PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Means i can wait until they broke my Forges/Crates or i can Leave my Bunker and run around during the Horde night.Sounds not very funny
Or you could redesign your base so all the important things are not against the walls and have sufficient defence's around.

 
The last 30 or so pages of discussion really rely on 3 things!

1. SI actually works

2. Breadcrumb system actually works

3. Zombie spawn system actually works

Until these things are fixed and implemented in another iteration( love that word) of the game...this is all part of the exponentially growing wish list.

Ahh Negativity.......FEELS GOOD!!

Ouch

Lets see some video !!! 9 new team members...there has to be more than just artwork?

 
Move your crates and stations off the exterior walls, pretty simple.
i only try to show the problems. Sure i can build my bases bigger, but we allready left the game i would play.

There was a time i asked for Diggers too, then i understand the drawbacks.

And understand me right, its not me who is the problem, as a modder i have no issues, 3 Milliseconds after this is in the game i add Inpenetrable blocks to my server. (or better said i import my flying prefabs = 100% safe)

But i guarantie you more than 10% of the player (who are not aware of modding) will abandon the game.

 
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I don't know what you guys are doing but since this is now 3 years of this, I will give you some code. Here is the code you can use to fix the zombie spawn...
Add an internal number to the POI on generation and all zombies spawned by that poi get a timer on their initial trigger attached to the poi.

public int TimeBetweenSpawns = 15;

System.Timers.Timer t = new System.Timers.Timer();

int d = (TimeBetweenSpawns * 60000);

t.Interval = d;

t.Start();

t.Elapsed += new ElapsedEventHandler(RespawnOpen);

Setup RespawnOpen to be triggered by a player entering the space. Simple Vertex triangulation you are doing anyways...I am sure your base code is a little different in its composure but this isn't a hard thing to fix guys. NO EXCUSE for this to be in the experimental build for weeks. What is it you are doing?

Your fix in the first place was insane, you just upped the distance. Is that really the logic guys are using for coding purposes?
I am not a programmer but your reply will more than likely get lost in this thread.

I dont want a answer but why you are using a system timer instead of game tick i dont know and adding a unique ID for every POI in the map including random gen and testing it fully before its got to the stage of experimental doesnt sound a simple task also you dont know the overhead of adding a timer to each entitiy and how when the region is not active this is effected.

I dont want answers and i am not shooting you down but a less stressed post and in some place that is more visible might be an option as it could get lost in here

 
I am not a programmer but your reply will more than likely get lost in this thread.
I dont want a answer but why you are using a system timer instead of game tick i dont know and adding a unique ID for every POI in the map including random gen and testing it fully before its got to the stage of experimental doesnt sound a simple task also you dont know the overhead of adding a timer to each entitiy and how when the region is not active this is effected.

I dont want answers and i am not shooting you down but a less stressed post and in some place that is more visible might be an option as it could get lost in here
You've given the game a tick ....from all the stress..Great!!

 
i only try to show the problems. Sure i can build my bases bigger, but we allready left the game i would play.There was a time i asked for Diggers too, then i understand the drawbacks.

And understand me right, its not me who is the problem, as a modder i have no issues, 3 Milliseconds after this is in the game i add Inpenetrable blocks to my server. (or better said i import my flying prefabs = 100% safe)

But i guarantie you more than 10% of the player (who are not aware of modding) will abandon the game.
Whereas I can't mod this sort of thing into the game (certainly not as easily as adding impenetrable blocks) so which solution is better letting you mod it out or toggle an option off or tell me 'too bad you just can't have it'?

As for worrying about other peoples ideas on the changes I say leave that up to them.

In terms of players leaving due to these changes, sure I accept some may but that is pure speculation.

I could say that it would draw new players who like the challenge or ones who find the current game far too easy, but again this would be pure speculation.

I am all for options (outside of xml) so the layman can turn on/off as desired.

 
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You've given the game a tick ....from all the stress..Great!!
Ouch please describe a working system for SI that calculates from the top as i cannot get it to work only calculating from bedrock makes any sense.

 
Yep, the zeds could spawn inside your base (if I've understand Crater Creator's Diagram correctly)...
jsIdtQq.png
Bahahahaha. I love you Pille. My first big smile was from this drawing this morning. Thanks! 😂

 
This whole discussion is why we need either sci-fi technology in the game or mystical forces at work.

That way we can explain away EVERYTHING as "maaaaagic" and just have a fun freaking game.

 
This whole discussion is why we need either sci-fi technology in the game or mystical forces at work.
That way we can explain away EVERYTHING as "maaaaagic" and just have a fun freaking game.
Works for me :) and fits the Pimps view of Fun > x.

 
I could say that it would draw new players who like the challenge or ones who find the current game far too easy.
Oh please!

where is that a challenge ?

Yes it makes it harder to skip Hordedays.

Only thing you archive is that baserock dwellers leave their screwed ex safe bases and spend the Hordenight on top of such a Zombie Slicer

52F0F64668CBB92860FF0BE780AC7F4CE2988C0E


1071E9012367AE016ACFE701D05957EC1CCFE59F


and this is not harder, its easyer.

One of the reasons i hate the 7th day hordes so much is because they are more a Loot delivery service" as a threat.

 
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(Oh) please! where is that a challenge ?

Yes it makes it harder to skip Hordedays.

Only thing you archive is that baserock dwellers leave their screwed ex safe bases and spend the Hordenight on top of such a Zombie Slicer

52F0F64668CBB92860FF0BE780AC7F4CE2988C0E


1071E9012367AE016ACFE701D05957EC1CCFE59F


and this is not harder, its easyer.

One of the reasons i hate the 7th day hordes so much is because they are more a Loot delivery service" as a threat.
Again subjective, your fun does not equal someone else's fun.

 
Digger zombies on/off []

Teleporter zombies on/off []

...

and then do what you want about that topic because we can remove the whole anoying part of the game.
Aren't you a little panicking here? Removing a certain zombie is one of the easiest xml-changes you can think of. I can understand the dislike of the "mod it" answer for complex requests, but you are making a request to TFP for options that are easy to mod AND would remove stuff that isn't proposed, not even acknowledged by TFP (!!!) but some idle speculation of forum participants.

 
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Again subjective, your fun does not equal someone else's fun.
So yours do not too.

Why do we talk since over 200 Posts about a way to screw Baserock dwellers ?

Btw i speak about the challenge, not fun. A challenge is objective measurable

but you are making a request to TFP for options that are easy to mod
Please explain this people with no idea that mods exists, and the people inside the Console forums that suffer actuall because we PC player prefer to mod the issues silent out of the game.

AND would remove stuff that isn't proposed, not even acknowledged by TFP (!!!) but some idle speculation of forum participants.
You know sarksm ?

 
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Ouch please describe a working system for SI that calculates from the top as i cannot get it to work only calculating from bedrock makes any sense.
Well if you don't know...im not gonna be the one to tell you!!

:smile-new:

 
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