PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Log spikes or the other spikes ?
Trying to find original post .....
edit: nm - he answered himself :)

- - - Updated - - -

Crawlers climb up and move across the spikes in a pretty smooth movement. The colliders are just lower half boxes now, so zombies just step up and wade through, while crawlers swim through the upper half.
That means getting headshots while they are crawling on the spikes should be a little easier now I think. Thx for the answer/clarification.

 
Last edited by a moderator:
DlFp4qtVAAAjwLv.jpg

DlFrnCNUUAAfuUX.jpg
I love the graphics updates, the game looks better and I will enjoy it better :)

However I think that the UI could use some graphics improvements. Just a thought: I think that in those pics MM posted the tool belt looks really bad and in contrast with the much more beautiful background.

 
Joel -
I have extra DIAPERS and WIPES in the shed that is next to the campfire. Last count there was 15 cases of diapers, 100 cases of wipes and a warehouse full of "PUDDLE PADS". Are these needed for the "SALSA AND CHIP" airdrop?

- WIGGLE
Just be careful where you put you hands after eating that salsa or paprika chips or something :p

 
Ey ey ey ey...it's comming...but i have a question, @Roland, will all these graphical improvements mean its harder to run on lower spec'd computers?My wife runs at low in 2 core 2.8hz, 4gb RAM, 1Gb VRAM...

Will she can run the a17 in her computer??

we dont care if the quality if "cooked ♥♥♥♥" we only want to play XD like crazies...is the any hope?
Hey,

It's all in the wind I guess. Especially since your particular combination of hardware isn't tested. But let me help you out as far as i can.

The specs were updated on steam. https://store.steampowered.com/app/251570/7_Days_to_Die/ a while back.

I think I saw somewhere that a 17 wont raise the minimum specs beyond that - but that was a while back.

from personal experience:

The cpu will be mostly fine, you might get a bit of lag when heavy pathing is happening. You will get a lot of lag in large structure collapses/explosions.

The ram is really on the thin side. Expect lots of loading lag when you are (fast) travelling into a new chunk. While you stay in your chunck it should be a bit better. Just make sure you boot and play and not have a 150 tabs open in your browser or a pdf reader still running etc.

Also - expect lotsa swapping with the hard disk - if you run of SSD's it should make a a lot of difference vs HD. At least keep enough open space on your C: drive for the swapping to happen.

The vid mem is really thin: I was running a HD6970 till 2 weeks ago. 2 gb of video ram meant that i was running seriously reduced textures which makes things noticably blurry close by and a lot of fancy effects reduces or off. You have less video ram there. (i now have 8 and a much faster card - it makes a world of difference).

Considering the age/tier the gpu is you will have a lot of dips into low fps as something with 1gb is either pretty old by now or newer but low tier as dedicateds go. If interesting lighting goes on it will be overpowered. stuff like lakes, setting sun over water etc etc.

Not sure if/how much the new lighting will add extra load on that, but the fancy lighting effects up till now did suck quite a bit of calc power if you turned them all on.

One of the reasons there was delay earlier was that switching to a newer Unity had considerable positive performance effects. So it might compensate for any heavier lifting.

With the miner craze dropping there might be a quite decent card out on a 2nd hand site for not too crazy amount of money. Ram is cheaper to update but really (relatively) expensive atm. If you are still running DDR3 (likely) you might scrounge up some old ram from older computer sitting round if you still have free slots on the mobo. just be sure to do a little stability testing when mixing and matching ram.

hope that helps.

in short: it will run, but not really well. So how picky is the wife? Was she happy with how it ran before?

 
Last edited by a moderator:
The zombies near a given player are all using the same path grid for performance and memory reasons. The grid does not know about entities, so it will path through other zombies to you. Collisions keep them from walking through each other and AI obstacle check can see they are blocked, but repathing would still go through the zombies in front of them.
They spread because of slight path variations due to angles from different blocks and collisions sliding off each other, not because they are trying to spread.
Faatal

****Thank you for the answer. To me it was confusing, because, one interactive web example

was showing a spread formation with the path evolving from the center using single block advancement.

****Then an example shown to me on discord showed a 2d representaion of a 3d environment, this one

showed a wide pathing mesh, to the end point, like there was a fuzzy variable for the volumetric plane.

****Now I understand, I thought pathing, like entity tasks was based off each entity, instead of a single

instance.

 
It just occurred to me that some critics of 7D2D, no matter how right or wrong, are fulfilling the role of "The Tenth Man Rule" mentioned in the movie World War Z. The Jewish State does have that, but its called "The Red Team".

IMO 80% of what critics say here are ether not valid or marginally valid.

But every once in awhile, someone does come up with a good point (no matter how emotionally laden it was conveyed).

I thought now that the release of A17 is almost apon us, we can look back and briefly consider some points that were made for a A17.x inclusion.

That is all.

 
It just occurred to me that some critics of 7D2D, no matter how right or wrong, are fulfilling the role of "The Tenth Man Rule" mentioned in the movie World War Z. The Jewish State does have that, but its called "The Red Team".
IMO 80% of what critics say here are ether not valid or marginally valid.

But every once in awhile, someone does come up with a good point (no matter how emotionally laden it was conveyed).

I thought now that the release of A17 is almost apon us, we can look back and briefly consider some points that were made for a A17.x inclusion.

That is all.
Critics are always the keep to improve, so as stupid users in terms of software. So, if a company do not like critics it will fail for sure. As for your comment, Yea, I love to read through list of things that were discuss and are not implemented or cannot be implemented.

 
I play on a friend's hosted server and whenever a molotov is thrown (doesn't matter on what blocks or if it's onzombies) the game just freezes for me and I need to relog. Is this going to be fixed in some way or with the Unity upgrade it's not going to even be in the build now?

 
This is John Titor

The cracken will be released 5th, September

And it will save 2078

may the force live long and prosper

 
Diapers ? Pfft, we are real men here, we will take the challenge and wont use a single one.

Thank you really much @madmole for the shots. Looks great !

 
Crawlers climb up and move across the spikes in a pretty smooth movement. The colliders are just lower half boxes now, so zombies just step up and wade through, while crawlers swim through the upper half.
With the crawlers "swimming" through the spikes, has their turning improved at all? When a walker turns it looks quite natural, but when a crawler turns it looks like they're laying on a turntable. Their centre of rotation is in their stomach somewhere and it looks really weird - is there any chance they could be made to crawl round in a realistic turning circle instead of turning on the spot.

 
The real question is: How many Spider Meme's will there be in 10 seconds? :)
My guess is people who meme have em ready already. After all...time to waste atm. I'm expecting a 3 page deluge :p

- - - Updated - - -

Not any news about launch data of A17?
not this weekend.

thats pretty much it.

- - - Updated - - -

The answer, to everything really, is 42!
I'm with Marvin ;)

 
The real question is: How many Spider Meme's will there be in 10 seconds? :)
Fair point! One “official” and 26 wannabes is my guess!

- - - Updated - - -

I say : 17
- - - Updated - - -

Does, MM twitter post means they complete Shader work? It seems so to me.
Not necessarily but they’d have to be getting close if MM is confident enough to announce a video this week.

Hype intensifying!!!

 
Status
Not open for further replies.
Back
Top