defensible against progressively stronger hordes. This update completely eliminates that mechanic. I'm just going to ride around on a minibike every horde night instead.
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??????????????????????????????

And you can just dig a hole and sit in it on day 1 in a16 and never die, so I guess you don't need to even play the game at that point, you've survived, game over.

I want to fight a big horde and not have the sinking feeling in the back of my head that I just threw away several days worth of loot and got nothing in return. At least now the zombie loot recoups my losses, and looting zombies feels, as another user put it, like Christmas. That's just... gone now? Like everyone else I'm gonna withhold judgment until I play it but I have a bad feeling about this and I'm voicing my concern.
I agree 100% with everything you said.

Blood moon cleanup day was almost always like Christmas morning. We always made a profit. I kid you not fighting a horde and being rewarded the next day was the most enjoyable part of the game. I would even go so far as to say that is what I played the game for.

I'm keeping an open mind. But if the game doesn't feel as good I'll just wait until A 18 when they change it all back. (they have done this 3-4 times so far make something needlessly tedious and not fun for "reason" then changed it back)

 
This is a good question. Previously, fighting any special zombie was quite futile, as they never dropped anything of interest. Now, if the loot thing also affects bosses, and you don't gain skill from killing them either, there's literally no point in fighting them. Waste of ammo.
the xp bar was going up on joel video so

 
logic error

Loot Opinion:
I don't mind the lower loot chances, to faatals point he's right... People don't carry unnecessary crap with them...

BUT, I think what you DO get should be a worthwhile find, not another fracking candkestick.

Again, to faatals point.

If you're carrying crap and you're dying, the crap you're carrying should be good.

Yet another reason to ditch leveled loot.
Ahh Guppy, my friend, the argument against leveled loot was made and won a very long time ago and you and I both know the real reason for its introduction. For our newer friends however I will remind them.

TFP has introduced hardly any new actual content in actual years, it being much more important to them to remodel the bear 18 times or perhaps redo the trees 15 times. No, the reason they removed level loot is all to do with time.

You see before leveled loot, just like it would be in an actual apocalypse situation, you could get lucky when scavenging and find some really good stuff, not all the time of course but it was pretty random as to what quality you could find and therefore, if you looked long enough and hard enough you could find good tools and weapons in the first few days.

Of course finding good tools and weapons early significantly shortened the amount of time it would take you to get up and running and building your base and therefore it sped up the early and mid game. TFP did not like this because they don't have any content and they knew that if you got to the end game quickly (ish) then you might just get bored and go play something else so they introduced leveled loot to make an artificial grind to stretch out the game stages and make you play longer.

Now of course the entire rational they used is utter horsecrap because if they understood just maybe 20% of what the average gamer does then they would know that the single most important element in keeping people playing your games is not in fact grind, but fun!

Now its at this point where some xml smartass will point out that there is still a chance to loot something decent early game and yes, that's true, its also astonishingly ridiculously tiny to the point where I would say in the last 20 server restarts I have played it has happened maybe twice in a couple of thousand hours of play so no, it doesn't really frikkin count.

It used to be that if you explored enough, traveled enough, killed enough zombies, that you would very likely get good gear early on but no more. Now you are forced to grind because TFP has no other mechanism of getting you to play longer than making the grind harder because they simply refuse to listen to their players who only ever wanted more fun.

So no Guppy, logic wont help you here my friend.

 
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